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USA Today's Sensationalist Take on Manhunt 2

Fozzyuw writes "USA Today has up a story on Manhunt 2 for the Wii, the 'AO'-rated then re-rated title from Rockstar games. They appear to be specifically aiming to sensationalize the story, with evocative and needlessly violent language. Here are a few snippets from the article: '"Nintendo Wii takes a murderous turn." Manhunt 2 was originally rated Adults Only — equivalent to an X in films — and now carries an M for mature audiences (17 and up) ... Since the Wii version uses the motion-sensitive controllers, it literally gives players the hands of a killer ... Nintendo doesn't need to expand its user base to help the Wii continue to outsell its pricier and technologically superior competitors ... On the Wii, players physically make killing motions with the controllers — slashing for stabs and lifting to strangle — rather than simply pushing buttons.'"

30 of 128 comments (clear)

  1. Sith lord's dream come true by Verteiron · · Score: 4, Funny

    You lift the Wiimote to strangle people? It's like my very own Force-choke! Awesome!

    --
    End of lesson. You may press the button.
  2. even from an experienced gamer.. by Aeron65432 · · Score: 2, Insightful
    I've been playing videogames for years now, I've played CS, Doom, Unreal Tournament, etc. I never was really bothered by the violence or graphics because it was entertainment. I even thought GTA:San Andreas was an excellent game, despite it's dubious morals.

    I have no problem with people publishing ManHunt2, or playing it. But is anyone else very disturbed by the idea of using a Wiimote to stab/strangle/maim people? This just seems over-the-top to me. I don't think I could play this even if it appealed to me.

    1. Re:even from an experienced gamer.. by Chris+Burke · · Score: 4, Insightful

      But is anyone else very disturbed by the idea of using a Wiimote to stab/strangle/maim people?

      Uh... it sounds like the most obvious thing to do, exactly what you would expect to do in any similar game for the Wii.

      I mean, you hack things apart in Zelda by waving the wiimote around. Granted it's cartoony, and manhunt is "realistic". Same difference between Zelda for GC and GTA:SA for PS2. Either way, just like on those consoles you expect to control your character's actions with buttons, on the Wii you expect to do so by simulating the action with the Wiimote.

      So how exactly is doing the most natural thing "over the top"? How exactly should they abstract the act of stabbing someone (besides the fact that you'll be 'stabbing' your wiimote at empty air)?

      If pushing buttons vs making vague stabby motions in the air is all it takes to turn something like GTA:SA from a fun romp into something deeply distrubing, well, I guess that is what disturbs me.

      --

      The enemies of Democracy are
    2. Re:even from an experienced gamer.. by suv4x4 · · Score: 2, Insightful

      But is anyone else very disturbed by the idea of using a Wiimote to stab/strangle/maim people?

      Not more disturbed than giving my kid a "lightgun" to "shoot" other kids.

      You see existing technology didn't cause the apocalypse the media, certain lawyers and worried parents promised.

      But as you age, you actually become one of said parents raising worried voice against newer technologies, repeating the mistakes of the previous generation once more.

      Remember, in the past, Germany outlawed River Raid in fears it may make kids go out and kill people.

    3. Re:even from an experienced gamer.. by Altus · · Score: 2, Informative
      Check out "the Godfather: Blackhand edition" for the Wii. Sure its not as bloody as manhunt but you are swinging your fists around to beat people up and the motions for grabbing and throwing a guy (or bashing his head on a counter) are similarly accurate. I really liked this honestly. It made the game much more enjoyable than a button mash would have been.

      Oddly, I dont think it recieved nearly the attention of Manhunt. Maybe its because Manhunt is by those horrible purveyors of filth that are threatening to bring table tennis to the Wii.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    4. Re:even from an experienced gamer.. by kevin.fowler · · Score: 3, Interesting

      The Godfather: Blackhand Edition already does this. I felt particularly sociopathic playing that game.

      --
      Bury me in mashed potatoes.
    5. Re:even from an experienced gamer.. by GnarlyDoug · · Score: 2, Insightful
      But is anyone else very disturbed by the idea of using a Wiimote to stab/strangle/maim people?

      That would be sick and wrong. However I plan on using the Wiimote to stab/strangle/maim bitmaps/sprites/pixels.

    6. Re:even from an experienced gamer.. by Chris+Burke · · Score: 4, Insightful

      Did you seriously just call 'acting out a murder in a video game' "the most natural thing?"

      It's the Wii. It uses motion controls. In most games the motion controls are used to simulate the action your avatar performs. It has a paucity of buttons. So yes, using motion controls to control your actions is the most natural thing to do.

      I'm sure you meant the acting part, but if you can't see what makes that disturbing, where pressing buttons wasn't disturbing, I can't even begin to imagine how to clear that up for you.

      I'm sure that you have no idea what I meant.

      You're acting out a virtual murder in any event. If making your on-screen avatar brutalize innocents by pressing "A" or "X" is fine with you, but doing the same thing by making vague stabby motions in empty air is not fine, then it's because you've never actually thought about what you were doing before. If you actually found the violence itself disturbing, that would be fine, and these games simply wouldn't be for you. But when shanking someone in the neck is honky-dory as long as you do it with a button but not a motion, then that speaks to greater issues that have nothing to do with the game or its interface. That's why you can't make the difference clear, because it rests on essentially a hairs breadth difference in level of abstraction in what is in either case a completely abstracted and artificial act.

      By the way, how do you feel about murdering virtual people with a gun by pulling the trigger button? Are shooters too disturbing for you?

      --

      The enemies of Democracy are
    7. Re:even from an experienced gamer.. by westlake · · Score: 3, Interesting
      Remember, in the past, Germany outlawed River Raid in fears it may make kids go out and kill people.

      Germany hasn't forgotten the Hitler Youth.

      The Nazis used children's games to shape and perpetuate a culture of hate and violence.

      The HJ were viewed as future "Aryan supermen" and were indoctrinated in anti-Semitism. [Many] HJ activities closely resembled military training, with weapons training, assault course circuits and basic strategy. Some cruelty by the older boys toward the younger ones was tolerated and even encouraged, since it was believed this would weed out the unfit and harden the rest. The HJ wore uniforms very like those of the SA, with similar ranks and insignia.

    8. Re:even from an experienced gamer.. by tbannist · · Score: 2, Insightful

      Indeed! Past subjects of hysteria include:

      Novels - No, really. Novels were ruining the youth of America in the late 1800s
      Pinball - In the 1930s pinball machines were turning children into muggers.
      Rock'n'Rolle - This is the classic one. Rock'n'Roll was responsible for all kinds of things like devil worship!
      Comics - I think it was the 60s when comic books were turning children into deranged killers.
      Rap - We should all be able to remember that Rap was turning children into thugs in the 90s.

      Obviously, Video Games are just the latest in a series of assaults on decency, and must be banned just like all that other stuff.

      --
      Fanatically anti-fanatical
    9. Re:even from an experienced gamer.. by westlake · · Score: 2, Informative
      Past subjects of hysteria

      The problem is, that history is rarely painted in black and white.

      Pinball in the thirties often came with payouts - thinly disguised gambling machines at a time when a nickel was serious money.

      In the fifties, comic books were losing older readers to the paperback novels of Mickey Spillane.

      Graphic crime and horror seemed the way to go.

      The problem was these often very crude and exploitive comics were being sold off the same drugstore racks as Archie, Casper and Scrooge McDuck.

      There was no adult channel for the distribution of comics except through the same news stands and cigar stores that had a well-earned reputation for selling hard core porn out of the back room.

      In the fifties artists like Al Capp, Milton Caniff, Walt Kelly, Charles Schulz and a dozen others were publishing newspaper strips that were fun, sophisticated, and appealing to a very broad readership.

      They were in a much stronger position than EC and they could - and did - fight back.

    10. Re:even from an experienced gamer.. by Aladrin · · Score: 2, Insightful

      Actually, no I didn't, but I take your point. It's somehow a little different when you get to see the blood of the person, even if it's 'just pixels'.

      It's funny, because I've always been in the 'VR RPG's will be SO awesome!' crowd... But when I think about using a virtual knife to stab someone, and will see their virtual blood, it loses a lot of the appeal for me.

      I'm one of the people that never sacrificed a little sister in Bioshock because it was cruel... I just couldn't bring myself to do it. If there had been no choice, and it was the only way the game played, I probably could have done it... It wasn't my decision, it was the game developer's. I guess that makes me a hypocrit.

      You know what I love about today's games (and other media) more than anything? It makes you think, and explore yourself. Space Invaders probably never made anyone think 'What would I do in an alien invasion?' but Prey might. The Transformers may have made people dream about giant robots, but there's no moral dilemma there. Kino's Journey ep2 (anime) did make me think 'What would I do in that situation?' Kino handled it a lot better than I would have. (Admittedly, Transformers had a few 'should Optimus kill Megatron' dilemmas, but it's not really a situation you can relate to.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  3. Sensationalized Summary by MyLongNickName · · Score: 3, Informative

    RTFA. The article is fair. It describes what the game is about and how it is played. I am not sure what is sensationalized about the article itself. If having the game described shocks you then your problem is with the game itself.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    1. Re:Sensationalized Summary by Pap22 · · Score: 2, Interesting

      I was about to say "Slashdot accusing another news site of sensationalist reporting? Oh the irony..."

      But it looks like it's even worse if Slashdot is sensationalizing a legit story to make them sound sensationalist. Absolutely amazing.

    2. Re:Sensationalized Summary by MyLongNickName · · Score: 5, Informative

      For those too lazy to RTFA, here is the blurb that speaks directly about the game. Sensationalist? You decide.

      "But Manhunt 2 goes the furthest. Players take the role of a psychiatric escapee who has murderous rages as he tries to uncover his past. On the Wii, players physically make killing motions with the controllers -- slashing for stabs and lifting to strangle -- rather than simply pushing buttons. Rockstar's goal is to put players in the horror genre in ways that films like Saw or Hostel cannot.

      "It's a different level of engagement in video games," says Rockstar's Rodney Walker. "You can literally experience the emotional responses of the character."

      The Entertainment Software Ratings Board tagged Manhunt 2 with the Adults Only rating in June, essentially banning the game. Microsoft, Nintendo and Sony do not permit AO games to be made for their consoles, and many retailers will not stock AO titles. Rockstar changed the game and resubmitted it to earn an M rating.

      Walker concedes that some might be turned off by the game. "But what about other people who should have a choice whether or not to play it?" he says."


      Note that the quotes are from Rodney Walker of Rockstar.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  4. Stabby Stabby? by 8-bitDesigner · · Score: 2, Interesting

    You know, I may be one sick puppy for admitting this, but I had zero interest in this game before I read that summary. I'm just finishing up Metroid 3: Corruption, and I gotta say that the little gimmicky Wiimote actions ("Hold A, and twist the wiimote counter-clockwise...") are actually pretty fun. They're good for immersion and make an interesting new game mechanic.

    So, being able to do the same with a shank? I'm in.

  5. Literally? by grahamd0 · · Score: 5, Insightful

    it literally gives players the hands of a killer

    I believe the word they were looking for was "metaphorically", but it is USA Today so you can't really expect too much.

    1. Re:Literally? by Anonymous Coward · · Score: 2, Funny

      Literally?

      Indeed. Then tell me this, if you LITERALLY take the hands from a serial killer, will it not result in less murders from said serial killer?

      Truly this game will be a boon for REDUCING violence, if the wii can pull off this miracle...

    2. Re:Literally? by Altus · · Score: 3, Funny


      Literally has literally come to mean figuratively in modern English, in a manner of speaking.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    3. Re:Literally? by UbuntuDupe · · Score: 2, Funny

      I'm all for flexible languages ... but ... in this case, promoting that kind of sloppiness makes it impossible when you want to convey the meaning of the original definition of "literally".

      Before, "really" meant "literally", now people use "really" just to mean "very".

      Now "literally" just means "figuratively".

      What do we go to now? "Actually"? And then how long until that term gets used metaphorically?

      And how long until "metaphorically" gets used "metaphorically"?

    4. Re:Literally? by NonSequor · · Score: 2, Informative

      Literally has literally come to mean figuratively in modern English, in a manner of speaking.


      I wouldn't quite say that. People typically insert "literally" into a sentence when they want to express sincerity as opposed to an empty use of a phrase. For example, someone might say that a movie had them "literally glued to their seat." Of course they are in fact figuratively glued to their seat not literally, but the sentiment they are intending to express is that they were genuinely reluctant to leave their seat and that they aren't just using the stock phrase "glued to one's seat" as unnecessary hyperbole.
      --
      My only political goal is to see to it that no political party achieves its goals.
  6. Sensational? How about Accurate? by Anonymous Coward · · Score: 2, Insightful

    Oh please, stop with the faux sense of outrage that someone might accurately describe a video game for the murder simulator it is.

    Seriously. This is what this game is. You kill...almost indiscriminately. That is the name of the game. Hell, this is probably why I'm going to buy it.

    And this is a big step for Nintendo. I just finished the Godfather: Black Hand Edition and it too was a 'bit' violent. But there is some history with this...not much, but some. The Godfather, violent as it may be, is in the publics culture. I believe it too was an Adult Only game. Manhunt? It is ONLY about killing. What is the backstory? Who knows -- it is about killing. That is like trying to put a backstory on Doom. Oh wait -- didn't someone try to do this? The story is you are put into an unrealistic situation where you need to kill or be killed...and given extra points or kudos and maybe a gold star next to your name because of how bloody a killing you make it.

    Honestly, I think games are getting way too violent and too realistic. I don't think these things need censored for adults...but I also don't think kids under a certain age need to be playing them either -- and that is the point of these sorts of articles to warn the parents.

    So please, spare us the faux indignation about sensationalism when the article does a good job of accurately describing what the game is and does.

  7. Re:wow. retarded USA today writers... by meringuoid · · Score: 2, Interesting
    So, we kill by using completely different mostions and hand gestures than we would use were we actually to do this.

    Don't know about that. Lifting to strangle sounds similar to what you do in The Godfather. As if you're going for a grab on someone's throat, moving your hands from around waist level to the neck. A lot of what I'm hearing about Manhunt 2 I already did to endless Tattaglia goons, and yes, it felt damn real.

    (Go play The Godfather on Wii. Not so much for the game, which is an okayish GTA clone, but for the violence, oh such violence it is...)

    --
    Real Daleks don't climb stairs - they level the building.
  8. Strange... by Snowspinner · · Score: 2, Funny

    Since the Wii version uses the motion-sensitive controllers, it literally gives players the hands of a killer.

    I was unaware that the hands of a killer were constantly wrapped around a white piece of plastic.

  9. this just in: violence is violent by 192939495969798999 · · Score: 2, Interesting

    USA Today may as well run a cover story slamming punching bags and their far-too-realistic simulation of actually using your fist to hit something that's meant to be the equivalent of a human. Or perhaps they should ban the sport of MMA, because anyone that fights in the ring is just training to fight elsewhere. How about banning the army? All those kids learning to shoot real guns at real people, surely all of these things must be just as harmful as a video game about simulating killing people, right? Or just maybe, there's a chance that by engaging in gameplay, people can let out frustration that OTHERWISE might lead to bad things. That would be much more understandable.

    It isn't the training of killers that kills people, it's the killer's will to actually go out and kill. If they don't know how to aim a gun properly, it will just take more tries. I wouldn't use a gun that way despite knowing how to aim it... USA today apparently doesn't know the difference.

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    stuff |
  10. Wiimote strangling to kill is not new on the Wii by JoshDM · · Score: 2, Informative

    The Godfather : Blackhand Edition for the Wii had choking (requiring you to shake the controls vigorously in a throat-grab position), garrote usage (requiring you to use the Wiimote and nunchuk to simulate looping the garrote around a neck and pulling it taut), gratuitous use of the word "Fuck!" and dancing call girls, in addition to being able to violently murder innocent bystanders in a variety of ways. Not entirely sure why Manhunt 2 was so outstanding, except that it was produced by Rockstar Games, and not EA.

  11. Re:Sensational? How about Accurate? by nuzak · · Score: 2, Funny

    Oh please, stop with the faux sense of outrage that someone might accurately describe a video game for the murder simulator it is.

    Hi Jack Thompson, nice to see you on slashdot!

    Seriously. This is what this game is. You kill...almost indiscriminately. That is the name of the game. Hell, this is probably why I'm going to buy it.

    Er, um... maybe. Oh wait. Hi Jack Thompson, nice to see you on slashdot!

    --
    Done with slashdot, done with nerds, getting a life.
  12. False ESRB To MPAA Ratings by nick_davison · · Score: 2, Insightful

    Manhunt 2 was originally rated Adults Only -- equivalent to an X in films -- and now carries an M for mature audiences (17 and up) Ao is a rough equivalent to NC-17. NC-17 is considered a commercial deathknell for a movie as it ensures most theaters won't pick it up because of concerns that potential audiences are too small. In exactly the same way, an Ao is a deathknell as BestBuy, Walmart, etc. won't carry a game they think is going to scare adults away from buying it for their children.

    M is a rough equivalent to R. R pretends to mean "No one under 17" just like NC-17 but everyone knows many parents, older brothers, etc. will ignore that warning and choose to take kids anywhere (I sat through Scream 3 while a woman took her roughtly 3, 5 and 10 year olds in with her). In the same way, Walmart and BestBuy will happily sell M rated games as they know they won't scare parents off from buying them for their kids in the same way Ao might do.

    Hollywood has been sending movies back for re-review for years. There are even famous letters of producers debating how many "fuck"s a "Jesus Christ!" is worth. Generally, they pick a rating they want, aim for the edgy end of it, submit, then make whatever edits they're told they need to to squeeze it back in to that category. All that's changed is that game companies have learned from Hollywood - nothing more, nothing less.

    The real shame isn't that "evil" games are getting reclassified after receiving edits. The greater shame is, much like movies, potentially great pieces of art that are totally appropriate for an adult audience are being squashed in the name of commercial viability.

    Games such as Vampire The Masquerade: Bloodlines are examples of the truly amazing art form the genre can become. From betrayal to lust, infanticide to the damaged adult personalities of children who were abused, it was far and away the most epic piece of game storytelling I've ever experienced. Though also flawed by bugs at the time of launch, its biggest issue was no one talked about it, no one advertised it and it was hard to find. An amazing game studio crumbled because they released something phenomenal that couldn't be sold in puritan America. Since then, no one has even tried to launch a game with close to that depth of adult themes.
  13. O.J.'s game is next by toy4two · · Score: 2, Funny

    Coming soon to Wii OJ Simpson's "If I did it, here's how you can to!" - , not only do you slit two people's throats using the Wii-mote, you get to drive the Bronco too!

  14. MPAA Ratings != MPAA Power by nick_davison · · Score: 2, Informative

    However, it seems that "unrated version" DVD's have become a pretty widespread norm. The MPAA is losing its grip on the DVD market, and good riddance. I think you're possibly missing what the MPAA ratings mean.

    The MPAA doesn't give a flying f*** about what movies people can or can't see, so long as its members make money.

    If the MPAA hadn't stepped in and created their own voluntary code, the government would have. By making their own voluntary code, they ensured they remained in control of it and not the government. This is exactly why publishers are supporting the ESRB ratings right now - they may not like the limits they impose but they'd much rather their own voluntary limits than the government making compulsory ones (the only problem being that theaters did a passable job of applying the limits and so the government backed away while many game stores keep ignoring the ESRB and so leave politicians with ammo).

    So, the MPAA's ratings are only there to make the government go away. Given that that worked, they're totally happy for their members to release "unrated" versions - so long as a) the government stays away and b) their members make money. As the big chains are more than happy to sell unrated movies as something titilating and decades passing means politicians get no mileage from it, the MPAA is more than happy to support it.

    Were the ratings really a symbol of MPAA power, sure, they'd fight "unrated" releases. But, given the ratings are simply there so they control censorship rather than letting the government do it, so long as their members don't upset the cart, they're more than happy for those same members to make even more money by appearing to flout them. They're still members and this is just another way for them to keep making a profit - which is all the ratings really were in the first place.