Game Developer Now Offering Employees Overtime
Via Joystiq comes a story from the European game development website Develop, saying that the UK developer Free Radical will be offering employees overtime for crunch mode sessions. "Steve Ellis of Free Radical says the days of 'bonuses that pay off your mortgage are long gone' and that they've 'decided to start paying people for the work that they do -- even when that work is outside their normal hours.' Ellis says that the industry as a whole will eventually go this way, but they prefer to do it sooner rather than later. Although there are so many companies who are guilty of not paying their employees for working extra hours, EA gets picked on more often than not because of the infamous EA Spouse saga."
This model might work for the "kids" of the gaming industry that recycle developers like toilet paper, and treat them the same.
I suspect that the big names, companies like iD, Raven, and SplashDamage will continue on a by-project basis, simply because their teams are so radically different.
Interesting idea, though, and it definitely helps bring 'game developer' closer into the fold with 'real' jobs, giving it more weight with skeptics who don't understand the industry.
how pathetic must you be to work overtime without being paid for it. I'm moving into the 20th year of my career, mostly software development, some IT work. NEVER worked overtime without being paid handsomely for it. Remember you anti social youngin's, you have to STAND UP FOR YOURSELF OR THEY RUN YOU OVER.
Idiots
If it gets games out by their release dates great! But I'm not shelling out 90 bucks a game!
It'll likely lead to saner game release schedules. Instead of saying "Oct 9th 2007, no matter hell or high water", it'll be "forth quarter 2007, probably".
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
This is one of the problems with allowing businesses the level of freedom that they have over compensation. Sure minimum wages and similar mandates tend to be problematic when not thought through, but so is the idea that an employer should be allowed to require constant overtime as well. Burn out is a serious matter, and as is killing morale. There just aren't many industries that have workers that thrive by working constant overtime because the business model was messed up.
Thankfully we have this thing called "freedom" that allows companies to (for the most part)decide how to compensate their employees. So maybe if you're desirable enough, you can find an employer that compensates you in a way that makes you happy, regardless of what companies are required to do by law. In fact, why is it even remotely okay that the government can make laws that dictate how a private organization trades money for labor? What if there was a law that set a maximum salary for workers in your field?
And I don't want to hear any garbage about "wage slavery" or "no options" or "corporate greed." If you don't want to trade your labor for what you are willing to convince someone to pay for it, then don't do it.
In fact, why is it even remotely okay that the government can make laws that dictate how a private organization trades money for labor?
The law establishes minimum practices. The fact that very, very, very few companies choose to go beyond these minimum practices indicates that removing them probably will cause the companies to sink to even lower levels.
What if there was a law that set a maximum salary for workers in your field?
People would be extraordinarily pissed off. Take a look at the people upset about CEO pay, yet there are no laws to limit CEO pay. Consider that when trying to draw a parallel between situation A and situation B.
If you don't want to trade your labor for what you are willing to convince someone to pay for it, then don't do it.
I wonder which can last longer, you without food, or the company without you. Perhaps you have an overinflated idea of how important you are to the company.
I used to work in AAA game dev, now work for myself. I'm not sure paying overtime is the solution. If I'm paid by the hour and I have a bad ass bug, yet I have a brainwave and fix it in 20 mins, I'm going to avoid checking it in, chat on msn, play peggle for 3 hours and pocket the 3 hours extra wages. Who is going to know? I'd be very surprised if this doesn't lead to longer dev times, rather than shorter, its all about incentives.
If there is more cash available, the solution is good, regular bonuses, and higher salaries. The problem is the management obsession wit bums on seats and hours clocked in. Coders and designers especially are knowledge workers. It's to do with clear thinking, experience, efficiency and inspiration. you can't chain someone to a desk and expect them to produce a linear amount of results per hour. Coding and designing is not bricklaying. Management panic that they can't tell if a game coder is working hard or not, or whether he good at his job or not, so they settle for the one metric they understand -> hours worked.
It's a deeply flawed method, and paying them for the extra hours just penalizes those who are more efficient and get stuff done faster. Pay people by results.
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