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Game Developer Now Offering Employees Overtime

Via Joystiq comes a story from the European game development website Develop, saying that the UK developer Free Radical will be offering employees overtime for crunch mode sessions. "Steve Ellis of Free Radical says the days of 'bonuses that pay off your mortgage are long gone' and that they've 'decided to start paying people for the work that they do -- even when that work is outside their normal hours.' Ellis says that the industry as a whole will eventually go this way, but they prefer to do it sooner rather than later. Although there are so many companies who are guilty of not paying their employees for working extra hours, EA gets picked on more often than not because of the infamous EA Spouse saga."

10 of 75 comments (clear)

  1. Not the entire industry... by SnoopJeDi · · Score: 3, Insightful

    This model might work for the "kids" of the gaming industry that recycle developers like toilet paper, and treat them the same.

    I suspect that the big names, companies like iD, Raven, and SplashDamage will continue on a by-project basis, simply because their teams are so radically different.

    Interesting idea, though, and it definitely helps bring 'game developer' closer into the fold with 'real' jobs, giving it more weight with skeptics who don't understand the industry.

  2. Not enough ads by Jesterboy · · Score: 4, Funny

    I don't know, but I think Developmag.com could remove a few more lines of content, and shove a few more ads on the page.

    11 sentences to 14 ads is just too small of a cost/income ratio (yes, I counted).

    </sarcasm>

  3. How pathetic by Anonymous Coward · · Score: 5, Insightful

    how pathetic must you be to work overtime without being paid for it. I'm moving into the 20th year of my career, mostly software development, some IT work. NEVER worked overtime without being paid handsomely for it. Remember you anti social youngin's, you have to STAND UP FOR YOURSELF OR THEY RUN YOU OVER.

    Idiots

    1. Re:How pathetic by MadHatter2005 · · Score: 3, Insightful

      I agree. Being in the industry, it amazes me that the youngin's just roll over and take it when asked to work ridiculous hours. "Oh, you want me to work 70+ hours a week for months? OK!! Thanks, I'm so grateful to be in the industry I'll do whatever you tell me Mr. Game Businessman!!!"

      I'm not sure how well this pay-for-overtime concept will do though. There are a lot of ambitious people waiting to break into the industry, and the suits at the top know this and take advantage of it. Simple supply and demand.

    2. Re:How pathetic by Applekid · · Score: 3, Insightful

      A youngin' who lacks the breadth and depth of your experience will need to compromise lest they find themselves out of a job.

      Gotta prove you're worth it in experience and what you bring to the table before you start making demands. Thankfully, employ at Free Radical is a pretty good heavyweight on the resume and those working there are very likely to be able to demand overtime pay at their next gig.

      --
      More Twoson than Cupertino
    3. Re:How pathetic by SpaceToast · · Score: 3, Insightful

      Why does it blow your mind that the young'uns will work these absurd hours? Here's how it goes:

      Young'un: Hello! I'm entering the working world under a staggering mountain of college debt.
      Old'un: Will you work 70+ hours a week for months?
      Young'un: Gee, that sounds kind of exploitative.
      Old'un: This guy will. Don't worry though, I hear Starbucks is hiring.
      Young'un: No no, I'll take it.
      Old'un: Perfect! By the way we've cut bonuses.
      Young'un: Oh.
      Old'un: I mean, I still get them. But you don't. Sounds fair, right?
      Young'un: Well not...
      Old'un: I have a wife, a house and a family. Think you'll have those anytime soon?
      Young'un: No, I guess not.
      Old'un: That's the spirit!
      Young'un: But if I work hard and produce good work, I'll be able to steadily move up to where-?
      Old'un: No. It's simple supply and demand.

      Supply and demand is no excuse for bare exploitation. As near as I can tell, the only sin of the young'uns is believing they'd do at least as well as their parents did.

    4. Re:How pathetic by servognome · · Score: 3, Insightful

      how pathetic must you be to work overtime without being paid for it.
      Maybe they choose to for the "love" of the job. Game programmers can get cushy jobs in other software segments, but there's that drive to make games. How many kids grow up thinking, "I want to learn programming so I can write a database program to manage toilet paper inventories."
      The number of people who want to break into the industry leads to workers making compromises. Just like acting, where you have to work a minimum wage job 95% of the time so you have the flexibility to stand in line for 5 hours to get the chance at landing a one time role that pays $50. Or professional sports where by age 6 you spend hour after hour practicing, most likely will end up in a $20k/year practice and will suffer life long physical pain, all for the chance of having a big league career that lasts less than 3 years.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  4. Not like this will happen in the US by Black+Art · · Score: 4, Informative

    Current employment law allows employers in the US to exempt pretty much any and all employees who work with computers from overtime. If you were not exempt before 2004, the revisions made by Congress pretty much assured you are now.

    We don't buy slaves any more, we rent them.

    --
    "Trademarks are the heraldry of the new feudalism."
  5. Re:Dupe (kinda) by hedwards · · Score: 4, Insightful

    It'll likely lead to saner game release schedules. Instead of saying "Oct 9th 2007, no matter hell or high water", it'll be "forth quarter 2007, probably". That's usually what happens. Perhaps it is just an indication that games shouldn't be hyped until they are largely together. And that the date for the release shouldn't be set until a month or two before it is released.

    This is one of the problems with allowing businesses the level of freedom that they have over compensation. Sure minimum wages and similar mandates tend to be problematic when not thought through, but so is the idea that an employer should be allowed to require constant overtime as well. Burn out is a serious matter, and as is killing morale. There just aren't many industries that have workers that thrive by working constant overtime because the business model was messed up.
  6. Could be the wrong solution by cliffski · · Score: 4, Insightful

    I used to work in AAA game dev, now work for myself. I'm not sure paying overtime is the solution. If I'm paid by the hour and I have a bad ass bug, yet I have a brainwave and fix it in 20 mins, I'm going to avoid checking it in, chat on msn, play peggle for 3 hours and pocket the 3 hours extra wages. Who is going to know? I'd be very surprised if this doesn't lead to longer dev times, rather than shorter, its all about incentives.
    If there is more cash available, the solution is good, regular bonuses, and higher salaries. The problem is the management obsession wit bums on seats and hours clocked in. Coders and designers especially are knowledge workers. It's to do with clear thinking, experience, efficiency and inspiration. you can't chain someone to a desk and expect them to produce a linear amount of results per hour. Coding and designing is not bricklaying. Management panic that they can't tell if a game coder is working hard or not, or whether he good at his job or not, so they settle for the one metric they understand -> hours worked.
    It's a deeply flawed method, and paying them for the extra hours just penalizes those who are more efficient and get stuff done faster. Pay people by results.

    --
    DRM-free indie games for the PC and Mac: Positech Games