Tabula Rasa Delayed Two Weeks
The FPS/MMOG Tabula Rasa, developed for NCSoft by Richard Garriott's Destination Games, will now be delayed for about two weeks while some last-minute testing goes on. Eurogamer reports: "The extra time will apparently be used to fiddle around with stability and balance issues, as well as put high-level area Ligo through its paces and iron out some crafting niggles. This is very important to Starr, who was adamant to share the development mantra of, 'Stable, fast, fun. In that order.' In the coming weeks, creator Richard Garriott will be writing features detailing what endgame content we can expect in Tabula Rasa, and how Destination Games will go about adding updates over time."
I find the title of this game interesting. Tabula Rasa was the name of a Buffy The Vampire Slayer episode from Season 6. Those were the magic words used to erase or modify people's memory, in conjunction with a certain type of flower. I wonder why they chose this title!
.sig
I forgot to mention that I've played just about every MMO, and City of Heroes/Villains is the only one that's kept my attention for longer than a month, save Ultima Online, which I played for three years.
Colin Dean Go a year without DRM
I bought 3 Tabula Rasa preorder packs (me, wife, friend) for a buck at the local electronics store because they came with beta keys. We played for several hours the first day and a bit more for a second day. We'd all gotten through the introductory tutorial ("noob island") and completed several quests on the main land. Upon exiting the game and logging back in all 3 of us would find our characters back on noob island, yet the quests to get us back to the mainland were not available! None of us could figure out how to play the game again so we all uninstalled.
The biggest disappointment was the execution and design of this very ordinary MMO despite RG's frequent proclamations that this game would be far different from all the other quest/farming grind games out there. It's WoW with frickin' laser beams. Yawn. Even if the game had worked flawlessly I wouldn't play it for free.
Heh, COH/V and UO are the only MMOs that held my attention as well.
Anyway, to elaborate on the parent post, the reason he's pointing at COH/V is that while the end-game does have a massive boss monster for the server to fight(It's not instanced, anyone on the server can join in and get rewarded, and everyone gets rewarded each time). The end-game of City of Villains (not yet implemented in CoH by the time I had left the game) consisted of an 8 person team embarking on a set of missions against the canon heroes of City of Heroes, sometimes one at a time, sometimes several of these heroes at once.
So it's not necessarily the same.
WoW, for all it's faults, at least conveys a sense of wonder, and the stylized characters generally convey a vibe of humor and fun. Characters and settings in TR are like dead wooden tokens that simply stand in as placeholders while you navigate the game.