PS3's Back-Compat Loss Explained, Analyzed
The news came down last week that future low-end PS3s won't have any backwards compatibility features, and that surprised a lot of onlookers. In response, Sony UK's Ray Maguire has attempted to clarify their logic. Essentially, in Sony's view, the money spent on back-compat features is better spent on developing new games or reducing the price of the console. "When PS3 first launched, Sony felt that backwards compatibility was an important feature as there were relatively few games for the new system, Maguire explained. 'So it was a big decision," he said of facility's removal, 'and we know it is a very emotive subject as lots of people think that backwards compatibility is high on the agenda and yet few really use it.'" For more on this, Joystiq has a few words on the implications of Sony's decision, while Kotaku says the 40GB unit will be arriving in the US on Nov. 2nd. For those of you who already own PS3s: would you have purchased a unit if it didn't have BC? If you don't have one yet, does the removal of BC make you less likely to buy one?
While at the current moment I have slight regrets of having bought a PS3 so early, I certainly don't regret the better visual quality that playing a PS2 game on a PS3 provides...God of War and Shadow of the Colossus look stunning being up-scaled, and run just as smoothly as they did on the PS2 (unlike many xbox games on the 360...then again, the 360 uses software emulation)
In light of a combination of the games that are available now for the PS3 and how long it will be until other stuff is available, I'm very glad I got one with extensive back compatibility...with it's current state of exclusives, no way would I have bought one without the ability to play PS2 games on it.
Living With a Nerd
Seeing as an authentic PS2 can be had for ~$100, if the new model is more than $100 less, I'm more likely to get the new model. Otherwise, I'm less likely.
Backwards compatibility is important, but mainly in the first six months to a year after a console launches. You have to get people to buy in and them not having to keep around another console to play older games is one of the ways to do that. However, the longer the console is around the less important it becomes. People typically play less older games as time goes on. Obviously there are going to be a handful of, "classic" games that people love and will continue to play for years, but the vast PS2 library is largely relegated to history as more new games are released.
Frankly Sony's biggest single problem with the PS3 is its cost. No matter what you get for the money, it's more money than many people are willing to pay and that keeps PS3s out of homes. Anything they can do to reduce costs is going to help them at this point, and removing some of the components that they are removing is doing just that. Yes they already have software emulation of the Emotion Engine, but supposedly there were still some other hardware components that were used solely for PS2 emulation. (I don't have any hard links, so if that is incorrect I apologize. I had read it previously.)
I was upset at first as well. But after calming down and thinking about it:
Sony continues to sell PS-ONE systems (for pretty cheap too) so it's unlikely they're going to stop selling PS-2 systems any time soon.
Incorporating a PS-2 inside of the PS-3 does increase the cost by about $100 (even with software emulation)
The major barrier to PS-3 acceptance (aside from games) is the cost.
Most PS-3 purchasers are already going to have PS-2s.
Sure, I'd like an all-in-one box (actually I already have one) to save more space in my entertainment center. But I already have a gamecube/wii and an XBox/XBox360 pair on my stand so a PS3 with one of the new tiny PS2's isn't that big a deal for space.
Logically, its a sound business trade-off to get the price down to increase sales. Prestige-wise it certainly hurts, but maybe that's all fluff anyway (The XBox360 certainly doesn't emulate all XBox titles and the Gamecube never emulated the Nintendo-64)
(I know the Wii plays all gamecube games, but I keep the gamecube around because it's easier to use the corded gamecube controllers during a party rather than pulling the Wii out of its base)
I don't see why its such a big deal. There are only 2 reasons I could see why backward compatibility would be a must. The first is that its convenient to use the same console for both PS2 and 3 games. The second is that with PS2-bc on a PS3 people owning those models could get the PS3 and then just go buy PS2 games.
However, the only people that would really want bc is people with sizable PS2 libraries - which are likely to either still have their PS2 or be willing to go buy a new one.
People bitched like all hell when the PS3 cost $500/$600 USD - so Sony goes and tries to make it cheaper to produce so that they can pass some of the savings to the customer - and what do people still do? They still bitch just as much if not more than before. I mean, how many people will/did buy a PS3 just for the PS2 games? If people only wanted a console that played PS2 games, they'd buy a damned PS2 - yet instead they buy a PS3...
Hell, I'll even take a wild guess and say that the majority of PS3 owners forget that the PS3 ever even had backward compatibility with the PS2...
The X-box is dead, end of story, but the PS2 STILL have games being developed for it, first class titles too. One of the things the "old" ps3 could do, is take these new PS2 games and upscale them a bit, it can't do magic but with its more modern hardware it could give it a slightly better visual quality, not unimportant if you have a HD-TV.
How can a game that has yet to be lreased already be assigned to history?
In an odd way, Sony has created Microsofts problem with the PC. Sure sure, MS could WISH Vista was the new OS and everyone would just buy Vista only games and publish Vista only games, but the reality is that the market has far more XP games, even 2000 games, yes 98 games STILL being sold, among them, games published by MS itself.
So your argument falls flat, the PS2 isn't retired yet, and for Sony to remove compatibility with the PS2 from the PS3 means that this christmas, some of the hot game titles out there, will have people wondering if they should get a PS2 or a PS3. The economy ain't all that, can you guess what a lot will decide?
But surely everyone who wants a PS2 already has one? Then explain why the PS2 sales keep ranking near the top? No, this is very similar to MS and Vista when people really want to run their XP software.
As for the costs, they already got a working design, if they just focussed on that and made that cheaper they could have saved themselves far more in bad publicity. Sometimes you need to accept that a few bucks saved don't matter when its costs you a fortune in lost sales.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Here's the problem with that viewpoint.
You're not having to emulate 9,000 games. Sony OWNS the PS2 in every sense of the word. They have all the developer documentation. Hell, they even have all of the source code used in the PS2. Emulation is difficult when you DON'T have access to the source code, and every new game means finding a new piece of the system that must be emulated.
Sony has all the pieces.
But, but, but, what about Microsoft?
Well, Microsoft is inept. Go on, prove that wrong.
Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
Even if the Wii gets downloadable content, the experience will still be inferior without a better mass storage solution. Either you cough up for several gigs of flash media (hassle), or they have an external USB mass storage drive (expensive), or they do a hardware revision (splinters users into 'haves' and 'have-nots').
I don't think downloadable RockBand/GHIII content on the Wii will ever be comparable to the experience you'd have on the PS3, or X360.
And this is coming from a guy who's ONLY new-gen console is a Wii.
This is where I get my recommended daily allowance of "Foot in Mouth."
I'm sure Sony claimed they could pull it off at some point, since they tend to wildly overstate the capabilities of their devices while early in development. But in reality, the Cell's massively parallel architecture isn't well suited for emulation (a very serial problem) and HLEing the entire Graphics Synthesizer to offload it to the RSX chip isn't likely.
But from a less technical perspective, Sony's engineers have had a long time to try and offload the PS2 functions from those chips and avoid this PR headache. If they had any intention of finishing such emulation, they would've done so by now.
Ita erat quando hic adveni.
that Sony doesn't seem to give a rat's ass - or much less even have something remotely resembling a clue - as to what the gaming public actually wants instead of the crap they seem to want to feed them?
Seriously now:
PSP gamers want the open platform to be able to extend it. They want a ported version of Opera or some DECENT browser (which would be easy enough to program, and the memory wouldn't be an issue if you used the memory stick as swap space). And they want decent games.
What does Sony do? Constantly push "updates" that break compatibility and try to fuck over the homebrewers who are making the killer apps, and try to push "sales" of PSX titles that require buying a fucking $600 access-box (PS3) to even get to.
Look at the PS3. Compare the shitty "Sony Online Store" to the ease-of-use in Wii or Xbox Live. Compare the crappy "games" (if you can call them that) offered by Sony to the games available on the other two consoles. Look at the half-assed "motion sensing" they threw in at the last minute to try to compete with the Wii.
Anybody else remember "people will be taking second jobs just to buy our console-aru!"?
Sony is the new Daily Radar - they have their heads so far up their asses they can probably smell their own tonsils.
You're not having to emulate 9,000 games. Sony OWNS the PS2 in every sense of the word. They have all the developer documentation. Hell, they even have all of the source code used in the PS2. Emulation is difficult when you DON'T have access to the source code, and every new game means finding a new piece of the system that must be emulated.
EMU is never 100%. 10 years and 1000x the computing power and SNES games are still not 100%. You may have the official documentation on everything but PS2 developers outnumber Sony developers and those hordes of third parties have utilized many undocumented tricks on the PS2 to squeeze more out of it with else effort. That's why the hardware EMU was only 90+% while the software + hardware EMU was 80%. EMU isn't a simple issue. Slight variations on how a value returns can hang a game. For instance suppose your used to true 32bit values for a certain function but in the PS3 it first does the equation in 64bit then rounds/truncates into 32bit. Now the function isn't 100% the same. So a ps2 game expecting certain values will glitch up. Even though sony has full documentation it's not trivial to find all the undocumented tricks other developers use. The 360's BC suffers from this more severely because the chipsets are completely different. so they have to tweak their EMU to bridge the gap between implementations. But this requires basically making EMU on a per title basis.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."