Everyday Shooter Hits PSN On Thursday
The title Everyday Shooter isn't just special because it's a pretty good game, blending Geometry Wars-like gameplay with great music. It's also the winner of numerous accolades from last year's Independent Games Festival, and as of this week it will be headlining on the PlayStation Store. "The $10 game may be coming into a market clogged with dual-analog shooters, but I don't think it will have a hard time fitting in. 'Some days I would spend all day tweaking a level, sleep for a few hours, and then go back and tweak some more,' Mak told me at E3. 'The challenges I faced in this game were creative, not technical.' The sense that someone slaved over this across many, many sleepless nights comes through pretty clearly. This is one to watch, and keep the name Jonathan Mak in your head. I doubt this will be the last thing we see from him." For more on the background of this unique title Gamasutra interviewed Mak, the game's sole creator, prior to the IGF last year.
...for all the egregious mistakes they've made in marketing the PS3, they're doing one thing that neither Nintendo nor Microsoft (XNA aside) has really managed: luring fantastic independent and artistic game developers onto the platform. Titles like Everyday Shooter, Jenova Chen's flOw, and even stuff like Calling All Cars are really making a PS3 a temptation, as absurd as it seems to spend $400 on a system to play $5 games on. Microsoft took some good initial steps with games like Eets and Alien Hominid, but they've slipped dramatically since then; more and more it's looking like the PS3 will be the primary platform for fans of the indie scene.
I may be inclined to test it out, and if I like it, buy it, but as is I'm not going to plonck down ten bucks on a game I can't try out.