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Defending Games For Adults on National Television

N'Gai Croal, at the Newsweek blog LevelUp, had the chance to talk about the Manhunt 2 ban/re-rating fiasco on the CNN program American Morning. It's an interesting discussion of the issue, and it sounds like for the most part he got a fair shake; this wasn't yet another 'ambush the games journalist'-style cable program. The one thing N'Gai tried to make clear - and may have gotten lost in the shuffle - was that this title categorically is not for kids. "We bring this up not because there's anything sinister at work, but rather because [co-anchor Kiran Chetry] isn't alone in her bedrock assumption that all videogames are primarily aimed at 'kids.' After all, had we gone on the show to discuss Ang Lee's NC-17-rated erotic thriller 'Lust, Caution,' or the upcoming horror movie '30 Days of Night,' we doubt that we'd have been asked 'Would you let your kids watch it?' It would have been assumed that those movies, like certain TV shows, books or plays, are not intended for children. Yet videogames often don't get the same recognition."

13 of 134 comments (clear)

  1. It's a generational thing. by meringuoid · · Score: 4, Interesting
    The Nintendo generation is now in its late twenties or early thirties. We're a major demographic, but we're not the ones in power yet.

    So there's still a general assumption in the establishment power centres that games are toys for children and therefore need to be regulated more closely than other media. This will change, but probably only when the Prime Minister is a man who grew up playing Super Mario Bros.

    Mind you, there is a counterpoint that interactivity heightens the intensity of the experience considerably. I've watched endless horrific violence on film and it doesn't bother me. But in a game it's not some villain doing the dirty deed - it's you. And with modern control technology - say, The Godfather: Blackhand Edition - it feels like it, too. Watching a guy get pummelled on screen is less real than watching a guy get pummelled on screen, while pressing buttons to dictate the manner of the pummelling. Neither is anywhere near watching a guy get pummelled on screen while swinging your own fist repeatedly to dictate the manner of the pummelling. All are equally fictional, but that last one... it feels good, in a very bad way indeed.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:It's a generational thing. by Black+Art · · Score: 4, Interesting

      I wonder how long it is going to take. I have been playing videogames since I was a teenager. I am over 40 years old. I still enjoy videogames even more now than I did then.

      I have also seen the same argument used on Comic Books. The idea that comic books are "just for kids" has not been true since the late 60's.

      The people who make the argument that "product X is always aimed towards kids" are the same people who are looking for an excuse to ban product X.

      --
      "Trademarks are the heraldry of the new feudalism."
    2. Re:It's a generational thing. by Eponymous+Crowbar · · Score: 2, Interesting

      When you talk about the Nintendo generation, I guess you are referring to the release of the NES. I would say that the videogame generation is a good bit older than their 20s or 30s - maybe 40's or possibly early 50s now. I'm talking about arcades and the first home systems. Anyway, they are old enough to be taken seriously for the US presidency or Supreme Court. So, where are they? Fighting other battles?

    3. Re:It's a generational thing. by Kingrames · · Score: 2, Interesting

      The average age of video gamers is over thirty and has been that way for a while.

      You ARE the major demographic, you just haven't had any reason to point it out to the people in charge yet, because you're having too much fun.

      --
      If you can read this, I forgot to post anonymously.
    4. Re:It's a generational thing. by westlake · · Score: 4, Interesting
      No, it's not. It's still a character that you are watching. Pushing the buttons on a gamepad to perform a kill isn't all that different from turning the page of a book to read about the grizzly murder, or pressing play on the DVD remote.

      I respectfully disagree.

      You are not watching the action from some physical and psychological distance. You are role-playing the character.

      You are being explicitly rewarded for the growing sadism of your kills.

      You sre beinh drawn into this environment for hours, days or even weeks, at a stretch. Not the ninety minutes of a theatrical feature. This takes you into territory where even the clinical psychiatrist treads cautiously.

    5. Re:It's a generational thing. by morari · · Score: 2, Interesting
      I personally do not think that I would call what most video games produce as "roleplaying". Many simply give you control over a character's basic actions, not their intentions or personalities. I would consider that as a mere character, not an extension, manifestation, or interpretation of one's own being.

      Many films reward your dedication and patience, as a viewer, by showing and exposing you to increasingly brutal or "action filled" sequences. Sadism is sadism, even if only vicariously so. Furthermore, the average novel usually takes at least several days for a reader to complete. And I feel that one is typically drawn into the world of the written word even more so than they would be by mere visual stimuli. You may not have direct physical control over a digital avatar, but you are exposed to the very thought process of the characters. Video games require reflex and twitch actions to kill while reading does, in the very least, require an understanding of not just the words but also the concept described.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    6. Re:It's a generational thing. by fractoid · · Score: 3, Interesting

      I personally do not think that I would call what most video games produce as "roleplaying". Many simply give you control over a character's basic actions, not their intentions or personalities. I would consider that as a mere character, not an extension, manifestation, or interpretation of one's own being. I would argue that being given control over a character's actions, and then using that character to brutally kill another character, would qualify as playing the role of a killer. There's a fundamental difference between watching a third party kill a character, and using a puppet to kill that same character. You're pulling the strings, and the mental states that you use while killing someone in a game easily transfer into real life. Before anyone pipes up "but I'm just pressing back-back-forward-punch and making a hotspot collide with a hit rectangle" - what do you *think* when you do it? Do you think "back-back-forward-punch"? Or do you think "dragon punch! eat it bitch!"?

      The only reason anyone (adult or otherwise) should be allowed to play violent video games is if they know the difference between games and real life, and that provides a barrier between the actions in game and the actions in the real world. Fortunately, that's most of us.

      On a related note, third-person violence rapidly desensitizes you to itself. Think of the first time you saw someone get bashed in a movie, you were probably a little kid at the time - it most likely shocked you and made you feel sick. The same scene now wouldn't cause you to bat an eyelid. It would be interesting to see a study of whether first-person violence does likewise; let a test group play some game such as GTA or Manhunt, while a control group plays Tetris or whatever, then ask them all to play a game where you can progress equally easily by killing people and taking their stuff, or by solving logic puzzles. I'd put money on the Manhunt people going with the killing while the Tetris people go with the puzzles.
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    7. Re:It's a generational thing. by Gulthek · · Score: 2, Interesting

      If you think that moral outrage over comics started in the eighties, research EC Comics.

    8. Re:It's a generational thing. by AgentPaper · · Score: 2, Interesting

      Interesting, because among my parents it's the exact opposite. Dad cannot stand ANYTHING animated - not comedy, not action, not drama, doesn't matter if it's hand-drawn, CGI, Claymation or whatever. He refuses to watch any of my anime collection, walked out of Finding Nemo, and hid in the basement the entire time his grandchildren came to visit because they insisted that he watch Thomas the Tank Engine with them. He absolutely adores counterterrorism shoot-em-up stuff like The Unit and 24, but when I tried to get him to watch Stand Alone Complex, he couldn't get away from the TV fast enough. Cowboy Bebop didn't even make it past the opening credits. Gaming doesn't make any sense to him, either. When we got a Wii this Christmas, he fooled with Wii Sports for about three minutes to be polite and then promptly ran downstairs. I went after him to see what the problem was, and found him watching some lame HBO romantic comedy (!). When I asked him what in the name of all that is good and holy he was watching, he replied, "It's better than that cartoon s***." I tried to get him to play Call Of Duty 3, thinking that maybe a WWII sim might be more his speed, but he only got thirty seconds, maybe a minute into the game before developing motion sickness. To this day, he believes that everyone who watches "cartoons" or plays games past the age of 5 or so must be smoking dope. This includes his own wife and children (see below). Meanwhile, Mom is a South Park and Family Guy devotee, thoroughly enjoyed Noir and Cowboy Bebop, and regularly kicks my butt in the vast majority of video games (about the only type of game I can beat her at is first-person shooters). Go figure.

      --
      First rule of trauma: Bleeding always stops.
  2. Going by the quote by js92647 · · Score: 2, Interesting

    I'm agreeing with you under the assumption that your last paragraph wasn't sarcastic. I don't see why Manhunt 2 is being brought up so much. It's just a game, nothing more. As someone who's been playing games throughout his life, all sorts of hideous monstrosities down to Nascar racing games (yes, even those are fun sometimes), I think it's fair to point out a major distinction between games and movies/books that has been discussed many times before: passivity. I suppose in a certain sense, it's a double edged sword. Yes, gamers claim that violent games do relax them, that's fine and I agree and see nothing wrong in it. However, on the other hand, that same lack of passivity can make for a very bad childhood, if you catch my drift. My question was serious though... why is Manhunt 2 still such a big deal? I mean, I'm sure that Rockstar loves the attention, however other games are banned too.

  3. Not Just Videogames by GaryPatterson · · Score: 4, Interesting

    Here in Australia, South Park is around 8pm, and the channel hosting it also had a feedback show for a while. I remember a letter demanding to know why the channel made children stay up so late to watch cartoons. It's probably just as well they didn't still have the feedback show when they screened Drawn Together, not that the parent was watching the show anyway.

    Some people have very fixed ideas about media. Cartoons are always for children. Video games are always for children. They don't listen to advice, don't see warnings because these things must be safe for children or they wouldn't be allowed to air, surely? These people can't seem to grasp that any media can be used to express concepts targeted at infants, children, teens or adults.

  4. It's a game. Games are for kids. by Opportunist · · Score: 2, Interesting

    Or so the generation 50+ thinks. And they are the ones who wield the power today.

    They didn't play as adults. Well, ok, they played a game of cards, or bowling, but they would never think about sitting down with their friends (and without kids) to play a board game. Let's not even touch computer games, since computers weren't used for entertainment when they were kids or young adults.

    So in their world, games are kids stuff. Period. Well, maybe there's the oddball adult who plays games, but the target audience has to be kids. The idea that there is a market for adult gaming is alien to them. That people who have (or could have) kids themselves would go and buy a game for themselves and not for their kids, actually keeping the game from their kids because they don't consider it suitable, simply does not fit into their world view.

    If we want to crack this image before our generation turns 50 and we finally get to see some power (somewhere in 15-25 years, I'd say), we have to tell our politicians that yes, we're gamers, yes, we are adults, yes, we buy games for ourselves and not for our kids and, mostly, YES, WE VOTE.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. Alpha Mom '07 by Associate · · Score: 3, Interesting

    Someone should create a game where you get to be a self centered, busy bodied cunt, where you ruin the lives of your children by smothering them with attention and activities until they can't think on their own. You could rate their alpha skill level at how long it takes the grown children to move out of the basement.

    --
    Someone hates these cans.