Mario Kart for Wii Gets Spring 08 Release Date
Ars Technica notes, from Nintendo's Fall conference earlier this week, the news that Mario Kart for the Wii is slated for Spring of next year. The game is said to involve bikes for the first time: "It is unclear whether the bikes will be mostly an aesthetic effect or if the control mechanics will differ between karts and bikes. Mario Kart: Double Dash featured a collection of different carts with different statistics, but control was more or less the same across the board ... Despite accusations that Nintendo had nothing to offer the hardcore gamer in terms of announcements at the show, the latest incarnation of the classic kart-racing series was looking sharp in its debut."
I hope that isn't a bad omen. -.-
Knowledge is power. Knowledge shared is power lost.
I for one welcome our new blue-shell throwing overlords!
Damn that shell. I've lost so many times because of that thing. That biking option looks neat, but it kinda defeats the purpose of MarioKart.
import system.cool.Sig;
Mario Kart DS was ten times the game that Double Dash was, because it was basically a MK64 clone and MK64 was a stellar game. Double Dash was WAY worse, with no character balance (if you were Boozar on his big 6-wheeler you had to pray your opponent isn't as good as you or his Koopa team would eat you alive) and the most rubbish battle mode to ever be in a Mario Kart game.
So, as long as Nintendo realizes what went right with MKDS and what went wrong with MKDD, we'll be fine ^^
Oh and let's hope Namco has nothing to do with the game at all; I've played the MK 4-player arcade while in Osaka and it's BAD.
I like basketball!!1!
I hope one controls more traditionally and uses the nunchuck, and the other just a Wii-mote.
This would allow for 4 way party playing with a more affordable cost for entry, but more what we expect for fans.
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
My guesses...
Nintendo:
Working out how to use the controller well.
Everyone else:
Did not bother with it until thinking it would fall flat on its face. Now attempting to get games out that use the controller.
Wow, I should not post when knackered.
"This is pretty much the same system as the Gamecube. Coding for it should be easy by now."
Coding may be easy, but they still have lots and lots of assets to create. Artwork takes time.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
One thing that's missing TFA is that online play can feature 12 players at the same time.
Words simply cannot express how badly I want this. Instead of making 3 people hate me I'll make 11 people hate me. >:)
More Twoson than Cupertino
I loved the original Super Mario Kart. My brother and I played that game nonstop, and we had both built up quite the set of skills and tricks for the vs. battle mode. Near the end, we got to where we could do more damage with the green shells and banana peels than with red shells, since there were tricks to get the red shells to hit walls. Our battles were almost always decided by who pulled off the best moves, not who had the most luck with items.
Though I haven't played the DS version yet, all of the other Kart games seemed more about who got the badass items & when, and not so much about skill. Mostly, it's the "hopping" feature that I miss; without the ability to execute a well-timed "hop," most of the skill is gone.
Please Nintendo, bring back my hopping with the new version, and I'll finally break down and get a Wii.
Wood Shavings!
- Godai
Yes, the content takes time, but I suspect the controls are what the real issue is.
It's nice to have pretty visuals; but if it plays like crap, you get something like Rise of the Robots for SNES.
If they have something like the wiggle turbo boosts from the previous games, it might be hard to get it to feel just right.
"Yes, the content takes time, but I suspect the controls are what the real issue is."
I'd say that's a strong possibility. Playtesting goes on for ages. I'd say that's probably the first thing to get started and the last to get completed. My only real point, though, was the vast majority of man hours in games like this is often in the art/sound creation, not the actual programming. Depending on the game, yadda yadda yadda, you could have 15 guys creating art and 2 guys doing the programming.
Each game's different, though, so there are always exceptions. My generalization shouldn't be taken too seriously.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
That's hilarious.
~Vexed and loving it!
"Shit yeah, ladies. I bring those blue sparks ." --Jesus Christ
Read Heinlein's 1953 Revolt in 2100, now more than ever.