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Forty Years of LOGO

SoyChemist writes "Forty years ago, LOGO, a derivative of LISP, was born. Several years later, it became the cornerstone of educational software that simultaneously taught geometry and how to think like a coder. With a plethora of high-end educational software packages to choose from, each with flashy multimedia and trademarked characters, parents and teachers may find the humble turtle a bit outdated. Thankfully, several LOGO programs are available for free through a variety of websites, but perhaps 3D programming environments like Alice will be the wave of the future."

6 of 162 comments (clear)

  1. Re:LOGO vs. BASIC by Scrameustache · · Score: 5, Insightful

    I, for one, welcome our 40-year-old turtle overlords.

    My introduction to programming was BASIC, back in 1980. By the time I encountered LOGO in a high school computer science class, it was a fun toy for about an hour, but then got old. I started off on LOGO in elementary, then we had a bit of BASIC, I liked logo better : )

    It might not have a lot of power under the hood, but it really is a great way to lear about programming. You have your turtle, you tell it what you want it to do, it does it. It's a very straightforward way to understand what programming is all about. Basic has a lot of "go to" stuff that you need to learn first that is very abstract.
    But bossing a turtle around is a very intuitive thing for a kid to understand.
    --

    You can't take the sky from me...

  2. LOGO beyond middle school by fleck_99_99 · · Score: 3, Insightful

    It's interesting that most comments here are along the lines of "I saw LOGO when I was 7" through "I played with LOGO for an hour in middle school." I tinkered with a couple of LOGO variants as a kid, but my real LOGO experience ended up being... in college.

    In my school's Computer Science department, the class that weeded out (or at least delayed) the majority of students was our Discrete Structures course. The theoretical part of the course focused on typical discrete logic, discrete math, sets, predicate calculus, etc topics. But the unusual part was that the professor was determined to break us out of the C++ mold that the introductory programming courses began. Therefore, he picked LOGO as the language for the course. Sure, interpreted LOGO wasn't the most blindingly-fast choice, but the list-based nature of the class made it very much a "LISP Light" that we could quickly work with for solving problems. Surprisingly, it was extremely flexible for the kinds of logic problems we were working with. By the end of the year, I really had to rethink my initial concept of "oh no, turtle graphics." Plus, we got exposed to a bunch of quite interesting offshoots, such as StarLogo, a massively-parallel-turtle variation of LOGO.

    If you've never had to write a parser for an arbitrary boolean arithmetic expression in LOGO, then you've never really lived... (Er...)

    --
    seven two six five
    seven four six one seven
    two six four two e
  3. Re:LOGO vs. BASIC by lahvak · · Score: 4, Insightful

    It might not have a lot of power under the hood...

    Actually, LOGO has a lot of power under its hood, definitely more than BASIC. It seems that most people here don't realize that LOGO is a full featured dialect of LISP. Some things that are easily done in LOGO would be pretty hard in BASIC. I agree with the rest of your post, though.

    --
    AccountKiller
  4. Re:LOGO vs. BASIC by B1 · · Score: 5, Insightful

    There was actually quite a bit more to Logo than just the familiar turtle graphics. While I haven't played with Logo in a long time, I remember it was quite easy to write structured programs. You could define primitives (essentially subroutines), read/write files, handle I/O, etc. I think everything was in place to write some fairly sophisticated software without ever involving the turtle.

    IMHO the turtle is really more of the friendly face, to make Logo fun for beginners (e.g. look at the pretty designs you can draw, and look how easy it is to build more complex images out of very simple, reusable building blocks).

    At the time, BASIC made it very easy to write spaghetti code, especially with its use of line numbers rather than labels. The more GOTO and GOSUB statements you had, the harder it became to manage--changing line numbers could unleash a horde of broken GOTO statements.

    IMHO, I think Logo doesn't get enough credit for what it truly was.

  5. The Turtle killed Logo by Tracy+Reed · · Score: 3, Insightful

    The turtle was the worst thing to ever happen to Logo. Logo is a full featured language capable of doing anything other languages can. But because we were all introduced to the turtle at relatively young ages and nobody ever showed us how to do anything more than draw simple pictures we all concluded that it was only a toy and not for serious use. Only now, years later, do I realize how wrong that was.

    For those who want to rediscover Logo and learn what it was *really* all about you can go to the website of Brian Harvey, a logo guru:

    http://www.cs.berkeley.edu/~bh/

    On this website you can download a nice series of textbooks about Logo and also download the Berkeley Logo implementation of the language. I was surprised to find that Logo is a functional programming language. I am also studying Lisp, Scheme, Haskell, and Erlang and find the whole concept of functional programming to be very interesting. It is getting hot again and will become a critical part of programming if we are to take advantage of multi-core cpu's.

    I am constantly amazed by just how vast this industry really is. I wish it hadn't taken me so long to realize this and I am saddened that so many people coming out of school these days have no clue that there is anything other than Java and Dot Not out there.

  6. Re:LOGO - not a viable adult language by Dahlgil · · Score: 4, Insightful

    That has been my exact view on Fisher Price toys as well. Take the Fisher Price barn that says moo when you open the door. Have you ever seen a barn door to do this? Playing with this a a child I never learned the subtleties of farming, and was never able to connect the cow to the door. On top of this, everything was much smaller than in real life. I recall visiting a real farm some years later and being overwhelmed by its enormous size compared to the one I kept in my toy box at home. I mean, it was totally irrelevant.