PC The #1 Choice For Kids Gaming
An NPD study entitled 'Kids and Gaming' has revealed that for the latest generation of gamers, games on the PC is their first taste of the hobby. Interestingly, kids seem to go through a sort of 'gaming life cycle', starting with kid-oriented systems (Leapster), with PC games picking up around six and console gaming beginning around ten. The study also confirmed something you probably already knew: more kids are gaming than ever before. "The study, which surveyed kids aged two to 17, said that more than one-third of children in the US are spending more time playing games than a year ago. Half of these kid gamers are 'light' users at five hours a week or less and the other half are 'medium, heavy or super users' who game six to 16 hours-plus per week. With the kids surveyed who play games online, an average of 39 percent of their time is spent playing games online versus offline. The majority of the kids (91 percent) play free online games."
This conflicts with my scientific studies of Xbox Live trash talk percentage in comparison with PC FPS's.
Conscience is the inner voice which warns us that someone may be looking.
I think there are two factors at play here. The first, and most obvious, is that edutainment games are overwhelmingly based on the PS (although the PSP and DS both have a growing library). Most parents like to feel that their children are at least getting some educational value out of the games they play and edutainment games are often how they decide to introduce their children to the world of IT.
The other, more complicated argument, probably revolves around pester-power. Almost all middle-class house-holds in the US/UK today contain a PC. These are generally low-end machines bought off-the-peg from a high-street store for a mix of home-office use and recreational web-browsing/e-mail. Consoles, despite having firmly entered the mainstream, remain less common, mainly because they are single-purpose machines and not everybody likes games.
When children are still in the single-digit age-range, they're generally more likely to be satisfied with the fairly basic games you can play on a low-end PC. However, as they age, they and their peers become increasingly aware of what else is available in gaming terms and more aware of what they don't have. At this point, they also get better at pestering their parents and more likely to be able to make the case for big-ticket items such as games consoles finding their way onto Christmas lists and the like.
Mind you, when I was 10-12ish, I was playing Gunship 2000, Eye of the Beholder, Microsoft Flight Simulator and Secret Weapons of the Luftwaffe on the PC. Frankly, I'm not sure I'd have the time or patience for the learning curve that games such as this involved today. Maybe some kids just develop... ah... sophisticated tastes early.
The more kids that are gaming, the more legitimate an entertainment medium gaming will be in the future. As with other mediums before it.
So long, of course, as the parents are monitoring their kids. I do; do you?
This story is not surprising for those of us still "growing up" (I'm a recent college grad) I started out with console gaming (NES) and moved to PC for some time while waiting to get enough money to buy the next console. And with parents buying things like LeapFrog, the next gen is starting even younger. I can't imagine how to get much more gaming time in than I already do (~4 hrs a night after work and countless on weekends)
Idea for follow up story: "5yr old develops youngest case of carpal tunnel...."
For ages 5 to 7, the PC is the only place you're going to get games. At that age, you're primarily looking for educational slower-paced games. While most games of that type on the PC are insufferably lame, that category of game is basically non-existent on consoles. Add to that the fact that parents of kids that age tend to have less money than they do when the kids are older (since people tend to both make more and get better at managing money as they age), and the fact that most people already own a computer even before they have kids, and it's easy to see why kids would be gaming on the family PC prior to any console.
!#@%*)anks for hanging up the phone, dear.
It does annoy me greatly when these two are written interchangeably. My daughter is in the 2-6 age group and has a Leapster that is gathering dust. She plays plenty of games but not video games. She loves soccer, Candy Land, and Sorry. All kids play games of some sort. The kids in the survey are playing video games more. I'd be interested to see what they stopped doing to spend more time on the PC playing video games. I'd wager it most of them gave up time from some sort of non-video game.
This study is definitely not breaking new ground. Most kids past toddler are using computers for internet access (just look at all the kid websites that are mentioned during cartoons these days).
Did people think that most kids get introduced to gaming via a PS3?
I remember the good old days where you only had a NES and you were happy. Hell i'll still play the NES(emulator). But I personally enjoy PC games more than console games because I am a WoW addict, but now I am recovering with Portal\HL-E2.
If your hobbies are not entertainment, you need new hobbies.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
To be honest, I've always believed if Nintendo and others truly wanted to appeal to casual gamers they'd be developing games for the PC. Perhaps not so much in Japan, but certainly elsewhere in Asia, the US and Europe.
PCs are so pervasive that it makes the barrier of entry into gaming quite low. I've known countless people with no interest in gaming whatsoever by intrigued by some game they've found online. The important thing is to make system requirements anywhere as demanding as they are for most mainstream PC games. It sure would be nice if Nintendo produced a USB version of the Wii controller.
"Why honey, of course you can play *these* games; they're educational!"
"Well... I don't know what this 'Quake' is, but I guess maybe it'll give you more experience with computers or something... just stop bugging me about it."
"You want a video game console? Fine, whatever, just don't burn the house down. Mommy needs a nap."
I can see objecting to calling gaming a sport. I personally think it's silly and pushes the definition of "sport" to the limit. Even if it can be made to fit the dictionary definition, it certainly doesn't seem to fit the spirit of the word as we traditionally use it.
Gaming can most certainly be a hobby. Would you call chess a hobby? Tinkering with electronics? Hell, a lot of people here would consider programming a hobby. The dictionary I just looked it up on calls a hobby "[a]n activity or interest pursued outside one's regular occupation and engaged in primarily for pleasure." I'd have to say most anything can be a hobby.
120 characters for a sig? That's bloody useless.
It's a hell of a lot harder to get "free" games for your Playstation, Xbox, or Wii. With a computer, all you have to do is download an iso and a crack, then you're set.
You're confusing a "hobby" with a "craft". Only crafts produce tangible results, by definition, but we don't all get off on baking muffins at the weekend.
If you're happy with intangible results such as improved spatial memory, improved logic, improved peripheral vision, improved reflexes, etc. then games fit the bill just fine.
But you don't say what your superior hobbies are so it's hard to compare the two.
I have a 5, 7 and 9 year old. The free internet games they play include games found at nick.com, cartoonnetwork.com, pbskids.com, popcap.com and neopets.com among others. Usually we have a waiting list to use the computer. All the sites feature free webgames. Often these three help the two year old play elmo and blues clues games. Many of the games they play are educational. Also, given the technology driven society we live in, there is an inherent educational value found in being introduced to computers at an early age and learning how to use them. I feel much more comfortable having my children play supervised internet games than I would feel having them play on a leapster.
We willna be fooled again!
Speaking of PC games for kids.
What would you recommend for light playing (about 5 hours/week) for elementary-school children?
This is more good news for Microsoft. Serious gamers are going to use Windows, because teh Lunix is a joke as far as games go. And likewise, OSX has their heads up their butts... and they have always acknowledged that their biggest deficiency is NOT being Windows: that's why being able to virtualize Windows has always been a necessity for Apple. Plus, now that Apple is using Intel, they are just another PC vendor (albeit a horribly expensive one).
Another reason for FOSSies to despair... but somehow they are just continue to delude themselves into thinking people choose Windows becuase Microsoft is forcing them to.
1) PC's are more ubiquitous than consoles. A family with no older children is likely to not have a console for themselves, but will have a PC (note that this likely won't be a proper "gaming" PC, but edutainment games generally don't take much to run).
2) PC's are still easier to develop for. Every programmer has experience on them, the SDK's are generally free or at least relatively cheap, and your test hardware can be anything from your own dev machine to the old dell your girlfriend used to use. Edutainment games are a relatively low budget business - the cost for the console SDK's is designed largely around keeping low-budget and hobbyist programmers away from them.
Combine those two, and you've got a PC-based gaming market for small children.
I am fairly young but even I remeber that if I wanted to learn something new that was not being taught in school I went to my mom. It was a good time to actually bond. My mom was a single parent who owned her owned and ran her own business. She still had time for me at the end of the day. I notice more more parents are using these educational video games to keep the kids busy. granted they are learning but god forbid the parents spend some time with their kids. Now I don't have any of my own so I probably have nowhere to stand on this matter.
Go.
Seriously. I suggest it for anyone/everyone for multiple reasons.
For a quick read on why a child should learn the game:
http://users.eniinternet.com/bradleym/ChildGo.html
Go will make them think on multiple "levels" using both right and left brain.
Go teaches pattern recognition and spatial skills.
Go is scalable down to reasonable sizes (smaller boards) for children.
Go can be taught to a 5yo in an afternoon. (takes a lifetime to master)
Go is played online by people from around the world. (Exposure to different cultures.)
Go can be played in 20 mins (small board, or fast playing) so it is not a timesink (your ~5 hrs/week) Go has a simple handicap system - so weaker players can play stronger without complication.
If your children are gifted, Go can be even more useful:
http://users.eniinternet.com/bradleym/Gifted.html
Because it is so simple to implement, any old PC can run the software.
(example, java client here: http://www.gokgs.com/ )
Since it is based on a board game, it can also be played in the physical during "family time," trips, or whatnot.
And, though I hate to say this -- there is a popular anime called "Hiraku no Go" that has introduced many many people to the world's oldest continued played board game. ( basic premise: A child (named Hikaru) finds an old goban (the board) that's possessed by the ghost of an ancient Go player. The ghost teaches Hikaru to play the game.) So perhaps you could rent the DVDs and the kids would become interested in the game. (Personally, I've never seen a single episode.)
Some other links that might interest you:
More about the game: http://users.eniinternet.com/bradleym/
Quick learn-to-play guide: http://playgo.to/interactive/
If they enjoy the game, it'll be something that they will play for the rest of their lives!
(And it also seems to help the elderly.)
Seriously -- Go