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Neuro-Reckoning May Reduce MMOG Time Lag

Hugh Pickens writes "Time lag can cause some very strange behavior in massively multiplayer online games when players' actions onscreen become slow and jerky. New techniques are on the way to reduce the problem of lag time in MMOGs when a player's computer can't keep up with changes in a shared online world. Games like Quake use a technique called dead reckoning and while traditional dead-reckoning systems that assume that a game character will maintain the velocity and direction that it has at the moment an update is sent to all other participating computers; dead reckoning works best for movement and shooting and less well for erratic actions such as interacting with objects or with other players. Read the abstract of new technique called 'neuro-reckoning' that may improve the predictive process by installing a neural network in each player's computer to predict fast, jerky actions."

11 of 88 comments (clear)

  1. Sounds feasible by KDR_11k · · Score: 4, Funny

    Since MMOs involve lots of repetitive actions that can easily be automated it shouldn't be too hard to predict what the player will do. OTOH this is kind of an admission that MMOs are so dumb that players are pretty predictable. I guess that's why I'm not playing an MMO currently...

    (cue the Eve spam)

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Sounds feasible by machinecraig · · Score: 2, Funny

      I can see it now, lag hits - and in the interim you watch astonished as your character kills another rabbit and harvests it's spleen for sale back at town. The next gen of this technology will have your character spamming group channels for heals.

    2. Re:Sounds feasible by brunascle · · Score: 2, Funny

      i can see it now:

      "the neural net has figured out that i'm a gold farmer, so all i have to do is unplug my net connection and it continues smacking down elves even while i'm at work!"

  2. They need a neural network for what exactly? by threaded · · Score: 3, Funny

    ...to predict fast, jerky actions. Sorry, but that has to be the QOTD, made me ROFL.
    1. Re:They need a neural network for what exactly? by dintech · · Score: 1, Funny

      Sorry, but that has to be the QOTD, made me ROFL.

      Good. Be sure to fill out a TPS report.

  3. They already use it! by 140Mandak262Jamuna · · Score: 3, Funny

    To control the automatic weapons firing at aircraft in south africa!

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    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:They already use it! by Rogerborg · · Score: 2, Funny

      Hahahahaha, nine people died! Rate me +1 Funny!

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      If you were blocking sigs, you wouldn't have to read this.
  4. I tried letting it predict Slashdot... by Soulshift · · Score: 2, Funny

    The results: "First post!" "Step 1: Teach neural network to farm gold. Step 2: ??? Step 3: Profit!" "In Soviet Russia, you predict the actions of neural networks!" "I for one welcome our neural network overlords" "But does it run Linux?" "Imagine a Beowulf cluster of these!"

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    node-def: a tactical hacking sim. Now in open beta.
  5. Old news by Nutty_Irishman · · Score: 3, Funny

    Weren't we just reading about the beta test yesterday? Robotic Cannon Loses Control, Kills 9

  6. Re:I kinda doubt it by rickwood · · Score: 3, Funny

    If I arrived at, say, Westfall (to give a low level example that anyone who's ever played WoW will have seen)
    For the Horde, you insensitive clod!
  7. I reckon by Anonymous Coward · · Score: 1, Funny

    this could help keep some of the 'tubes from clogging. Sadly, this will hurt sales of my Intarweb Plunger(tm). See, those Net Neutrality folks were wrong! Games like World of Warskills and the eventual WarBallpeen Online will innovate and improve anything to keep the ISP's from making them charge an extra $.25 per month.