Neuro-Reckoning May Reduce MMOG Time Lag
Hugh Pickens writes "Time lag can cause some very strange behavior in massively multiplayer online games when players' actions onscreen become slow and jerky. New techniques are on the way to reduce the problem of lag time in MMOGs when a player's computer can't keep up with changes in a shared online world. Games like Quake use a technique called dead reckoning and while traditional dead-reckoning systems that assume that a game character will maintain the velocity and direction that it has at the moment an update is sent to all other participating computers; dead reckoning works best for movement and shooting and less well for erratic actions such as interacting with objects or with other players. Read the abstract of new technique called 'neuro-reckoning' that may improve the predictive process by installing a neural network in each player's computer to predict fast, jerky actions."
Since MMOs involve lots of repetitive actions that can easily be automated it shouldn't be too hard to predict what the player will do. OTOH this is kind of an admission that MMOs are so dumb that players are pretty predictable. I guess that's why I'm not playing an MMO currently...
(cue the Eve spam)
Justice is the sheep getting arrested while an impartial judge declares the vote void.
...to predict fast, jerky actions. Sorry, but that has to be the QOTD, made me ROFL.threadeds blog
To control the automatic weapons firing at aircraft in south africa!
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
The results: "First post!" "Step 1: Teach neural network to farm gold. Step 2: ??? Step 3: Profit!" "In Soviet Russia, you predict the actions of neural networks!" "I for one welcome our neural network overlords" "But does it run Linux?" "Imagine a Beowulf cluster of these!"
node-def: a tactical hacking sim. Now in open beta.
Weren't we just reading about the beta test yesterday? Robotic Cannon Loses Control, Kills 9
this could help keep some of the 'tubes from clogging. Sadly, this will hurt sales of my Intarweb Plunger(tm). See, those Net Neutrality folks were wrong! Games like World of Warskills and the eventual WarBallpeen Online will innovate and improve anything to keep the ISP's from making them charge an extra $.25 per month.