The Making of The Longest Journey
Rock, Paper, Shotgun is hosting an interview/retrospective with Ragnar Tørnquist talking about the classic point-and-click adventure game The Longest Journey. The piece starts off with a surprise: the game was originally intended to be a platformer. "I wanted to tell a story, a specific story - and that's why we ended up making an adventure rather than an RPG or an action game ... We were all fans of the classic adventures from LucasArts and Sierra, and I'd made a bunch of text adventures on the Commodore 64 back in the day, so the genre was a natural match. But in the end it was all about the story, and finding the gameplay mechanics to suit that."
If you missed it when it came around, you can still get it for less than $8. Follow it up with Dreamfall and you are all set. For the rest you'll have to wait on Dreamfall Chapters
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?