D&D Fourth Edition Books To Be Released in June
Bill Slavicsek, R&D director on Dungeons and Dragons at Wizards of the Coast, has announced via his personal column that the three core books for Fourth Edition will all be coming out in the same month. When the new game version was announced at Gen Con this year, the initial idea was that the books would be staggered over a three month period. "After conferring with our various trade partners, the Sales Team here at Wizards came back with word that they'd rather have the three core rulebooks release in the same month than over three consecutive months. As that's how we originally wanted to release them, Brand and R&D got together with our Production Team to see if we could accommodate the request. The answer is YES! The new release schedule looks like this: May: H1: Keep on the Shadowfell 4th Edition D&D adventure with Quick-Start Rules. June 6: 4th Edition Player's Handbook, Dungeon Master's Guide, and Monster Manual." As a note, the article is trapped behind an inane login for the Dungeons and Dragons Insider site. Hey WotC? It's really hard to talk up your new toys when you make it hard to read your content. Why not loosen up a bit?
I have been a long time player. But it is rare me and the old crew will get together and play. And when we do end up getting together, it is usually a one off thing where we only play the same characters for a short time. I always felt the core books did not really address casual gamers in a way that would enhance the fun factor.
The issue as I see it, relates to choices. I noticed that people like to play mages because there is a perception that magic can do neat an interesting things, and a beginning player can spend time thinking about various choices of spells they can get. Whereas, the other classes seem to be more focused on just increasing a stat such as to hit something, or do more damage in a particular situation.
Well, one of the benefits of role playing is adjusting the rules to suit a particular style. I just wish they incorporated more interesting choices for low levels, or even an optional playing style.
From the few comments and reviews I have read, it appears that they are spending more time incorporating ideas from MMORPG, such as having tanks that draw aggro, and talent points to customize each class. It will be interesting to see how these work to give a player more choices in making a character. I have my doubts. It is not as though MMORPG are a great bastion of role playing. Seems most people just want points, powers, and trinkets.
...but, Slashdot editors! Hello?! "D&D Fourth Edition Books All Releasing in June"? No.
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"D&D Fourth Edition Books To Be Released in June"? Yes.
Making characters in pretty much any textbook RPG takes hours of research to figure out what really fits what you want to do. The solution is a case or two of beer and a BBQ. Right now every other saturday we play for about 8 hours. Half that time is just BS'ing, drinking beer, and eating some steaks. What I am getting at is that our whole focus which keeps these games fun is the camaraderie between players during the time we spend together playing.