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The Barbarians At The MMOG Gates

simoniker writes "Areae president Raph Koster is perhaps best known as a designer of Ultima Online and the previous CCO of Sony Online Entertainment, and in an in-depth Gamasutra interview, he discusses his views on 'game grammar', the uniting of MMOs and online worlds, and the software patent problem. In particular, he's been talking about the 'barbarians at the gates' for hardcore MMO makers: 'Even the creation of the MUD in the first place was that. It was the Internet-based reaction to the stuff that had existed on the microcomputers and the Plato network and all of that. All of a sudden, "Oh, wait! We can put a text MUD on Arpanet!" And it was like, "Whoa!" and it spread like wildfire, and all of a sudden, all of that other stuff went away. So it's really possible for that stuff to be happening now with microtransactions, with portals versus traditional publishers, with digital distribution publishers versus traditional publishers, and with MMOs from MTV versus MMOs from Sony or EA or NCSoft.'"

8 of 78 comments (clear)

  1. Meh. by Perseid · · Score: 3, Insightful

    Am I the only one who prefers sitting by myself with a controller playing a good single-player game? Am I the only one who still refuses to pay a monthly fee for a video game? Am I...getting old? :)

    1. Re:Meh. by Original+Replica · · Score: 4, Insightful

      The only real selling point of any MMOG is "community",

      I prefer MMOGs to single player, not for the chatting or guilds, but for the fact that humans make for more interesting teammates or opponents, than the computer does. On the rare occasion that you have teammates in a single player game, they never do anything interesting or novel. Having other characters in my game world that make choices that haven't been tweeked by a game designer make the game more interesting for me.

      On the 99% of everyone is an annoying twat thing: I've spent hours in City of Heroes, doing missions with a good team, where hardly anything not game related was said in the chat box. Sure there are a lot of junior high kids in MMOs who want to talk trash, but the same can be said for going to a baseball game or the mall or anywhere else in the world were there are teenagers. Usually they adore the PvP aspects of a MMOG. Personally, I usually stick to the PvE aspects of the game (and out of guilds or clans or whatever) and have quite an enjoyable time, with a minimum of immature brats and idiots. If MMOs aren't you cup of tea that's cool, but as the genre matures so do a fair portion of the players, don't paint us all with the same brush.

      --
      We are all just people.
  2. Future of Single-Player by Dr.+Eggman · · Score: 3, Insightful

    RK: Well, yeah. I'm one of the people who went out there and said, "Single-player gaming is doomed," and I actually used that phrase. An Xbox Live Achievement is a soul-bound item, and Gamerpoints are experience points, and BioShock is a one-man instance dungeon in the Xbox Live MMO. That is the direction that single-player gaming is going, frankly. CN: That's an observation that I think has a lot of merit. RK: I think that all single-player gaming -- all of it -- is going to have spectator modes, presence, chat, persistent profiles, and all of that shit. I think every single-player game is going to do all of that. I don't like that direction. Sometimes its ok, like with Steam's profiles, friends chat inc game and stuff. But othertimes, I just want my singleplayer game to be, well single. I like to switch off friends, play in offline mode and not feel like there are people watching or recording data while I'm playing. Sometimes I *gasp* don't need or want a previous game effecting my current one; sometimes I want a clean slate experience. Oh, and I certainly don't want to pay for any persistance, either Xbox Live. Silver or not, all it'll end up as is another way to get money from me; frankly, I hope Steam will roll right over Windows Live Gaming.
    --
    Demented But Determined.
    1. Re:Future of Single-Player by RaphKoster · · Score: 3, Interesting

      So, empirically, a lot of people ARE (btw, EEDAR just did an interesting study on achievements, if you haven't seen the articles). Heck, the silly Burger King games turned into hits in large part thanks to achievements. Note, the fact that I think the industry is going this way doesn't mean that I necessarily LIKE it. It's just the trend that I see.

  3. I don't like coffee, therefore starbucks = failure by SmallFurryCreature · · Score: 4, Insightful

    The world doesn't revolve around you. Learn to accept this.

    More precisly, it doesn't revolve around your demographic, there are enough persons who are willing to play a monthly fee and who want to play in a multiplayer enviroment.

    Different tastes, is that so hard to accept? No, it doesn't mean you are old, just means you have an over-inflated ego. Frankly that isn't age dependent.

    Every single story about MMO's you get some person complaing about monthy fees and somehow the world is supposed to care. Here is a newsflash for you. Blizzard is RAKING it in. WoW should be closing in on the billion dollar revenue mark by now. That is hard to ignore. Game companies that struggle while they see thousands of people downloading their games for free and here is a company with an OLD OLD OLD game still raking it in. You think these companies care about you? They got a choice, spend fortune developing a single player game that will be obsolete in months, hopefully get them a onetime income and maybe some sparechange for the value release with tons of players using their forums for support a full week before the game is actually OUT (pirates move fast, and leechers have no shame) OR spend that money on an MMO and get a ton of cash each and every month. Gee, difficult one.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  4. Does he really talk like that? by ruprechtjones · · Score: 3, Funny
    "Oh, wait! We can put a text MUD on Arpanet!" And it was like, "Whoa!" and it spread like wildfire, and all of a sudden, all of that other stuff went away."

    It's Crush from Finding Nemo! "Saw the whole thing, dude. First you were all like "whoa", and we were like "whoa", and you were like "whoa..."

    --
    Kip Hawley is an idiot.
  5. Re:Why Offline will matter by Gnostic+Ronin · · Score: 3, Insightful

    I love offline games. The reason that I don't like paying a monthly fee for games is that in order to get the money back, you have to set aside time to play it. Not paying for a month means that lvl 60 Bard you've been working on gets deleted.

    That's the trouble. MMOs have the same time-sink mentality. If you travel with a group, you'd better keep up with them, because if you get to be more than 2-3 levels behind them, you can't do the same quests as they do. So they either redo the easy quests with you, or leave you behind. So you'd have to play several hours a week -- in order to play the game.

    Now compare the above to an offline RPG. I own the disk. No one's going to charge me to use my copy of FF12. No one will delete my lvl 60 party for nonpayment of fees. I don't have to set up a time to play it so that I don't fall behind the rest of the party. I could set the game aside for 6 months, never touch it (say if I get busy, or if I simply *don't want to play it*) and everything will still be exactly as I left it. I'm not going to lose out just because I didn't have enough time to play this month.

    That's what I love about offline gaming. I don't feel pressured to put tons of hours into a game just to get a little pleasure from questing with my buddies. I don't want to feel like I'm losing money because I'm not playing as much as I did last month. Offline does that.

  6. STFU Koster, you still owe us for SWG by The+Living+Fractal · · Score: 3, Insightful

    RK: Well, yeah. I'm one of the people who went out there and said, "Single-player gaming is doomed," and I actually used that phrase.


    Any MMO can be played "singe player". There are a ton of people who play WoW "single player". The other people that run around them, sell them items on the auction house, and try to converse with them? They might as well just be computer NPCs. And that's the extent of it. Really. Some people like to play WoW by leveling up multiple characters on their own. They never group with others, they aren't in guilds, and yet here they are, still paying the monthly fee to play WoW. Some people play in the Battlegrounds only. They never actually talk to anyone, and the players they fight might as well be computer NPCs too, because they never communicate, they just fight and forget.

    The cool thing is that even though they've been playing WoW "single player" for all this time, at any moment they can decide to "get out there" and join a guild and get together with people. That's always an option for them, and I've seen it happen. Then the game becomes truly multiplayer, when you are working with others on common goals.

    But make no mistake, single player is not doomed. It will never, ever die.
    --
    I do not respond to cowards. Especially anonymous ones.