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High-Tech Vest Lets Gamers Take a Hit

mytrip passed on a link to a PC World post about a unique accessory for FPS gamers. Called the 3rdSpace Gaming Vest, its goal is to translate in-game impacts into physical sensations. "Designed by a surgeon, the vest was originally created for use in the medical field to poke and prod patients in order to get a sense for what they were feeling. Since then, the vest has been adapted for the game industry, capable of delivering hits and shots exactly where you would feel them. Utilizing air pouches — four on front, four in back — the vest nudges and jabs gamers at eight different contact points."

16 of 117 comments (clear)

  1. use in porn by timmarhy · · Score: 3, Insightful

    I predict the porno industry will find a use for it first, always being on the cutting edge as they are.

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    1. Re:use in porn by PopeRatzo · · Score: 3, Funny

      Can't wait for The Larry Craig Experience 2.0, eh? ;-)
      Leisure Suit Larry Craig
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    2. Re:use in porn by rucs_hack · · Score: 3, Funny

      I predict the porno industry will find a use for it first, always being on the cutting edge as they are.

      Goddam! Rule 34 moves fast these days.

  2. I saw by slyn · · Score: 5, Funny

    I saw "take a hit" and wondered why /. had an article about gamers playing stoned, only to RTFS and feel like an idiot.

  3. Network by Anonymous Coward · · Score: 5, Funny

    i hope it can be used over the net, so i can finally punch the guy who won't capture the flag.

  4. Okay, but by Tablizer · · Score: 3, Funny

    I'm NOT gonna wear their wired cod piece

  5. It wont be long... by l0ungeb0y · · Score: 3, Funny

    Soon you'll be able to feel me stabbing you in the face in the next vi/emacs flamewar.

  6. Thank god for that camo scheme by RichPowers · · Score: 3, Funny

    Otherwise it would've looked totally stupid...

  7. Market for this? by Paul_Hindt · · Score: 4, Insightful

    People generally don't really buy such "specialty gaming peripherals", especially not the mass gaming market. While the idea itself is rather cool (although it would be cooler if it had electric shocks for the masochistic among us), these kinds of devices just never seem to catch on.

    The video game market has seen all kinds of niche peripherals throughout the years...octagonal rings to stand in, treadmills to run on, gloves and goggles to wear, scores of vibrating chairs and seats, weird orbs and wheels and hands-free input devices...loads and loads of things. People just don't really buy them because they either don't work as well as intended, they only work well with a couple of different games, or the peripheral is just too damn expensive for most of us.

    However, where such oddities really shine is in the arcade. It would be awesome to build arcade game unit that incorporated different input or sensory technologies which would really immerse the player into another world. Arcade games are perfect for that sort of thing because a whole game is built around the external unit.

    1. Re:Market for this? by toolie · · Score: 3, Insightful

      I think this is a product looking for a market. We did tests using something similar (called a 'tactile vest') to see if the added cues helped tactical pilots avoid terrain and identify the direction of targets quicker. The answer was an overwhelming 'no', the pilots hated it.

      So far its been through the medical field and the aerospace field. I guess gaming is the next stop on trying to find a problem to fit this solution.

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    2. Re:Market for this? by cp.tar · · Score: 4, Insightful

      Well, I seem to recall such a gaming vest from some ten years ago... designed for Doom II, IIRC...

      So the first thing I thought was, wait, isn't that old news? Even by /. standards, really... (or is it another featured article for the 10th anniversary?)

      Anyway... I'd say there is a limited level of immersion people are generally comfortable with.
      I don't see this being beaten up while playing a game catching on any more than I see the scents accompanying movie pictures catching on. Maybe you'd like the scent of apple pie, but when zombies start walking around, not only the odd teenage girl will walk out to throw up - most people will.

      Too much immersion is simply no longer enjoyable, at least when that immersion includes negative stimuli. Someone above said he wouldn't wear the codpiece; I say, if they made the codpiece alone and paired it with a sex game, they might be on to something.

      Though I've always wondered whether the day will come when we'll be able to pick fights over the internet, wearing certain clothes to feel the other guy's punches... cyber violence at its most literal... ;)

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  8. You call that realism? by QuickFox · · Score: 5, Funny

    Utilizing air pouches -- four on front, four in back -- the vest nudges and jabs gamers at eight different contact points." Air pouches? Nudges and jabs? You call that realism? Tsss! Wake me up when they've got a vest that will kill you for real.
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  9. Brilliant marketing by nacturation · · Score: 5, Insightful

    With no ability to register any shots to your arms, legs, crotch, ass, or headshots... plus only four air bags on front and back, it sounds like it sure can let me feel *exactly* where I'd get hit.

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  10. What a headache... by __aaclcg7560 · · Score: 5, Funny

    Don't forget the headband attachment so you can enjoy every headshot in UT3. :P

    1. Re:What a headache... by EnsilZah · · Score: 4, Funny

      Or the teabagging that comes after.

  11. done before, but not for gaming by baelmain · · Score: 3, Informative

    The Navy's been working on a system similar to this for years. However, where this system is for gaming, theirs is for pilots, Seals, etc (anyone who might need more info than they can look at). Its not in full use yet, but the website is http://www.namrl.navy.mil/accel/tsas/. Since everything but the homepage is broken, here's a brief rundown: normal vest, pneumatically activated vibrating bumps (about 30 sewn into the vest, each about the size of a dime), air pumps, controller. Program the controller to activate the pumps based on whatever input you want (ie, where is and how far away is the ground, where is the enemy). Each pump is tied to one bump (vibro-tactile actuator, if you want to get all nerdy). With the right controller setup, you can fly blind, land in a snowstorm, or lose sight of an enemy without losing awareness of where they are.