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GIMP 2.4 Released

Enselic writes "After almost three years since the release of GIMP 2.2, the GIMP developers have just announced the release of GIMP 2.4. The release notes speak of scalable bitmap brushes, redesigned rectangle/ellipse selection tools, redesigned crop tool, a new foreground selection tool, a new align tool, reorganized menu layouts, improved zoomed in/zoomed out image display quality, improved printing and color management support and a new perspective clone tool."

3 of 596 comments (clear)

  1. Re:Most important thing by jklappenbach · · Score: 5, Informative

    I don't know about Paintshop, but there's a Photoshop-esque makeover for GIMP called Gimpshop. It has a couple of rough edges, but it's a testament to the modularity of design that a self-declared novice developer could take the existing GIMP framework and remake it in PS's image.

    The download link can be found here.

    http://www.gimpshop.com/download.shtml

  2. Re:Most important thing by Hennell · · Score: 5, Informative

    If you have actual ideas for the GIMP UI go mention them at http://gimp-brainstorm.blogspot.com/ rather then just complaining here. They are aware the UI is generally disliked, they just need the best ideas of how to change it.
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    Did the Ancient Egyptians play stone, papyrus, scimitar?
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  3. Re:patents by ozmanjusri · · Score: 5, Informative
    What part of "patent" do you not understand?

    No, that's not the problem.

    CMYK and spot colors by themselves are not patent encumberd. They are actually part of the open published standards for Postscript and PDF. Anyone saying anything different is clueless or spreading FUD and/or openly demonstrating their ignorance of the fact. http://rants.scribus.net/2006/06/03/why-no-cmyk-in-gimp-is-a-good-thing-now/

    The Gimp developers do intend to bring CMYK to the app, but the underlying graphics engine is based around 8bpp RGB. Rather than hack the old engine to work with CMYK and higher bit depths, they decided to build the future Gimp on a generic graphical library called GEGL. That meant waiting until GEGL had a stable API and worked well enough to be better than the existing 8bpp engine in production use.

    GEGL will most likely be in 2.6, along with the new MMIWorks-designed UI UI

    --
    "I've got more toys than Teruhisa Kitahara."