Pondering EA's Move Towards Hardcore
The site GigaOM is picking up its games coverage again, and kicks off with an article speculating on just what EA was thinking when it purchased BioWare and Pandemic. On the face of it, the move doesn't make much sense. BioWare is a great development house, but from EA's perspective their games are 'small potatoes'. "So why did they spend so much? The acquisition includes several titles for the Wii and DS already in development, and those may have breakout potential. There's tremendous gamer buzz around BioWare's upcoming RPG Mass Effect, but in all likelihood, it'll do similar numbers to the studio's million-plus-selling Knights of the Old Republic -- a hit, but not a huge one. There are rumors that BioWare is developing a 'Star Wars'-themed MMO, but if that's what inspired the purchase, the mystery only deepens: Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news."
Madden's Gate. 08.
Many of EAs games are reworks of the same game with a new feature or 2 added: madden and the sims come to mind. Perhaps this is a way for EA to jumpstart some innovation - by buying people who are already innovative.
Remember when they bought out Westwood and literally killed off the Command and Conquer and Lands of Lore series? They're probably thinking along the lines of "If we can't make decent games, no one should."
Even if there's no movie out I think a Star Wars theme will provide a much larger potential market than most other MMOS. I don't think the Galaxies failure will stop anyone that was completely due to Sony and had nothing to do with it being a Star Wars themed MMORPG.
Product Title:
Knights of the Old NCAA '09
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Riccitiello paid off some friends and himself with his acquisition. Bioware and Pandemic aren't worth $840 million, since their total accumulated revenue since inception has barely been higher. Riccitiello made gobs of cash, his buddies made gobs of cash, and Bioware and Pandemic will be gutted for the sake of efficiency. There's nothing else here. If anything, this will only be the milestone where EA will have started to go downhill. Goodbye Bioware. I hope the founders made enough money to start from scratch again.
Those who can, do. Those who can't, sue.
In the post-WoW age, MMOs are expensive to develop and maintain. Mythic learned that while developing WAR - their vision was far larger than their wallet, and they sided with EA. With the talent of Bioware, the cash of EA and the name recognition of Star Wars, a KOTOR MMO is very possible. The only thing better would be...Baldurs Gate Online.
Yes.
That's because it was a bad game. Bioware is a good company because they make good games.
If you take a turd, and put a "Star Wars" label on it, you still have a turd, it's just that now you have a branded turd. It might sell a bit better but it's not going to be extraordinary. Maybe someone in EA has actually realized this?
Breaking Into the Industry - A development log about starting a game studio.
EA? They aren't even into Softcore. What would they know about Hardcore?.
Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
Interesting rumor, and would be cool if it was true, however all things aren't pointing in that direction as much as they might be pointing to Bioware pushing an MMO based on some franchise its developing.
-The world would be a better place if everyone had a hoverboard
Are they going to change their name to "Erotic Arts"?
Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news.
That's because it sucked. Royally.
It was buggy, laggy (the commercial database that kept track of everything couldn't handle the 8 gazzilion read and writes a second their poor design called for. shocking!), the classes were boring, the progression repetitive, the rewards non-existant. You were asked to play as Background_Character_01 in a world where you wanted to be Luke or Darth. At least fantasy MMO's let you kill the occasional rare spawn, or eventually dragons and the like.
A good game is a good game. And that's no different for an MMO. WoW was a good game, that's why it did well. Most MMO's these days are just pure crap. If a company released something good, and polished, it would do fine. SW theme or no SW theme. But crap is always going to be crap.
I've been keeping my kid up-to-date on the latest EA+Pandemic news, since "Destroy All Humans" 1 and 2 are his current favorite games. I had to break the news to him that the Slashdot current wisdom is that the aquisition is a Bad Thing. Any reason I, um I mean, he should be hopeful for a "Destroy All Humans 3" that doesn't suck?
(My opinion: "Destroy 2" is too touchy-feely. I thought the name of the game was "DESTROY ALL HUMANS", not "Help humans say no to drugs and get in the tight-fitting pants of a hot female Russian agent". But the kid likes it...)
Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
WTF is GigaOM and who is this clueless guy commentating? It's pretty clear he doesn't know much about the industry he's pontificating on and that he's just flamebating.
A blog/article discussing the ramifications of the deal is good for the games section of Slashdot but I think even if an inflamatory one was needed a better one could of been easily found.
Turbine made a brilliant and high quality game that was far more stable and content-rich than most MMOs achieve within six months...and they still didn't garner near the support they expected.
Sure sony failed, but a strong brand and a high quality product isn't a guarantee of success.
So we're going to see "Ron Jeremy 2008"?
Didn't EA do this to Looking Glass? *sniffles* and they wonder why we don't love
http://liquidben.com - Aspiring to an 'under construction' gif