Ratchet and Clank's Trek Towards Pixar Quality Visuals
MTV's Multiplayer Gaming site has up a discussion with Brian Allgeier, creative director on the latest iteration of the Ratchet and Clank series. The Ratchet games are made by Insomniac, who released Resistance at the same time the PS3 launched last year. That makes them unique, one of the first teams to have a second PlayStation 3 title out, and it shows in their amazing graphical presentation. The interview covers the team's trek towards an internal idea of 'Pixar-quality' graphics. "The new game is designed to sell itself at a glance. The hook is the image, the approaching-Pixar graphical quality. It's the product of 125 developers at Insomniac, a surprisingly small increase in team size from the 110 who made the third Ratchet game, Up Your Arsenal, for PS2. Allgeier conveyed some stats to emphasize the boost in graphical quality: 90 joints in Ratchet's face in the PS3 game compared to 112 joints in his whole body in the PS2 games; 'tens of thousands' of particle effects on the screen at any one time on PS3 compared to 3,000 in the PS2 Ratchet games. The game's action glides at 60 frames per second, double the rate of Insomniac's Resistance game. But, again, it's not numbers that count. It's just supposed to take a glance." Meanwhile, for more on the development process, the PlayStation blog has up a video post by Brian Hasting, Chief Creative Officer at Insomniac, on clarifying the vision of the game.
I have to admit it ... the screenshots look gorgeous. They've nailed the look brilliantly. It's innovative, clearly very clever, it's sumptuous and lush and all manner of other adjectives. Those 125 developers have been hard at work, that's obvious.
Thing is though, it's a game. It's not a film. Pixar only have to bother themselves with the look. These developers have to bother with the game too. So as delightful as it is, the real question any gamer asks isn't "how good does it look?" rather "how much fun is it to play?". Some of the most brilliant games I've ever played were written by 1 person working parttime in their bedroom on an 8 bit computer. "Fun" just isn't something that comes from pumping millions of dollars into a team.
One day studios will realise this, and will realise that they could make a lot more money concentrating on games written by 5 people that are enjoyable even if they look a bit pants.
I'm not going to hold my breath though.
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My general take on Sony's strategy for this round of the console wars... which hasn't been producing many results to day... is that they're hoping that in the longer term, their superior hardware will give them a clear technological advantage, attacting both consumers and developers. Right now, both the Wii and the PS3 are still stuck in the release-desert that comes in the year or so after launch, when your shiny new console is mainly used to play old games and gathers a lot of dust. The 360 is the only machine attracting games actually worth playing.
Ratchet and Clank seems to be the first sign that the PS3 is actually moving out of this early stage; the first true "second generation" game for the system. It's basically the first chance we've had to measure a "mature" PS3 game against its Xbox 360 equivalents and seeing whether Sony's strategy is likely to pay off. Once the game comes out in the UK, I'll be looking forward to picking it up and taking a look for myself.
The reviews at least make it clear it won't be money wasted.