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Manhunt 2 Could Beat Ban With Digital Download

GamePolitics notes that the Register has a theory as to how Rockstar can get around Britain's Manhunt 2 ban: make it available as a digital download. "Downloaded games ... do not need an age-suitability classification, such as 15 or 18, because the Act, which mandates the BBFC's certification programme and forces retailers to obey the classifications, only covers physical products. A BBFC spokeswoman confirmed that if Manhunt 2 publisher Take-Two Interactive chose to sell the game online as a download then 'that would be legal and not contravening the Video Recordings Act'. She added that some games are already sold this way without a BBFC rating, but that most developers choose to have their games classified because selling a physical product is more profitable."

8 of 59 comments (clear)

  1. Physical Product More Profitable? by Nos. · · Score: 5, Insightful

    I don't really see how a physical product would be more profitable. Look at Valve with Steam. They pushed to get online distribution going, and (for the most part) have made their customers very happy. I love the convenience of purchasing my game online and downloading it prior to its official release. Not only that, but they save money by not producing (as many) cds, manuals, boxes, etc. I'm not sure how distribution costs would compare, since there still would be some.

    1. Re:Physical Product More Profitable? by Reason58 · · Score: 3, Insightful

      It's simple. The overwhelming majority of video game purchases aren't made by hardcore gamers (Madden 1990-2027 anyone?). Casual gamers or parents think that Steam is what happens to water. The EB, however, is a physical place they can see every time they go to the mall.

    2. Re:Physical Product More Profitable? by Ambiguous+Coward · · Score: 3, Interesting

      I am not a hard-core gamer. I play games once in a while, I go to a friend's house some weekends and use one of his computers to play games. When I do actually buy a game, I play it pretty hard for a couple few days, then I lose interest and wander off. I have no idea what the current hot new releases are, or what have you. I just don't pay attention or care.

      Here's the thing: because I'm just not that interested, I don't go to the local EB at the mall. The physical boxes there have *no* presence in my life. However, I downloaded Steam cause I was mildly curious. I have bought more games over Steam in the past year than I had purchased at retail in the previous *decade*. It is far too easy to open Steam and say, "Hmm, what's on the front-page? Oh, that looks interesting. Only 20 bucks? Okay, I'll buy it." And voila, it's mine. I don't have to go to the store, or anything. I just *buy* it. Way more casual than retail.

      What I'm trying to say is that venues such as Steam are so much *better* for attracting the casual gamer. You don't need to attract them long enough to go to the store, pick out the product, stand in line, pay for the thing, etc. You only have to attract them long enough to hit the "Purchase" button. Hell, convince them to store their purchasing information on the server and it's a one-click bonanza! The only problem is that you first have to educate the user that an option such as Steam exists. That just takes time, as does any new marketing method.

      Steam is a brilliant idea, and is a great way to capture the casual consumer. One may even argue that retail is better suited to the hard-core gamer, because they're the ones willing to make the trek all the way to the store just for the latest Whatsits 2008: Episode 4.5: The Whatsening: Super Gold Edition.

      Steam made me buy games I absolutely would not have bought otherwise.

      -G

      --
      Their may be a grammatical error, misspeling, or evn a typo in this post.
  2. Could work well... by meringuoid · · Score: 4, Interesting
    ... Enough people have broadband now, and there's a certain cachet in downloading The Game They Tried To Ban! and doing an end-run around the censorship laws. Since the making of the game is a sunk cost, and since it's clear the BBFC aren't going to pass it even with the cuts, then anything they can get out of Britain is a bonus.

    Reminds me of Carmageddon. It was banned in a similar way - but a version with all the pedestrians replaced with green-blooded zombies was passed. Then the makers put a patch online that restored the original gore. Since most people weren't online at the time, every PC gaming magazine in the country put the patch on their cover discs every month for the rest of the year ;-)

    --
    Real Daleks don't climb stairs - they level the building.
  3. Analog by Anonymous Coward · · Score: 3, Funny

    Any reason a digital download would be legal/ok but analog wouldn't?

  4. Tough on the Wii by mckwant · · Score: 2, Insightful

    For systems with hard drives (of whatever capacity), it's a fine idea. The Wii doesn't have a hard drive, just 512M of internal flash ram.

    Probably ok for casual/flash-type games, likely less so for full blown titles. Nintendo's obviously going to have to figure something out here, as the industry is obviously moving to downloads for the exact reasons you mention.

    (plus, they get to keep the retailer's profit)

    --
    ceci n'est pas un sig.
    1. Re:Tough on the Wii by skiingyac · · Score: 2, Funny

      Nintendo's obviously going to have to figure something out here, as the industry is obviously moving to downloads for the exact reasons you mention. For example, they should include a USB port so that you can attach a USB hard drive to store your games?
  5. take your losses and move on by westlake · · Score: 2, Funny
    the Register has a theory as to how Rockstar can get around Britain's Manhunt 2 ban

    How long will it be before Parliament closes this particular window of opportunity?

    Manhunt 2 brings the torture porn genre to the video game console. The player taking the role of the psycho killer. The game play graphic disembowelment mimed with the Wii controller.

    Manhunt 2 invites the kind of ferocious backlash that has Take-Two's financial backers reaching for their Zantac whenever they see Rockstar in the news.

    The question is, why do they need the grief? Bioshock is doing just fine, thank you.