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Apple's OS X Leopard In Depth

jcatcw writes "Computerworld begins its Week of Leopard with an in-depth review and image gallery covering Apple's newest version of OS X. Is it worth the wait? Well, Yes. It trumps Vista, of course; the Finder, Quick Look and Cover Flow provide better functionality and eye candy; Time Machine is the biggest undelete ever and the restore function is one of the coolest things we've ever seen; it has iChat; and has lots of updates under the hood. The answer might be no if you're lacking in the hardware department - an FAQ on how to get ready for the new version will help."

3 of 624 comments (clear)

  1. Re:Computerworld Developers by noidentity · · Score: 5, Interesting

    The 2D dock can be enabled using the following: defaults write com.apple.dock no-glass -boolean YES; killall Dock

    This is a feature that should be high on anyone's list: the ability to direct someone else to change system settings without having to give them a long GUI script along the lines of "Open this, click here, click there, this should say X, type Y". I just love being able to package up these types of changes into a command-line like that.

  2. Re:Multiple Desktops by vought · · Score: 5, Interesting

    Even Windows 98 could do what you describe out of the box

    Windows '98 = 1998

    System (Mac OS) 7 = 1991 - but in fact, the multiple monitor support was in the Mac OS as early as 1986.

    QuickDraw was based around a grid coordinate system, so you could place your two (or six, as I did once as a proof of concept with a Macintosh IIfx) monitors in any number of arrangements, instantly. Because the coordinate system was respected by anything that wrote to the screen using QuickDraw, only a very tiny fraction of apps had wonky behavior, such as always writing the top left corner of the window to 0,0 (some bad game ports did this).

    Again, because of QuickDraw's flexibility and rather more enlightened design, you never had the very stupid behavior exhibited by Windows 98 and 2000 of dialog boxes that defaulted to the center of the screen, splitting the dialog among two displays. And you could place monitors in any configuration - even corner to corner if needed. The displays did not need to have identical resolution and bit-depth, as with 98 and 2000, nor did Mac users ever have to use a special video dual-head card simply to ensure that both video cards would work together, as I encountered many times on 2000.

    I think the parent poster's point is proven - the Mac did multiple displays first and better. And while Windows has caught up in some respects, the Mac still does a better job of remembering window positions, etc. when moving from a laptop+large monitor to laptop display configuration.

  3. Re:Choice is not good by LKM · · Score: 5, Interesting

    They all have dock icons, and dock icons have menus.

    If that is your solution, I can rest my case.

    It's not your job to shove a worse solution for me down my throat, just because you think it's the best one.

    Actually, this is exactly my job; I think it's even what my card says, minus the personal insults :-)

    You only find this surprising because you're not used to it because not a lot of people who are responsible for UI on Windows and Linux actually take care of their responsibility. It's always easier to go with preferences, or with what the majority likes best. This is a cop-out, and UI designers should be ashamed of themselves if they don't have the cojones to stand up for their applications and implement the best solution.

    Also, "the best solution" has got nothing to do with what I think. This is science; the best UI solution for any given issue can be found using proper application of theory (see Fitt's law), usability tests and UI iterations.