Intel in the GHz Game Again - Skulltrail Hits 5 GHz
An anonymous reader writes "Intel's Skulltrail dual-socket enthusiast platform has been making the rounds on the web for half a year or so, but we haven't seen many details yet. TG Daily got a close look at an almost complete prototype, which surely sounds almost like a production ready version, judging from the article. Everything that TG Daily describes sounds like Skulltrail PCs will be very limited in availability and insanely expensive. Intel also has said it has developed 'special' Xeon processors with desktop processor attributes just for Skulltrail. These chips are currently running at a stable 5 GHz."
It will be 20% faster, 200% hotter, needs a 300% nosier fan, consumes 500% as much power.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
And will be obsolete in a year. Honestly, who spends thousands of dollars every year for the most advanced stuff? Even if you did have a Skulltrail, the rest of you system would bottleneck it. 3 8800GTX's would be the bottleneck, 8GB's of the fastest DDR3 ram would bottleneck, and your harddrive would bottleneck too. The only thing Skulltrail gives you is bragging rights.
Measuring computer performance in Hz is like buying a car based on red line RPMs. It only tells you one component that is meaningless by itself. Just like a car needs torque to give rpm's context, processors need how many instructions can be completed per cycle to be compared to the frequency. I've lost faith in the MHz race and generally look at benchmarks closest to the intended purpose of the processor.
If an officer ever threatens to taze you, say you have a pacemaker.
Please, it's all about cores.
Look at the history of processors speed. We've been pretty flat, and will stay that way in all practical manner for a while.
Before someone throws the quote like they are smart, Moore's law refers to transistor not speed.
1) Faster chips require better fabs. Fabs are having difficulty producing better platters with a few enough flaws to produce mass quantities. Strides are being made, but know massive breakthroughs.
2) Multiples cores and real parallel processing development is just starting to become expected knowledge for the average application developer. Lets be honest, a lot of developers don't bother to understand multi-threading and avoid it like a plague. Fortunately there are some IDEs that make it easier for developers.
The Kruger Dunning explains most post on
I think there is a world market for maybe five personal web logs.
Not to mention running something like World Community Grid. I love using my idle processor time to tackle AIDS, Cancer, Muscular Dystrophy, Dengue, etc.
-l
Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
Servers are about making a lot of people happy at a reasonable speed. Desktops are about making one user happy at an extreme speed. A lot of crap is single-threaded or not suitable for parallelization, and the best solution is to push that single thread at maximum speed. That's the only desktop quality of significance I know of. With that said, I have a quad-core and my biggest annoyance right now is disk thrashing. My CPU is usually almost idle, but having a lot of tasks using the disks at the same time slows everything down. I really look forward to SSDs and near penalty-free random access.
Live today, because you never know what tomorrow brings
I'm not intimately familiar with the specifics in this case, but starting with a server chip and "adding desktop processor attributes" would typically entail:
adding the inability to use ECC.
adding a reduction in cache.
adding a lack of fault tolerance or error checking capabilities.
adding the feature of being impossible to use with > 2 sockets.
adding a whizzy new marketing name.
And, the enthusiast desktop parts are often easy to overclock, while server parts assume you'll just buy a faster CPU instead of wasting time fiddling with something that may catch fire.
BTW, hey, I remember you from alt.movies.visual-effects "back in the day" before the death of Usenet. good to see you haven't fallen off the face of the planet. I'm not in the process of working on a compositing demo reel so I can try to jump from straight IT to visual effects in the near future. I blame this career change in part on all your interesting and informative posts getting stuck in my head.
Yes, but is it blacker than the blackest black times infinity?
Future events such as these may affect you in the future!
I have no need for a machine more powerful than mine. I would rather buy a silent one.
WYSIWIG, but what you see might not be what you need
My third party observation is that 99% girls will look at the comfortable and stable guys, wonder why THEY can't find a guy like that, and then hop in the M3 with the asshole.
Confucius say, a small dick is still better than an unused one.
If moderation could change anything, it would be illegal.
I'm skeptical about that.
I'd be fairly certain that the NSA uses some kind of off-the-shelf processors, whether that be Power, Itanium, or X86.
What the NSA does different, most likely, is scale. You put 1,000 of these in a supercomputer? They'll put 100,000.
Chip fabs are expensive, as is chip design. There's no reason not to leave that to the experts (AMD/Intel). It's a commodity process, and they'll do it better than the government ever can.
Supercomputer design is something else. That's not commodity; and it's a simple scaling problem. More $$ = Bigger computer.
Why should they bother reinventing the wheel?
WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
You are mistaken. Take particle physics simulations for example. The system might be downloading a 10GB dataset to do the next simulation while it's working on simulations of a detector which involves working with the current dataset. The download would max out your net connection while the simulation work would max your cpu and require something like 2-3GB of ram. The two activities are probably generating a decent i/o load as well.
Same deal with audio or video processing, if you're streaming a video or audio source or two from an array, processing it and writing it back, well that's pretty much using everything. Given a raw video stream can be about 20MB/s, you're generating about 40MB/s of read/write per stream and you might be working with a few streams if you're trying to overlay two video sources or something. That's significantly more activity than a game will produce.
"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it