Slashdot Mirror


A History of Touch Games Technology

Next Generation has up a lengthy article about the history of touch interaction in games. Above and beyond the obvious, like the DS or the touch panel table demonstrated last year, they also explore concepts like physical interaction in adventure games like Myst. "The popular growth of videogames has been more or less tied to a minimization of distance, and an increase in tangibility; making the player feel like he can touch the world, and that doing so will matter. It makes sense, right? Make people feel actively involved, and they will actively involve themselves. As developers have piled on the abstractions - more buttons, more unspoken conventions, a more confusing perspective - and reveled in the already-existing distance, videogames have passively sunk into their niche, to appeal only to those familiar enough to overlook and accept the abstractions."

16 comments

  1. They missed the touch master games by Joe+The+Dragon · · Score: 1

    They missed the touch master games that have some cool games in them.

  2. If they want to appeal to touch gamers... by Samalie · · Score: 1

    ...the just need to offer a 3-dimentional touch interface with such classic titles as "Lap Dance Simulator", "Prostitute for a Night" and my personal all time favorite "Play with her Pussy 2: The Dream Genitals"

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:If they want to appeal to touch gamers... by corsec67 · · Score: 1

      And then you could have a MMORPG based on Teledildonics

      --
      If I have nothing to hide, don't search me
  3. Hmmm by Anonymous Coward · · Score: 0

    Honestly I really miss the puzzle mouse-only games of Mysts, the Journeyman Projects, etc. They were great games with a good bit of exploration, puzzling, and brain power was needed to succeed. No button mashing here.



    No need to call me an old-time gamer, I'm only 24, but I did play these games when they were released, and I play WoW and own a Wii and XBox 360 and Halo 2 and etc. Let's face it though, as much work and thought was put into these games, they were under-appreciated and new work in the genre is sorely missed.



    Closest you'll get to a good similar puzzle game nowadays is Portal. Awesome freakin' game though. The cake, however, is a lie.

    1. Re:Hmmm by KDR_11k · · Score: 1

      Why are you discounting modern point & click adventures?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Hmmm by Is0m0rph · · Score: 1

      Myst is coming to the DS with full touch screen support.

  4. Dungeon Master by Brad1138 · · Score: 1

    The popular growth of videogames has been more or less tied to a minimization of distance, and an increase in tangibility; making the player feel like he can touch the world, and that doing so will matter

    I never felt more "in touch" with a game than when I played Dungeon Master As games have become much more advanced, I still feel like you move through them with only a cursory awareness (or remembrance) of the surroundings.

    --
    If you could reason with religious people, there would be no religious people
    1. Re:Dungeon Master by seebs · · Score: 1

      Gotta agree on that. DM was immersive in a way that many more recent 3D games couldn't touch.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:Dungeon Master by johannesg · · Score: 2, Insightful

      Isn't that in part because much of the scenery in recent 3D games is throwaway material? Take Bioshock: so much effort went into making Rapture breathtakingly beautiful, but you never visit a location more than once. Instead you pass through, never to return. No wonder then that the place doesn't inspire: you never get the chance to bond with it, to make it your own.

      Now look at its spiritual predecessor, System Shock 2: it had an inventive level structure that slowly opened up as the game progressed. It promoted returning to earlier locations and made it easy by opening up ever more shortcuts. As a result, the Von Braun is a far more real place to me than Rapture - I have explored every nook and cranny, and I know how it all hangs together. I can navigate it with confidence. Places have meaning to me: "here I can go to heal" or "here I can go to do research".

      To be honest, the linearity was something that disappointed me greatly about Bioshock - and I suspect, much for the same reason that you have such good memories of Dungeon Master.

  5. game.com, anyone? by Anonymous Coward · · Score: 0

    Quite possibly the worst handheld gaming system, but Tiger's game.com did have a touch screen interface (not to mention dual cartridge ports and internet connectivity) back in 1997.

    While the system is a failure, it did have some big names games (Resident Evil, Sonic, Virtua Fighters, Duke Nukem, etc), all of which are pretty dreadful adaptations.

    And of course, nothing on Tiger is complete without the R-Zone, a Vritual Boy wannabe (think about that), without the headache inducing stereoscopic vision stuff.

  6. Please tell me Trance is on the list by r_jensen11 · · Score: 1
  7. Hunt the Pixel by tepples · · Score: 1

    Honestly I really miss the puzzle mouse-only games of Mysts, the Journeyman Projects, etc. They were great games with a good bit of exploration, puzzling, and brain power was needed to succeed. No button mashing here. That's because a lot of them replaced button mashing with hunt the pixel.
  8. is it bad? by Anonymous Coward · · Score: 0

    Posting AC for obvious reasons. But why was the Catholic church the first thing that popped in to my mind?

  9. Your Mom by Anonymous Coward · · Score: 0

    Your mom and I were playing touch games last night...

  10. Touch screen discussion by Gravatron · · Score: 1

    and no mention of Tiger's Game.com?

    That thing was way ahead of its time. Full touch screen, text based internet access, and several big series like resident evil and Duke nukem. It even had some PDF functionality in it. When the DS was first shown, all I could think of was "game.com 2.0". I find it amazing so few people seem to give credit to the little handheld, as without it there would be no DS.

  11. Redundant article for most by Anonymous Coward · · Score: 0

    The author basically regurgitates what every game designer should already know about game interaction and interfaces, but instead substitutes his (her?) own terminology related to "touch". May be a different paradigm for some less experience game designers or lay-people... I don't know. Nothing new here other than acknowledging what we already know.