A History of Touch Games Technology
Next Generation has up a lengthy article about the history of touch interaction in games. Above and beyond the obvious, like the DS or the touch panel table demonstrated last year, they also explore concepts like physical interaction in adventure games like Myst. "The popular growth of videogames has been more or less tied to a minimization of distance, and an increase in tangibility; making the player feel like he can touch the world, and that doing so will matter. It makes sense, right? Make people feel actively involved, and they will actively involve themselves. As developers have piled on the abstractions - more buttons, more unspoken conventions, a more confusing perspective - and reveled in the already-existing distance, videogames have passively sunk into their niche, to appeal only to those familiar enough to overlook and accept the abstractions."
They missed the touch master games that have some cool games in them.
...the just need to offer a 3-dimentional touch interface with such classic titles as "Lap Dance Simulator", "Prostitute for a Night" and my personal all time favorite "Play with her Pussy 2: The Dream Genitals"
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The popular growth of videogames has been more or less tied to a minimization of distance, and an increase in tangibility; making the player feel like he can touch the world, and that doing so will matter
I never felt more "in touch" with a game than when I played Dungeon Master As games have become much more advanced, I still feel like you move through them with only a cursory awareness (or remembrance) of the surroundings.
If you could reason with religious people, there would be no religious people
Anyone?
Why are you discounting modern point & click adventures?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Myst is coming to the DS with full touch screen support.
and no mention of Tiger's Game.com?
That thing was way ahead of its time. Full touch screen, text based internet access, and several big series like resident evil and Duke nukem. It even had some PDF functionality in it. When the DS was first shown, all I could think of was "game.com 2.0". I find it amazing so few people seem to give credit to the little handheld, as without it there would be no DS.