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Warhammer Online Delayed Again

EA Mythic CEO Mark Jacobs, in a new 'State of the Game' address on the Warhammer Herald site, revealed that Warhammer Online has been pushed back to at least April of next year. The game was originally slated for release this fall, and then was pushed to around February of next year. As always, the fearsome demon of polish is what's keeping the team hard at work through the holidays: "When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious." He notes also that they'll begin a new phase of testing next month, kicking Beta back into high gear.

2 of 63 comments (clear)

  1. Admirable. by EchoD · · Score: 3, Informative

    It's good to see them taking the time to release the best game they possibly can rather than pushing an incomplete project out the door and trying to make money from it with the promise of finishing later. It never happens.

    In my opinion, this is a very good decision.

    --
    If I only had a moose...
  2. Re:RvR? by jeffasselin · · Score: 3, Informative

    It's a term from DaoC meaning Realm vs Realm, aka faction PvP. Having never played DaoC, and not really liking WoW PvP myself (which is mostly factional), I never understood the fascination with it.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.