EVE Online's Linux/Mac Client Goes Live Tuesday
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client.
Its not a linux port. They simply packaged Cedega with EVE. I wish people would stop praising them for that...its not a native client.
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Don't worry, you gain skills even while offline, so you should have no problem studying for the finals, knowing that you're being 200% productive.
Need I mention that WoW (and any number of Blizzard games) are already fully Mac compatible? Not Linux, admittedly... but it's a step in the right direction that's been going on for years.
it's insane to expect blizzard to start supporting it's game on such an unpolished platform.
Also, MS provide very good tools for migrating your applications from XP to Vista. Can you say the same about Wine?
I have no doubt blizzard have looked at the numbers and found supporting a linux version to be unprofitable.
If you mod me down, I will become more powerful than you can imagine....
Compare EVE Online under WINE (currently performs slightly better than Cedega at running eve) to Doom 3.
Oh you wanted more to this comment? Guess you honestly don't understand the difference between native and the limitations of compatibiliy layers. There is simply no comparison to a native supported application.
I ate your fish.
I didn't think that the 'danger' aspect of the game would really appeal to me, but it gives you an amazing sense of consequence for your actions. I got bored with WoW and the repetitive PvE/BG grind where the worst that can happen is that you don't make progress (although arenas are a good start). In EVE, when they say you can lose a months worth of work in minutes, they mean it. Thats what makes the game unbelievably thrilling to play.
I can understand why that may be a little bit too risky to cope with for some people though...
Your wrong. I can play WoW under wine just fine, getting better FPS than in windows. WoW has an OpenGL option, next time don't start yelling before actually reading things.
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First of all, nothing is better than a native port. I don't care if it runs "fine" under wine. Maybe the shaders don't work, maybe there are graphical glitches. I want games companies to care enough to compile the damn thing for linux. All they have to do is just lose the dependency for silly windows libs, use OpenGL, its 10x better than directx in my opinion.
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There doesn't need to be vast resources devoted to porting a game from one platform to the other. They don't have to write the whole thing from scratch..
The majority of the work is already done, and if the system is well designed, the game is practically platform agnostic already. All the animations, the meshes, the skins, the sound and music files are all independent of one particular platform, and if the engine is developed properly, the resources involved are minimized.
Just the engine and a few other bits need to be ported and compiled for the other platforms. And in this day and age, when companies often release Windows, PS2/3 and Xbox versions of the same game, isn't it more practical to design the game as easily portable from the start? Then they can tap into the growing Linux and OSX markets with minimal extra development.
It is difficult to get a man to understand something when his job depends on not understanding it.
CCP paid for significant work on Cedega (and so wine) for EVE to run.
They changed their own code to improve compatibility.
As a result, you can now run EVE on wine, if you don't want to use the Cedega packaged client.
No, Cedega doesn't generally contribute back to Wine. The two are basically completely separate projects now. http://www.winehq.org/?issue=329#Cedega%206.0%20&%20Wine%20Benchmarks
Here's the facts you need to know about Wine & Cedega:I thought Cider was basically Cedega-for-Macs? No actual code was ported, they just created a DirectX compatibility layer for Mac.
Or am I wrong here? I'd love to think so, but I'm not sure.
Correction: They simply packaged Cedega with EVE for no additional cost. You don't have to subscribe to Cedega in order to play Eve. That's the important distinction.
Jonathan Pearce jonathan@pearce.name
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