Censoring Maniac Mansion for the NES
Via Destructoid, an article at the personal site of Douglas Crockford, a gent who worked with LucasArts during the NES days. He takes a look at the silly amount of content censored to get the game Maniac Mansion acceptable for Nintendo and the Nintendo Entertainment System. "'Well, Mommy, I'm worried! He hasn't eaten in 5 years. / YEAH, SO!!! / and he's been bringing those bodies, and he carries those bodies to the basement at night.' [sic] This was from Weird Ed's dialogue with his mother, Nurse Edna, in which Ed tries to get his mother to recognize the terrible things that have happened to his father over the past 20 years. What was Nintendo's problem with the dialogue? ... In fact, Nintendo's interpretation of the speech was that Dr. Fred was a cannibal, that he was eating the bodies. That was never our intention, so we changed Ed's speech to 'He hasn't slept in 5 years,' which helps to explain why Dr. Fred is never seen in his bedroom. But even if we had intended that Dr. Fred was a cannibal, what's the harm? He would have been one under the influence of the evil purple meteor. The game recognizes that it is bad, and your mission is to rescue him from this unhappy state. Who would be offended?"
But should Nintendo see a point in censoring they might go back.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
What you didn't know is that its based on an MMOG they created in partnership with Quantum Computer Services in the late '80s. Imagine Maniac Mansion with no fixed plot, about 100 times as large and with hundreds of other players in the game.
Quantum canned Habitat after the pilot test in order to recover space on the mainframe for AOL 1.0.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.