Nintendo's Iwata Says Old Console Cycle Dead
1up is reporting on comments from Nintendo CEO Satoru Iwata, who has offered up the opinion that the four-year console cycle is a thing of the past. Instead, he says, companies should look to iterate on their hardware when an opportunity presents itself. "Launches should depend on when it can signify a major shift in entertainment, or when they have done everything possible with the current hardware. He also says that scheduling the successor to current hardware on a 4-year life cycle without paying attention to changes in the market 'appears to be too inflexible an approach to us.' This isn't to say that the company doesn't have eyes on the future. 'We need to forecast what the future will be like with the expected evolution of new technologies which are available at any given time, and try to identify the so-called 'sweet spot' of technology over the next few years,' he said."
I think that the most important reason why the old console cycle needs to die is to let programmers/software catch up with the hardware. Sure, you put enough people on a project and you can crank out a PS3 game in enough time; however, if the game is a flop, it could be a disaster for the studio. On the other hand a developer could put out a game on a console that takes less time and money to develop for (such as the Wii and handhelds) and there's not as much risk involved with taking chances. In Nintendo case they're actually encouraging studios to start and take chances. Years down the road when the road has been paved for super high end graphic consoles and software has caught up to the point where it's affordable to actually make the jump.
After all, the real race over the years, weather people want to own up to it or not, has been a software race rather than a hardware race. It hasn't so much been about what the hardware so much as what developers can squeeze out of it.
Nintendo, imho, is basically telling developers "Look, you know all those development tools you spent years tweaking for the Gamecube? Well, here's your chance to actually use all of them. BTW, here's our tools while you're at it." It's feasible that the programming team could actually create the frame of the game while the actual details are still being developed. It's definitely a shift in the industry that we haven't seen since the days of 2d gaming. It's the reason why portable gaming has been so healthy over the years. I'm personally excited about the doors this might open for the industry and I definitely hope that Nintendo in fact does ignore the console cycle until consumers demand they need more power.
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Microsoft's console life is considerably less, the xbox was replaced by the 360 fairly quickly, and there are virtually no new xbox titles coming out. I still see titles for the PS2 coming out all the time tho.
An old PC is also very cheap (if not free), but you won't be able to play modern games on it, can still be fun for older games. There are still new games being made for the PS2 but they lack the graphical detail of PS3 titles.
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Look, I think this is a statement that is being made to frame expectations on a DS sequal, and handle potential attacks on the Wii as well.
As you can see here I have been tracking the release cycles of all of the Nintendo platforms, and Nintendo has some pretty strong behavioral trends built up over the last 30 years.
Historically, a new console is release every 5 years and a new hand-held ever 10 years, with experimental platforms and incremental upgrades in-between (Virtual Boy, DS).
If the DS becomes the new "handheld" line as many expected but Nintendo has denied then it's in for a 10 year life cycle. Note that they still have not identified the DS as an upgrade/replacement for the GBA line which still commands some sales (GB Micro, etc...), so they're going to be careful not to cannibalize any remaining sales in that market.
Also, it's only a matter of time before Microsoft or Sony takes a direct attack on the Wii as literally being beefed up GameCube hardware in as a marketing attack since it has taken off so well. Unfortunately for them the Wii is strong with every other demographic of consumer, and if this does happen, I don't see it getting them far outside the gaming press.
You've got to step back and take a look at the big picture of what is said and the greater context of other statements and general behavior.
Granted Nintendo is slowly making changes structurally since Iwata took over as would be expected, but this is also a company that has been in business for over a hundred years, so they're internal culture and business strategies are clearly working for them to some degree.
Also, I think the Wii has yet to hit it's stride yet in development exploitation of it's features. Given that it's really lost a year of ground here, it could be that Nintendo is actively assessing the idea of letting the hardware dev cycle slip by a year or two with the Wii. Additionally, they're probably also trying to assess how to expand DS sales at the critical 6 year mark when normally they would be issuing a mid-level system improvement that doesn't effect platform compatibility (eg, GameBoy Color).
Oh well, I'm just rambling, it's all good.