The Story Behind the Bioshock Hacking Mini-Game
MTV's Multiplayer Blog has a chat with Dorian Hart, the designer at 2K Boston that gave us the pipes-like hacking mini-game in Bioshock. The two of them discuss the reason we direct blue liquid to win, the fan reaction to the game, and the value mini-games bring to their 'parent' titles. "I suppose it certainly gives the game an extra dimension: something else to do other than shoot. In a shooter, even a shooter that has small variance in how the game plays out, the number of verbs that you actually use in a given 10 minutes, half an hour, an hour of gameplay is pretty limited: you have a gun; you shoot it. Having a mini-game just gives the player a different thing to do, a way to break the player out of a rut they may be in, in how they're thinking about what they're playing. It engages a different part of their brain. As long as it's not too onerous or forced upon the player too commonly. They say, "Variety is the spice of life," and I think that applies in this case. As long as you don't make it an essential, unavoidable, too-important part of the game, because people are expecting a shooter."
Anyone else remember that game? I'm sure there's an online version.. was way harder than the bioshock version...
I actually liked having the pipes minigame as a kind of steampunk-hacking system. Considering the theme and the setting I think it was very appropriate, if you ignore the fact that enemies basically wait for you to finish while you're playing it.
While they're not terribly difficult even at the hardest settings, it's a nice change of pace and definately more satisfying than automatic hacking or using a consumable. It's just too bad there wasn't more variety in it, having a couple different minigames would have been much more interesting.
It was not until you could auto-hack turret/bots that the game became much continuous; not stopping ever 5 minutes to hack a turret or a camera to avoid getting spotted.
On a side note, I'm surprised they did not talk about the technical background of the minigame. I believe it was just a Flash game with the actual game code providing the pretty overlays. Same with the bathysphere menu.
Lastly, shame on the interviewer for not having played System Shock 2 before the interview. Then again, this is the least of what we should have expected when we saw MTV featuring the article.
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