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50 Landmark Game Design Innovations

Next Generation has put together a lengthy list of landmark game design innovations that many of your favorite games probably wouldn't exist without. They break them out into self-contained units, though it's sometimes ambiguous how they're demarcating game design elements. Just the same, it's an interesting look at where game industry trends have led us: "23. Gestural interfaces. Many cultures imbue gestures with supernatural or symbolic power, from Catholics crossing themselves to the mudras of Hindu and Buddhist iconography. Magic is often invoked with gestures, too--that's part of what magic wands are for. The problem with a lot of videogame magic is that clicking icons and pushing buttons feels more technical than magical. The gestural interface is a comparatively recent invention that gives us a non-verbal, non-technical way to express ourselves. Best-known example: Wii controller. Probable first use: Black & White, 2001."

4 of 156 comments (clear)

  1. Re:Eve by QuantumG · · Score: 3, Interesting

    Eve Online is one of the few games where I didn't even finish the free trial.

    I felt the game was playing me more than I was playing it. "Hey buddy, I need you to press a few buttons here. No, not that one. Ok, now that one. Great, now fuck off for 45 minutes, I've got some flying to do."

    It's a fish tank.

    --
    How we know is more important than what we know.
  2. ESDF WASD by Chris+Pimlott · · Score: 4, Interesting

    I always preferred to use ESDF for movement keys instead of WASD, for two main reasons. First, since F is one of the home keys, it makes it easy to be sure your fingers are in the right position without looking down at the keyboard, since the F normally has a raised nub on it. Second, shifting the movement keys over to the right one from WASD adds 3 more keys that are easy to hit with your pinky for binding to useful game actions.

  3. Re:Complaining about choices by CaptainCarrot · · Score: 3, Interesting

    Well, "best known" is something of a judgment call. As someone who enjoys the Thief series but has never played any of the Metal Gear games, Thief is certainly better-known to me

    In an unintentional irony, the screenshot for that one shows what happens when you fail at stealth. Swordfights aren't good things to get into in Thief. I found them practically unwinnable until I switched to a 3-button mouse and mapped the parry maneuver to the middle button.

    --
    And the brethren went away edified.
  4. My Top 20 Innovations by Game by jlf278 · · Score: 2, Interesting

    1. Open Adventure - Legend of Zelda
    2. Getting an Airship - Final Fantasy
    3. 3rd person 3D - Mario 64
    4. Best non-joystick - DDR
    5. Captivating Story - Final Fantasy 2
    6. 100+ hours to Complete - Final Fantasy 3
    7. Online RTS - Command and Conquer
    8. Online RPG - CircleMud
    9. Online FPS - Halo 2
    10. Multiplayer Coop - Secret of Mana
    11. 2-player Game - Super Mario Kart
    12. 4-player Game - Super Bomberman 2
    13. 4-player Hardcore - Smash Bros.Melee
    14. Career Mode - Rock 'N Roll Racing
    15. Depth of Strategy - Starcraft
    16. Depth of Gameplay. - Soul Calibur
    17. Depth of Environment - Grand Theft Auto 3
    18. True to life - Gran Turismo
    19. Powerups - Mega Man
    20. Making Sports Fun - Tie: Base Wars / Wii Sports