Microsoft Wants 360 To Have PS2-Like Lifespan
Gamasutra is reporting on comments from Microsoft executive Mindy Mount, reacting to Nintendo's Satoru Iwata and his observations about the modern console life cycle. Mount indicated that the company is looking towards the PlayStation 2's success well into its lifespan for inspiration. "In comments very similar to those made by Iwata, Mount suggested that a rush to create a new generation of consoles was not necessary until there was a compelling hardware feature to justify it. 'At this point from the technological perspective, there are some real advances ... that make it worth having a next-generation console," said Mount. "Right now there aren't that many things on the horizon that you think, wow, that's going to be a game-changer.'"
No, but you may file a class-action lawsuit and the company will replace the drive for free, even beyond warranty (That happened with the PS2).
Of course, it's not totally. Microsoft's decision how long the 360 lasts, they've got to ensure publisher support doesn't dry up like it did with the Xbox. I've read in a lot of places that this was down to customers jumping ship to the 360 and the back compatability wasn't really there, so there was no point in developing original Xbox titles. This seems like a good time to bring it up again and ask whether this is reason why the platform was abandoned, or a just-so story.
No kidding!!! What do you say at this point?
If he did, MS would have made ONE version of the 360. Does he really think he can get away for 7 years with a console without a harddisk for that long? Does he really think DVD's are going to be a big enough storage option for that long?
MS has set themselves up to have a constant stream of 360 setups that won't be good enough to play new releases. A game will need a HD, a game will need HD-DVD and whatever else MS WILL decide to add in the future. Make NO mistake about it. MS will find it impossible to resist to release newer 'better' versions of the 360.
Then there is the hardware itself, current generation consoles are obsolete already compared to the PC. Even a modest PC gaming rig will have more video memory then consoles have for TOTAL memory.
Does this matter? Can you say MMORPG? That is one big cash machine in the game industry but so far there has been little luck getting it too run on consoles. That is because in a MMORPG you never really know what is going to happen next. They are memory hogs because they need to have lots of data loaded all the time.
In a more traditional game, no matter how large the level, it is more or less up to the designer WHAT is actually in that level. In a MMORPG (or for that matter a modded game like The Sims or Oblivion) the contents of a level can skyrocket simply because of varation.
I can come across several dozen people each in outfits with their own textures.
Stream load that!
It is one of the reasons why user mods to games like The Sims and Oblivion and Never Winter Nights seem to always include higher resolution textures and more style choices. Why didn't the company include them from the start? Because their minimum requirements would have skyrocketed. My 'pimped' oblivion makes the original look like morrowind but the cost in hardware is extreem.
We all seen how PC games that got the console treatment had to be butchered to deal with the limitations of obsolete hardware. Deus Ex 2 anyone? Why can't I access the huge amount of user mods on the console versions of Oblivion? Where is the user commonity of the Console version of The Sims?
7 years is a long time for the 360 but more importantly Microsoft. Sony is a different company then MS, it (used to be at least) is a hardware company. MS is a software company, and I think MS will find it impossible to resist pushing updates.
The proof? The lifespan of the x-box. It was DEAD the moment the 360 was released, Sony is still actively working on the PS2. This despite the fact that the x-box was a younger machine.
Hardware limitations aside, MS is just not a company that can support a product for so long without new must have features being slipped in. When they see that PC gaming (in which they after all have a very important role) is overtaking their console gaming division in capabilities they WILL release a new 360 with more memory or something, effectivly ending the life of previous models.
But hey, if they don't that is good new too, I am looking forward as a PC snob of half a decade of looking down on console gamers and their quant old relics again.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
This is exactly what happened to me. I had to send my first back in because of the Red Ring of Death, and now the DVD drive died about a month ago. I have yet to call them about it, but this is the type of problem that will keep them from their hope of being like the PS2. The only thing that will keep me from replacing it with a PS3 is the number of games I already own for the 360. Otherwise I'd be moving on to other consoles.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
This is one reason why the PS2 has sold more machines than any other console. The PS2 consistently breaks down a few years after (usually the laser on the DVD drive).
Bullshit. People who say this are missing the obvious hole in their argument: attach rates.
If everybody out there were constantly re-buying broken PS2's, the attach rate would plateau and then actually drop. Think about it - a person with 10 games has an attach rate of 10. Then their console breaks, so they buy another one; now their attach rate is 5. (10 games divided by 2 consoles.) But that has never happened. The PS2's attach rate has only ever gone up, consistently, and at least to a year or two ago, the rise in attach rates was actually accelerating. (It's natural for attach rates to start to stabilize at the end of a system's lifespan, as people stop buying games for it.)
I've never been convinced that any model of PS2 has ever had a higher defect rate than the industry average, or were any easier to break. It was a popular system, so naturally you were going to have some people with breakdowns. It's not like the 360, which even MS has admitted has multiple design flaws (their own words) and seems to have close to a 100% defect rate, judging by both the anecdotal reports and by MS's expectations of what it's going to cost them to repair defective units. But here you have multiple people saying their launch PS2's work just fine - chalk me up as another, and Sony has never had to cop to any problems with these systems. There's never been any threat of any class action either.
I've seen about as many reports of the Wii overheating as I did of PS2 breakdowns in the early days.