AM3 Reference Diagram Disclosed
psyph3r writes "Chilehardware has released what appears to be a confidential image showing the future customer desktop AM3 reference boards for AMD and ATI. Here is an English site talking about this reference design image and the features it enables. 'The biggest improvement for this generation of chipsets is the audio and video capabilities integrated into the motherboard. The new features packed into these chipsets are beginning to look like standalone platforms. The RS780 supports DirectX 10 and has a UVD, which is similar to most High-end cards of today.'"
Hasn't integrated audio and video been around forever?
Supporting DirectX 10 and all that is great and all, but, how fast will it be? I remember getting an nForce 4 integrated video board for my folks some time ago and it supported the latest DirectX versions and, while it ran all the nVidia eyecandy demos, it sure was slow.
I mean, TFA makes reference to Hypertransport 3.0 and all, but memory bandwidth is only part of pretty pixels.
More Twoson than Cupertino
* No integrated Audio
* No Integrated Video
Is that really so hard? Integrated video is easy enough to avoid, but you just can't get a motherboard these days that doesn't have onboard audio. I'm sick of having to disable it whenever I get a new board, and the amount of space the jacks take up on the rear panel could be better used for more USB or Firewire ports.
I use an old Soundblaster Audigy for my sound needs, and it does everything I need. In hardware. Every time I buy a new motherboard, I test the onboard audio first, just to see if it's gotten any better than I last tried it.
So far, this card's lasted me four complete system overhauls, and at this rate, will last until a version of Windows comes out that where Creative don't release drivers for it.
You're not really that ignorant... :-)
In the case of the discrete cards (PCI-E, AGP...) they have a pool of memory that's accessible via the bus and that's directly accessible by the GPU's own memory bus (That memory size when you see 128, 256, 512Mb, etc.)- which is faster than just about anything out there and has no contention spots for the GPU to have to wait any longer than the access latency to the memory from the second access port. The peak speed of the GPUs when compared to an IGP solution comes from the contention-less, very, very fast access to the card's memory pool so that you don't stall the graphics pipeline. A stall of a microsecond can cost you FPS (Duh...) and larger stalls can drag framerates to the slide show domain- it's part of why the older ATI fglrx drivers were roughly 50% slower under Linux when compared to Windows. They had a stall in there somewhere that was introduced by their way of getting their then Windows-ish codebase to work under Linux.
Now, having said this, Hypertransport's suspiciously close to the same performance level of most of the local GPU buses and you only need to deal with bus contention issues for the only real performance snag. IGPs start making sense at that point for many applications because the memory's now close to the same speed as the add-in card's memory with similar latencies. The only real slowdown would be that you don't have dual pathways now.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas