One SimCity Per Child
SimHacker writes "Electronic Arts has donated the original 'classic' version of Will Wright's popular SimCity game to the One Laptop Per Child project. SimCity is the epitome of constructionist educational games, and has been widely used by educators to unlock and speed-up the transformational skills associated with creative thinking. It's also been used in the Future City Competition by seventh- and eighth-grade students to foster engineering skills and inspire students to explore futuristic concepts and careers in engineering. OLPC SimCity is based on the X11 TCL/Tk version of SimCity for Unix developed and adapted to the OLPC by Don Hopkins, and the GPL open source code will soon be released under the name
"Micropolis", which was
SimCity's original working title. SJ Klein, director of content for the OLPC, called on game developers to create
'frameworks and scripting environments — tools with which children themselves could create their own content.' The long term agenda of the OLPC SimCity project is to convert SimCity into a scriptable Python module, integrate it with the OLPC's Sugar user interface and Cairo rendering library. Eventually they hope to apply
Seymour Papert's and Alan Kay's ideas about constructionist education and teaching kids to program."
I remember I use to enjoy that game immensely when I was younger. I almost do believe it may very well help a person to develop their thinking abilities.
Is this to give the kids a virtual sense of what it's like to live in a 1st world country? "look at all of the nice luxuries you will never experience!" how about the irony of building a nuclear powerplant on a computer you have to handcrank?
http://greenobyl.com/ please.... think of the children!!
Great, now all the kids in third world countries are going to think that western cities are subject to alien attacks if you type "cass" more than 3 times.
When I first got my copy of Sim City years ago, I was such a jerk as a mayor. I had a damn fine city. No crime, no pollution, no trash, no fires, no NOTHIN'. It was the perfect city. I always managed a surplus, and the city could keep growing and growing. My excellent management skills made sure everything was compact and efficient. I was extremely creative in my infrastructure. I was also a jerk. When I realized that I was doing TOO good of a job, I decided, "That's it. This is boring. I'm going to be a jerk." So I started putting airports right smack in the middle of residential sectors, putting a single factory in the middle of a commercial district, making roads that could easily go straight zigzag, and making huge detours when I could easily put an inter-section. I also raised taxes as high as possible without having people get too mad. The power was really, really fun. Now, do we want a world full of egotistical ten years who are jerks to those who follow them "Just 'cause." I think not!
I ported the Mac version of SimCity to SunOS Unix running the NeWS window system about 15 years ago, writing the user interface in PostScript. And a year or so later I ported it to various versions of Unix running X-Windows, using the TCL/Tk scripting language and gui toolkit. Several years later when Linux became viable, it was fairly straightforward to port that code to Linux, and then to port that to the OLPC.
SimCity Info
http://www.art.net/~hopkins/Don/simcity/index.html
Video Tape Transcript of Toronto Usenix Symposium Keynote Address
http://www.art.net/~hopkins/Don/simcity/keynote.html
Video Tape Transcript of HyperLook SimCity Demo
http://www.art.net/~hopkins/Don/simcity/hyperlook-demo.html
HyperLook SimCity Demo Video
http://www.donhopkins.com/home/movies/HyperLookDemo.mov
Video Tape Transcript of X11 SimCity Demo
http://www.art.net/~hopkins/Don/simcity/x11-demo.html
X11 SimCity Demo Video
http://www.donhopkins.com/home/movies/X11SimCityDemo.mov
Linux SimCityNet Demo Video
http://www.donhopkins.com/home/movies/SimCityNetDemo.mov
Cellular Automata in SimCityNet on Unix Video
http://www.donhopkins.com/home/movies/CellularSimCity.mov
Unix World 1993 Review of SimCity
http://www.art.net/~hopkins/Don/simcity/simcity-review.html
Multi-Player SimCity for X11 Announcement
http://www.art.net/~hopkins/Don/simcity/simcity-announcement.html
SimCityNet: a Cooperative Multi User City Simulation
http://www.art.net/~hopkins/Don/simcity/simcitynet.html
SimCity-For-X11.gif : Screen shot of SimCity running on X11.
http://www.art.net/~hopkins/Don/simcity/SimCity-For-X11.gif
SimCity-Indigo.gif : Multi player X11 SimCity running on an SGI Indigo.
http://www.art.net/~hopkins/Don/simcity/SimCity-Indigo.gif
SimCity-NCD.gif : Multi player X11 SimCity running on an NCD X Terminal.
http://www.art.net/~hopkins/Don/simcity/SimCity-NCD.gif
SimCity-Sun.gif : Multi player X11 SimCity running on an Sun.
http://www.art.net/~hopkins/Don/simcity/SimCity-Sun.gif
HyperLook-SimCity.gif : SimCity HyperLook Edition. SimCity running on HyperLook, a user interface development environment for the NeWS window system.
http://www.art.net/~hopkins/Don/hyperlook/HyperLook-SimCity.gif
http://www.art.net/~hopkins/Don/hyperlook/index.html
http://www.art.net/~hopkins/Don/lang/NeWS.html
-Don
Take a look and feel free: http://www.PieMenu.com
Unsupervised games are the rock foundation of human society. What exactly do you think toddlers, kids and teenagers do when they play cowboys and indians, marbles, crash-the-truck, imitate-mom-and-dad-in annoying-ways, spin-the-bottle or other completely random, unsupervised, goal-less games?
I agree that there's a need for goal-driven and supervised learning (whether it takes the form of games or not), but games played in a leisurely fashion, without specific goals, are just as important in the development of a child. Not only that, but they are the only way that children can actually grow on their own, unless their educator/parents are supremely gifted and know the children better than they know themselves.
Education is more than just knowing how to pour concrete. I pity the soul that thinks that it isn't.
Those who can, do. Those who can't, sue.