Nice Game! No Credit For You, Though
In an interview with GameDaily earlier this week, IGDA's Jason Della Rocca expressed his extreme frustration over Rockstar's handling of the credits on Manhunt 2. You may recall that the core group that initially made the game at Rockstar Vienna were completely left off of the final credits . One of the producers has taken the step of speaking out about the poor treatment he received from the company. Producer Jurie Horneman initially expressed his displeasure on his blog, but followed that up with comments made to the site Next Generation. "I get the impression that Rockstar New York tried to close the Vienna branch as quickly and quietly as possible. The offices were closed down during E3 2006, making it likely that the news would be buried ... As I recall there was never an official press release stating we were closed - it even took some time before it was officially acknowledged we'd been closed down."
What's the point in a list of names I care nothing about? Yes, the list of 100 names flowing before me created the game I enjoyed, big whoop! You know something? I really don't care. Just give me the full ending for the game already. If something impressed me enough, (which would usually be the music), I'll go and look for the composer myself, which is always a simple google/imdb search away.
Nope. The copyright laws have nothing to say on the matter. Credits aren't required at all, they're basically coerced into existence by the people who need them to prove the point for their resumes. I did work on 4 games for which I'm uncredited, and 2 for which I'm credited. The difference was all in my negotiating position for the 6 releases.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking