Miyamoto Says He's Solved Co-op Issue In Mario Galaxy
In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario. That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing. "Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs).'" Via Kotaku.
what kind of crack are you smoking?!
The original Contra is one of the definitive two-player co-op games!
While they expanded on it and made it a lot better in later Contra games (Contra III: The Alien Wars and Contra: Shattered Soldier being good examples), Contra 1 was still the one that started it all.
The only potential issue was the waterfall level where you had to make sure you didn't scroll-off your partner, but that was really just one level where it was a problem. The game was designed to be two-player. One player gets spread and keeps the screen clear of little enemies, and the other gets laser and goes straight for the main goals. When you get the teamwork down, the game flows amazingly smooth.
Ce n'est pas une signature automatique.