The Value of Your Saved Game
N'Gai and the LevelUp blog take on an interesting thought experiment: which is more valuable, the $60 game you bought at the store, or the save-game file sitting on your console's hard drive? The article explores the various ways save-games can be backed up, and calculates how much the average saved game is worth based on your age and income. "Our back of the envelope calculations clearly demonstrate that in all but one of the categories, the save file is more valuable than the game itself, and ought to be backed up regularly in recognition of that value. And that's without even attempting to figure out the worth of any intangibles: the frustration of having to replay familiar levels and challenges just to get back to the halfway mark; the attachment that you may have built up to the character; any customization and personalization you did the first time through; the loss of unlocks, user-generated content and other valuable elements." I have a massive save-game file for Oblivion that I would be very distraught to lose. Any saved-games you've been carting around or protecting over the months/years?
But I no longer see the point. I usually complete the game. When I don't complete a game it's probably because the game annoyed the hell out of me. And what use is a savegame of a game I already completed. Next time I play the game I would probably start a new game.
For games that don't really end (like sim city or elder scroll games), why would I continue with the same instance, there was a reason I stopped playing that instance.
Like other software, the data I create is more valuable (to me) than the software I bought from the store. During the days I played Disgaea religiously, at the point where I had more than 20 hours of play, lots of bills/areas passed, many characters at least transmigrated once, the amount of time and energy put into that game alone was far more valuable than the disk itself. Far more valuable. The disk could be stolen (or exploded) by Prinnies at that point and I could go out and find a new disk. If the memory card the save game was stolen (or exploded), there is not much I could do because the only way to "replace" it would be to play the game from the start.
You see this all over technology though. The 10 million piece model is more valuable than the CAD tool program that created it. The 500 million row database with years of collected data is more valuable than the software used to serve it up. This is why backups are so important to any IT infrastructure. You want to capture and safe guard the created content, not necessarily the software that runs it.
Did we forget games are for fun, not for work? You can equate the "value" of your time as if it was work to playing games. If you lose a saved game, then the game should still be fun if you play it again. If not, you stop playing. Not like you're being forced to.
You did reach the end. You died. Many games simply get progressively harder until you simply can't continue and die. In that regard, it's a lot like life.