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The Value of Your Saved Game

N'Gai and the LevelUp blog take on an interesting thought experiment: which is more valuable, the $60 game you bought at the store, or the save-game file sitting on your console's hard drive? The article explores the various ways save-games can be backed up, and calculates how much the average saved game is worth based on your age and income. "Our back of the envelope calculations clearly demonstrate that in all but one of the categories, the save file is more valuable than the game itself, and ought to be backed up regularly in recognition of that value. And that's without even attempting to figure out the worth of any intangibles: the frustration of having to replay familiar levels and challenges just to get back to the halfway mark; the attachment that you may have built up to the character; any customization and personalization you did the first time through; the loss of unlocks, user-generated content and other valuable elements." I have a massive save-game file for Oblivion that I would be very distraught to lose. Any saved-games you've been carting around or protecting over the months/years?

28 of 161 comments (clear)

  1. Used to back up savegames by El_Muerte_TDS · · Score: 3, Insightful

    But I no longer see the point. I usually complete the game. When I don't complete a game it's probably because the game annoyed the hell out of me. And what use is a savegame of a game I already completed. Next time I play the game I would probably start a new game.
    For games that don't really end (like sim city or elder scroll games), why would I continue with the same instance, there was a reason I stopped playing that instance.

    1. Re:Used to back up savegames by eln · · Score: 4, Interesting

      I think most of the value is in a game that you're currently playing. Say you have played 23 hours into a 28 hour game, and you go back to play it again the next day and your hard drive crashes. You can reload the game from original media, but the save files are gone. Personally, there aren't many games that I would pick up and start over with after that kind of loss. The majority of games are the "beat it once and never play it again" variety.

      With games like SimCity, I don't think the loss would be all that horrible, because replayability tends to be fairly high. I tend to get bored with any one city after a few days with that game anyway.

    2. Re:Used to back up savegames by eln · · Score: 3, Funny

      I don't think you can really overvalue the simple joy of eating half a bucket of movie theatre popcorn for breakfast on a Saturday morning.

      Although, at the local theatre they've recently started dumping about twice as much salt as they used to into the popcorn, rendering it nearly inedible, so it's not worth as much as it used to be.

    3. Re:Used to back up savegames by 2nd+Post! · · Score: 3, Interesting

      You're playing the wrong games then.

      My completed save games allow me to start new games with the stats or equipment from the previous incarnation, which usually unlocks a whole new series of areas I was previously unable to enter due to low stats or poor equipment.

      Then there is the value of playing a game without having to grind.

    4. Re:Used to back up savegames by tepples · · Score: 2, Insightful

      For games that don't really end (like sim city or elder scroll games), why would I continue with the same instance, there was a reason I stopped playing that instance. Even if it's that you got more responsibilities in your life? A new job was the big reason that I quit Animal Crossing, though I still have the town of Chadonn on a GameCube memory card and the town of Picken on the DS game card. Not all simulators are intended to run for a few real-world days like SimCity; in particular, an AC town is supposed to last for at least a year. But then the GameCube version of AC used an uncommon feature of the GameCube OS that allows the file to be moved but not copied.
    5. Re:Used to back up savegames by dintech · · Score: 4, Funny

      it wouldn't be the end of the world if I lost it

      In a way, with civ you created your own little world. To loose the save game would in fact be the end of the world. :P

    6. Re:Used to back up savegames by tlhIngan · · Score: 2, Interesting

      I think most of the value is in a game that you're currently playing. Say you have played 23 hours into a 28 hour game, and you go back to play it again the next day and your hard drive crashes. You can reload the game from original media, but the save files are gone. Personally, there aren't many games that I would pick up and start over with after that kind of loss. The majority of games are the "beat it once and never play it again" variety.


      Take a more likely scenario - the game crashes on you that corrupts the savegame file. (Some games keep the savegame file open and save everything continuously.) I had that happen when I was playing with a friend in Diablo 2 (made it to the second to last level), when it crashed (hardware fault, it turns out - motherboard underpowered the CPU - you say to give it 1.4V, it really only delivers 1.35 or less - Funny how 50mV separates rock-solid stability from "crashes every now and again").

      The crash corrupted my savegame as I was messing around in my inventory juggling stuff. Diablo2 reopened the file, and determined it corrupt, and only offered me to start over again. Luckily I found a simple character editor, opened it, and found what caused the problem. The corruption resulted in the inventory having multiple items occupy the same spot. Remove the offending item, and it worked great again.

      Another reason to keep the save game is often, well, you might want to see the endgame again. Sometimes they're quite amazing and you want to show your friend, etc. (I really hate games that don't let you save just after you defeat the final boss).
    7. Re:Used to back up savegames by Anonymous Coward · · Score: 2, Informative

      Loose (with two Os) rhymes with moose (also with two Os). You're looking for lose.

  2. Inter-Act Dex Drive by Anonymous Coward · · Score: 2, Interesting

    When I first started playing RPGs on the PSX, one of the first things I bought after a memory card was a Dex Drive [wikipedia.org] to backup my saved games. After my memory card got stolen by my druggie roommate my freshman year in college, that thing paid for itself.

  3. Depends on where you are in the game. by Aladrin · · Score: 5, Interesting

    Games are about the journey, and the ending. Your save file increases in value until just before complete it... After that, the file is nearly worthless.

    The exception to this is open-ended games, of course... There is no end to those. Even Oblivion never 'ends' because you can continue doing minor quests after you beat the game. The Sims is another obvious sandbox game that had savefiles that only increase in value... Until a new version of the game (not expansion) is released. At that point, the saves are just as worthless as the ones from games that end.

    Any game that you quit before the end, for whatever reason, has no little or no value as well. The effort to get back into the game after a 2 month break is better spent re-playing the beginning and getting better at the game before you get to the stopping point.

    And one last remark: Games are entertainment, not work. Playing them produces nothing of value and is only useful for relieving stress or boredom.

    BTW, I'm an avid gamer with a couple decades experience.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Depends on where you are in the game. by LithiumX · · Score: 2, Insightful

      "Even Oblivion never 'ends' because you can continue doing minor quests after you beat the game."

      I enjoyed Oblivion. I didn't think I would, but I derived a few weeks of significant enjoyment from that game. It was the first and only full RPG I have actually considered worthy since the Ultima series. The dialogue scripting came out far better than the usual anime soap opera styles that have taken over RPG's (Lucien in particularly had some memorable lines). It was a fairly flexible system, and a truly open game world that managed to wrangle you into the story.

      But... the continued gameplay after the "end" ended up backfiring, at least on me. I love side-quests, and I love having enough warning before committing to the end-game to be able to finish my exploring. However... there is something to be said for a definitive end to a game. It's more satisfying - you feel you have now "completed" the game, rather than having simply seen the main plot through to the end. In the case of Oblivion, I tell people I finished it, but I never really felt that the game was completed - I just got tired of it after a while - which simply isn't fair for a game of that caliber.

      Imagine how you would perceive the end of 1984 if the book had continued after Winston's story was done? If it had gone on for another 50 pages, rambling on with what's happening to others in the story, or the continued strengthening of the Party? It went into quite a bit more, over the course of the story, than Winston's own situation, but it started with him, and it had a clear and definitive end with the moment of his total defeat - which gave a satisfying ending.

      To underscore my point - I can remember the end of most of the games I have played - especially my favorites. Oblivion was definitely a favorite of mine, but I honestly cannot remember how it ended. I remember how the Brotherhood missions ended, as well as the Thieves missions, but the actual end of the main game eludes me completely. I can remember the final events of Thief, Generals, Warcraft 1/2/3, Starcraft, etc... but I don't remember how the main story of Oblivion ended - and I think that is in part due to the fact that the game did not end with the story.

      The only game that's worse is Pac Man. I have played that game, in total, for hundreds of hours, but I never managed to reach the end. I've talked to others, and no one has reached the end of Pac Man. What's the point in making a game so difficult that no one can beat it? It drives me nuts, keeps me up at night, and has kept me in a state of frustration for the past 27 years. *sob*

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    2. Re:Depends on where you are in the game. by pla · · Score: 4, Informative

      The only game that's worse is Pac Man. I have played that game, in total, for hundreds of hours, but I never managed to reach the end.

      You want to talk about unmemorable "endings"? Pac-Man has none. It just crashes after 255 levels (scroll down to the end of the page).

      Then again, if that had happened to me back in the prime of Pac-Man, I'd have thought it a random crash rather than "the end", and probably blown an aneurysm. So I guess you could call that memorable, in its own way...

    3. Re:Depends on where you are in the game. by Joe+Mucchiello · · Score: 2, Insightful

      Did you see the Lord of the Rings movies? The finale of the trilogy did exactly that. After Frodo was done, they spent a good 15-20 minutes on everybody going home, celebrating, saying goodbye. I was expecting the credits to roll, but it just went on and on.

      How is that worse than the book which went on for (100+ pages) hundreds of years after Frodo's departure to tell you various mini-tales of the various kings who follow Aragon?

  4. My Content Vendor Software by EXTomar · · Score: 4, Insightful

    Like other software, the data I create is more valuable (to me) than the software I bought from the store. During the days I played Disgaea religiously, at the point where I had more than 20 hours of play, lots of bills/areas passed, many characters at least transmigrated once, the amount of time and energy put into that game alone was far more valuable than the disk itself. Far more valuable. The disk could be stolen (or exploded) by Prinnies at that point and I could go out and find a new disk. If the memory card the save game was stolen (or exploded), there is not much I could do because the only way to "replace" it would be to play the game from the start.

    You see this all over technology though. The 10 million piece model is more valuable than the CAD tool program that created it. The 500 million row database with years of collected data is more valuable than the software used to serve it up. This is why backups are so important to any IT infrastructure. You want to capture and safe guard the created content, not necessarily the software that runs it.

  5. LEGO Star Wars by AccUser · · Score: 2, Interesting

    I have a completed LEGO Star Wars game on one of my hard drives that has been there for a while now. It has survived countless operating system re-installs (it is on a PowerMac, so Archive and Install is your friend), whilst the game itself hasn't been installed for what must be over a year. What surprises me is that I cannot bring myself to delete it - and yet I have no plans to install LEGO Star Wars and play it again. I guess one day I might...

    --

    Any fool can talk, but it takes a wise man to listen.

  6. This is where Valve could shine by AccUser · · Score: 5, Interesting

    Or, at least the Steam service.

    I have just re-installed all of my Steam powered games, but what is missing are all my saved games. Wouldn't it be great if I could add those to my Steam account, so that not only do I always have access to my games, but also my saved games? I guess it would only be necessary to store the last saved game, but this could really be a useful feature.

    Valve? Anyone?

    --

    Any fool can talk, but it takes a wise man to listen.

    1. Re:This is where Valve could shine by AmaDaden · · Score: 4, Interesting

      I was just thinking that. I'm gonna guess they plan on doing that soon. With the Orange Box they just added achievements for the PC. I remember that I noticed a change in the achievement system a few days ofter the games came out too. For those of you that are unaware your achievements are stored online. The change that I noticed was that Portal and HL2 achievements became visible from your Steam page http://steamcommunity.com/. An issue with this is that if you complete an achievement while off line it's not counted. The problem is that saved games are far bigger and used for more frequently. They might just make a "back up this save" option from the save menu.

    2. Re:This is where Valve could shine by Some_Llama · · Score: 2, Funny

      "According to Steam I managed 4 out of 6 advanced maps, as well as 6 out 6 advanced maps, but I haven't yet completed 2 out of 6 advanced maps ;)"

      Hmm, this might be due to a reporting bug that occurs in some accounts, email me your Steamname and password and i'll look into it for you...

      somellama(at)gmail(dot)com

      thanks.

  7. Why place a price on it? by TheGreatHegemon · · Score: 4, Insightful

    Did we forget games are for fun, not for work? You can equate the "value" of your time as if it was work to playing games. If you lose a saved game, then the game should still be fun if you play it again. If not, you stop playing. Not like you're being forced to.

  8. The value of FF7 save games? by RingDev · · Score: 4, Funny

    When I was in MOS school a buddy in the barracks had a Play Station and FF7. He gave me the first slot on the memory stick, so when ever I wanted to save, I just hit the OK button over and over. Well, after he moved out I was hanging out with another guy who had just moved in. He also had a PS and FF7 and he let me play on it one day. As we were sitting there chatting, with out thinking about it, I went to save my game, and yup, saved my brand new game over slot one on the stick.

    Right over his level 97 toons.

    whoops.

    I think there may have been tears. There was definitely a lot of anger. I was not invited back.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  9. Lost game, lost interest by dazedNconfuzed · · Score: 2, Interesting

    A major reason I rarely play games on my PS2 is because of its alarming frequencey of losing saved games.

    Playing for hours on end, only to come back to "saved game corrupted" and the prospect of going thru all of that again, just pretty much nullifies any interest in completing any game, and thus any interest in even starting one.

    --
    Can we get a "-1 Wrong" moderation option?
  10. Saved games can be obtained elsewhere by g_adams27 · · Score: 2, Informative

    If you just don't feeling like replaying your game to get back to where you were, you can often find saved games from somewhere else. That's especially true for linear games, like FPS's. Just for example, here's a collection of Half-Life 2 saved games. With some work, you could probably also find (for example) Oblivion saved games that might at least put you near where you want to be.

  11. Losing a valued save game ... by cablepokerface · · Score: 2, Funny

    ... is usually the end of the game for me. Somehow I feel extremely demotivated to play for hours and eventually reaching the point I was.

    Even worse though, and you ALL know this; Loading instead of Saving. Don't lie, it happened to us all. Saving and loading usually require (with exception to quick load/save) a few simular actions after each other so after a while you have them automated in your head. And one fine day you start the "Load" sequence in your head instead of the "Save".

    Brutal memmories.

  12. It may depend on where you were in the game. by trdrstv · · Score: 2, Interesting
    I think the basic value would be "how much work will it take to get back to where I was, and how motivated am I to do it?" I sold my PS2 and Guitar Hero II & I got GH2 for the 360. I put a lot of time into the PS2 version, but the value of the save file was still pretty low as I had no issue with playing the songs/ modes again. I didn't think twice about it.

    However, I put countless hours into F-Zero GX (which you can't back up the save file), and I would be very distraught if it got corrupted because the game is So blissfully, delightfully, mind numbingly fucking hard at times (most of the time) that having to do it all again just to get back to where I was would be crushing. There are other games that have a definitive "Value cycle" as the game save in the beginning isn't very valuable, gets more valuable in the middle, becomes Extremely valuable as you approach the end, then goes back to little/ no value after you beat the game.

    Even then the value changes based on the game length. If I lost my "almost at the end" save file in Zelda I would be much more upset about it than if I lost my save file for say... Max Payne.

  13. Re: There is always an End. by trdrstv · · Score: 4, Insightful

    The only game that's worse is Pac Man. I have played that game, in total, for hundreds of hours, but I never managed to reach the end. I've talked to others, and no one has reached the end of Pac Man. What's the point in making a game so difficult that no one can beat it?

    You did reach the end. You died. Many games simply get progressively harder until you simply can't continue and die. In that regard, it's a lot like life.

  14. Games don't work with backup software by MobyDisk · · Score: 2

    This is one of those areas where computer game software is a pain in the neck. On Windows, I have yet to install a game that didn't put the save files in with the game files. Hence, you must run as admin and the game save files don't backup. I remember complaining about this 5 years ago when XP came-out and nothing has changed.

  15. Re: There is always an End. by jollyreaper · · Score: 2, Insightful

    You did reach the end. You died. Many games simply get progressively harder until you simply can't continue and die. In that regard, it's a lot like life. Fuck. That. Shit. Gimme the cheat codes.
    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  16. My savegame story by zire · · Score: 2

    I'd been playing Grand Theft Auto: San Andreas for a couple of months when the hard drive it was installed to went corrupt and lost all file information. The data was still there but all the structure of the files on the disk was gone.

    I spent several nights that week with various disk recovery programs trying to get my saves back. In the end what worked was one program which allowed me to view the disk as one massive stream of characters, and a fresh GTA:SA install on a second machine so I could search for strings likely to be in my savegames. I was able to locate the probable beginning and end of my save file and copy/paste it into notepad. I was much relieved when it worked!