Android's "Non-Fragmentation Agreement"
superglaze writes "The biggest doubt cast over Android (whose SDK was released yesterday) has been the fact that much of it is licensed under Apache. There have been worries that manufacturers might fork the code road in a non-interoperable kind of way. I.e., they would have no obligation to feed back code to the wider Open Handset Alliance, or even tell the other members what alterations have been made. However, it turns out that Google made all the members sign a 'non-fragmentation agreement' to make sure everything works with everything. In theory at least. 'All of the partners have signed a non-fragmentation agreement saying they won't modify [the code] in non-compatible ways ... That is not to say that a company that is not part of the OHA could not do so.' Google's spokesperson highlighted the historical dangers of working with Java, the programming language that lies at the heart of Android. 'One of the current problems with mobile Java development is that Java has fragmented ... Java virtual machines have fragmented, but all the members of the OHA have agreed to use one virtual machine that can run script in Java'"
I'm going to lose all my karma points, but here goes...
From this (and other comments in the previous postings about Android), one might get the impression that the people at Google are a bunch of idiots who just didn't do any basic research. Why, if only they had read Slashdot occasionally, they'd know that Java is slow, has 10^6 different versions, is very slow, is inferior to C++, is extremely slow, takes up too much memory, is abominably slow, is a programming language that no real programmer uses any more, and in general is teh sux0rz. <grin/>
How exactly? I don't see it that way
Google releases all their open source under the Apache license. I'm sure they have various reasons for choosing the Apache license, but I'd wager a major one is that it is very business friendly. They most likely understand what a pain it can be to include OSS products that are licensed under a different licensing scheme in a commercial product.
In a strange kind of way, this is Google versus Apache.
I really don't think it is. This is Google taking the Apache license and then fixing a major perceived weakness in it, at least within the context of their application (creating a single, uniform, mobile platform). And even then, they're not really restricting the software; they're just getting the people who are part of their trade group to agree not to stab each other in the back.
It's not Google "versus" anything or anyone, except perhaps maybe the closed-source phone manufacturers. Certainly not Apache.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
I agree that the use of the Apache licence is the biggest problem with Android.
If Android had just used the GPL (which prohibits forking), then this problem would have avoided. There are lots of examples to back this up. For example, if Emacs had used the GPL, instead of the Apache licence, the XEmacs fork would never have occurred. And if Gnome and KDE would both switch to using the GPL licence, then the projects would just magically merge into one, and we wouldn't have the duplication of effort and lack of standards that you currently see on the Linux desktop.
Oh, wait... (consults Google). Never mind.
I have written a truly remarkable program which this sig is too small to contain.
behaving rather bizarrely by on the one hand warning about the problems of forking and then on the other releasing their own JVM Dalvik instead of using JavaME.
You've never written a JavaME (J2ME) app, have you? Getting a J2ME application to work properly on all phones is a huge nightmare. Just when you have it working on your phone, and all of your coworkers phones, you try it on your wife's phone, and find that it completely doesn't work. There's plenty of fragmentation just within J2ME, and it's made worse by the fact that it's almost impossible to test an application on every different phone that's out there. If Google can come up with an SDK that makes "write once run anywhere" a reality in the mobile world, I'm all for it.
ZuluPad, the wiki notepad on crack
Riiight - but who are these potential non-members? Its not like you can have half you development team be members, and the other half non-members.
And its not like there's a huge field when it comes to cell phone manufacturers. There's not thousands of different manufacturers, so google starts out with a de facto quasi-monopoly.
So even if a fork came along that was better, the companies can't use it.
No wonder Microsoft is afraid google will be the next Microsoft - they're using Microsofts' playbook.
That's fine, but you're avoiding the central point: Google are causing further fragmentation and forking within Java at a time when there are significant efforts being made to re-unify and stabilize the platform. Also they've chosen a license which has the potential to allow leachers to benefit from any work anyone does on the distributed code. A pity that they didn't put their efforts into improving J2ME instead.
Symbian was developed on hardware, on the lowest hardware then available so that it would be sure to run on everything. This made the design obsolete at launch and now it is so archaic(?) that people really resent that original decesion.
Perhaps Google wants to avoid this. Wants apps that push the hardware requirements so that the Android phones will HAVE to be powerhouses, and it doesn't get trapped in the symbian or even MS trap of having to work on the cheapest shit some company can throw together.
Apparently (I only have this from hearsay) symbian phones often miss basic hardware capabilties that drive a pc programmer up the wall because he suddenly has to code for features that have been present in PC's from the dawn of computing.
All google now has to do, is convince mobile phone makers that it is in their best interest to make their phones capable of actually running the software currently being developed.
Don't forget mobile tech moves fast but is expensive. If the companies could get away with yesterdays tech they would. That ain't good for us consumers, we want them to be pushed so we finally get some fully capable smart phones and not the same crippled yunk they have pushing on us.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
'Write once, run anywhere'. Hmm, I'm a java programmer and have been for 10 years. I know, as every java developer knows and realises, it actually means 'write once, run on the important places'. Meaning something that works on your desktop PC will also work on the Solaris server you intend to deploy it to.
Mostly people who use 'but I thought you said run ANYWHERE' argument should actually try to think about what that would mean in real terms. For example, should you expect a huge Swing application or something like Weblogic 9 to run on your 8 year old J2ME phone? Be sensible please...
No idea why you got modded off topic. You are correct. Normal J2ME commands will work across all phones. It is when you get into graphics or messing with screen resolution that you have to be aware of different devices. That is why you can get emulators for different screen/phones and test.
Nokia phones for example, most will let you grab a single frame from the camera, some won't, but you can't grab multiple video frames without a 1/4 second delay per frame, whereas motorola phones, many will not let you at the camera at all, but those that will, will let you record multiple frames properly, except for a few which will only let you take single frames.
Whoever modded him offtopic was either being childish or desperate to hide the information. Probably just a fanboy.
Reading further on this, the interesting thing about Dalvik is that it's a non-Sun-controlled JVM. The thing about JavaME (aka PhoneME) is that although it (like JavaSE and JavaEE (Glassfish)) is released under GPLv2, there is no exception clause (there is for JavaSE). This means that you can only run GPLv2 code on PhoneME. Obviously Google and it's partners didn't like this, so they wrote their own JVM. In order to avoid infringing on Sun's IP they've made the bytecode unique to Dalvik. So Java goes in ---> Dalvik bytecode comes out, runs on Dalvik. Very clever.