World of Warcraft Hits 9.3 Million Players
Gamasutra is reporting that, along with Vivendi's ever-increasing earnings, recent information has been released updating the current player stats for World of Warcraft. Despite suspicions of falling numbers due to the long wait between now and Rise of the Lich King, Blizzard's Massive title is larger than ever, with some 9.3 million players. "Vivendi has chalked up the increase not only to its WoW subscriber base, but the release of its The Burning Crusade expansion, which saw release in China in the latter part of the third quarter ... The company also noted that its subscriber base has continued to grow from the 9 million mark it celebrated in July to more than 9.3 million, which it says is up more than one million subscribers since December 31 of last year."
If you take this news and add it that one
It's the biggest botnet in the world.
Ceci n'est pas une Signature !
You never forget your first 9.3 million subscribers.
Except even if Blizzard is horribly invading the privacy of their users, that doesn't make it a botnet. I assure you we won't be seeing anything like a DDoS attack from WoW subscribers any time soon.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
It's the number of active accounts.
Direct from the site: World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. Keep that in mind the next time you see people talking about people "leaving WoW in droves" or talk about how some MMORPG with 100,000 subscribers is so much better than WoW. WoW is, by and far, the most popular MMORPG ever created. Now popular doesn't necessarily mean best, but if they weren't on to something you'd expect that number to be falling.
But it won't stop people from trying to dump on the leader. What's really pathetic are the people talking about how their fantasy MMORPG is sooo much better than WoW, despite the numbers clearly proving it isn't.
In all likelihood it means 2 million active player accounts, 1 million mule accounts, and 6.3 million gold farming accounts.
5.9907 billion people STILL don't give a fuck.
Having the most customers does not mean you have the best product. Theres an example to prove this but it has been beaten to death before.
Well, it has never been successfully tested.
But it won't stop people from trying to dump on the leader. What's really pathetic are the people talking about how their fantasy MMORPG is sooo much better than WoW, despite the numbers clearly proving it isn't.
Why aren't you making this argument every time that someone "dumps" on Windows, WalMart, Coors Lite, Britney Spears, McDonalds or a Chevy Cobalt?
Despite anything you might think anyone's favorite MMORPG or whatever is based on their opinion. Can someone come up to me and say that WoW is the best and I can say EQ2 is the best and both of us still be right? Absolutely. We choose what's right for ourselves in any particular place and time. Media like games, books and movies cater to target crowds. Maybe I'm just happier with EQ2's vision of the Drow? I don't know.
By the way.... 50,000,000 Elvis fans are wrong... at least for my tastes.
Dedicated Cthulhu Cultist since 4523 BC.
The mac client is in Open GL, which isn't everything.
As the owner of several Macs over the past 8 years, I truly appreciate their in-house mac dev team.
Open standards with WINE? You do know that WINE is getting DirectX 10 to work right? Anyway, this talk is off-topic. I don't want to be one of those how-does-linux-fit-in-this-thing posters.
Sent from my desktop computer
Who are these people.
Everyone I know is quitting the game.
Even I haven't played since this summer.
I just don't have the time to devote to something like this and still lead a meaningful life.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
For those of you keeping track at home, that's approximately one account for every mile between the Earth and the Sun...
*ahem...*
--RIAmAses! Let my MP3ople go!
Being a fan Elvis is like liking being a fan of the Atari.
Wouldn't be as popular today but deserves respect for what it did in it's day because everyone's standing on the shoulders of giants.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
Disclaimer, I have multiple WOW accounts, one LOTRO account, and have tried about every damn MMORPG to come down the pike.
Frankly, the majority of these companies other than Blizzard just don't get it. There was an article linked here from a MMORPG developer of high standing who did a talk about what gamers want, who they are, and the games they play. He then went into a point by point discussion about what makes a good game.
The real problem, the game designers who are failing are designing games for people like them. They are not designing for the market, let alone new markets. A great example is Turbine. They had Asheron's Call and then followed it up with a sequel which failed miserably and was shut down. The primary reason was, it wasn't what the players wanted. It was more of a tribute to the developers (cities that if nothing else where monuments to Turbine). It had lots of great ideas but horrible execution. It forced player cooperation in areas where people never expect nor will cooperate (like crafting). Then comes D&D Online. A group centric game which for some reason people put huge unrealistic expected subscriber numbers on. Why didn't it generate the numbers? Simple, group mechanics require coordination out of game to experience properly in game. With your gaming population spread across time zones and such that coordination breaks down over time; usually not a long time. This title probably would have excelled with a Guild Wars model where the players could take NPCs along. Then comes along LOTRO, another game of great expectations hit by implementation and perceived need to group to trudge through higher levels (mostly unfounded but still it was a very pretty game that just felt empty - turbine's problem with having buildings you have to zone in breaks immersion and combined with walking dead human npcs doesn't help)
WOW's churn numbers are probably greater than most of the top twenty game's current playing population. But why? Simple, you can log in and accomplish something in a short time without ever having to wait for others. Friends can pop in for brief periods and play along, you can pick up with others as you go, but for the most part you don't have to rely on others to enjoy the bulk of the content.
There is also the major fact that none of the wow-killers has lived up to their hype or haven't released. Every time one of these games comes along and fails the blame game starts but always ignores the fact. The game isn't polished, the game is bug laden, the game requires a lot of grouping, or the game's hardware requirements are too high for the real MMORPG desiring player base.
WOW is only going to lose a large number of people to the next Blizzard game. Blizzard set a very high standard and continues to keep their own game at that level. This provides enough satisfaction and enjoyment for many people. Why should the majority of them even care what else comes out?
Too me it seems too many developers are actively relying on dissatisfied WOW players to swell their subscription numbers. If your looking for people who don't like such a successful and executed game just what in the hell are you aiming for?
Oh well, WOW will persist for years because Blizzard has learned that you cater to the needs of the individual player and build up from there. You keep the individual happy and then provide then avenues for more fun with opportunities that reward grouping and playing with others. You never require that as the price of just playing.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Did you stop reading after the first sentence?
Did you not see this at the end?
"The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules."
So if your account expired or was cancelled, it is not counted.
That's a lot of virgins. It makes you wonder if WOW has more virgins than Slashdot, but I'm sure there's some overlap.
Steve's Computer Service, Hobbs, NM
The thing is, most, if not all MMORPGs out there are that static for a reason. It allows everyone the chance to do that quest, get that special item, whatever.
I don't know if you've ever logged onto a new WoW server the day it goes online, but people race to be the first to level 20, level 30, and so on. They want to be the first on that server to down Ragnaros (well, okay, honestly, I'm not sure they even bother with that any more...), or the first player in the Outlands, or whatever goal they set for themselves. And that's why WoW is that static. Do you want to lose out on ever even starting a huge quest because some guy who lives in his mom's basement and stayed up for 48 hours straight beat you (and everyone else) to all the goals in the game? I think you'd rightfully be a little pissed that you're paying the same fee as everyone else, but because someone beat you to Quest X, no one else can ever do it.
And yes, WoW doesn't allow the whole "level 1 with max profession skill", but I honestly can't think of a game that does allow it. Did EQ? Perhaps they did (it's been years since I played), but I remember that they made it cost so much to raise any profession that it wasn't worth trying to do it as a level 1 unless you had a couple sugar daddies supporting you. DAOC might have let you, but it was so much more cost effective to go out and level and melt down the loot you got to save costs.
Mr. Hu is not a ninja.