New Ghostbusters Video Game in the Works
Next month's issue of Game Informer has a big, familiar symbol on its cover. On their website, they tease the announcement of a brand-new Ghostbusters video game. This isn't some knock-off, either: "Harold Ramis, Bill Murray and Dan Aykroyd are getting back together and revisiting their roles to make a sequel to Ghostbusters 1 and 2 - in video-game form, and we've got the first details. Both Aykroyd and Ramis are teaming up for scriptwriting duties and are going far beyond just the typical licensed add-your-voice-to-the-game-you-had-nothing-to-do-with formula" Commentary on the announcement provided by Rock, Paper, Shotgun.
The movie came out in 1984. It's the end of 2007 now. Are they hurting that badly for material?
I've been saying for years that they should do another movie. Provided that they keep with the spirit (pun not intended) of the first two, modern special effects combined with a good script could make for a great movie.
Given hollywood's abysmal track record in late-sequals though, I think perhaps it would be better off without any, regardless of whether it is a movie or game.
What about that movie that's opening up soon? or has it started already? Beowulf...
/Sarcasm
it's based on an epic from 1300 years ago!
Talk about unoriginal!
I mean it's 1300 years old! who would want to see those characters in a different medium...
This better be on Wii. I better be able to catch a ghost with my Wiimote, and slide a trap out with the nunchuck. Otherwise, I'll take a big pass as every other GB game has been awful.
The Wii was designed for a game like this. Imagine the potential of four players with Wiimotes. If they don't design this game from the ground up for the Wii, it would be a major travesty.
Ah, Ghostbusters. I remember that on the Spectrum. The weird crackling noise at the start which someone explained to me was meant to be a speech sample. Driving around the map running over ghosts so that later (in what now seems a masterpiece of boring gameplay) you could suck them up with your ghost vacuum. The boxing glove on a spring which jumped up to catch ghosts (was that in the movie?). The rather anticlimactic Marshmallow Alert when all you had to do was put down ghost bait and you could run him over on the map screen. And what was the point of the game anyway? It ends when the ectoplasm count reaches 999, but should you try to slow that down or speed it up by letting ghosts reach Zuul so you can get to the end quicker?
Good theme music though.
-- Ed Avis ed@membled.com