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The History of BioWare

It seems somehow appropriate, given the day, to link over to a historical perspective on the developer BioWare. Eurogamer took a look back at the house the doctors built to give us some insight on where the company came from, and where it's going. "The modding community had always rallied around Baldur's Gate, so Neverwinter Nights wisely shipped with the game's toolset available and ready for use by fans. Improved quests were soon blooming all over the internet, like so much role-playing lichen. BioWare also supported the game with their own official expansion packs, and later through smaller downloadable modules, while the game brushed seductively alongside the world of the MMORPG with a hefty multiplayer component that enabled players to join up across the internet to tackle the main story."

10 of 30 comments (clear)

  1. Post-Mortem: Bioware by moderatorrater · · Score: 3, Insightful

    Fitting, since Mass Effect was the last game they'll release without the taint of the beast. I still have some hopes for them, but I've seen EA shit all over too many good games and studios to be truly optimistic.

    1. Re:Post-Mortem: Bioware by bigstrat2003 · · Score: 2, Insightful

      I don't know, C&C 3 was damn good. Don't get me wrong, I'm not exactly holding my breath here, but not all hope is lost. Someone at EA might have the fragment of a brain it takes to realize that Bioware is best left alone, as they'll make excellent games which EA will then make massive amounts of money from.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Post-Mortem: Bioware by Cadallin · · Score: 2, Interesting

      As long as Mass Effect sells well, I suspect Bioware will be left more or less intact for a couple of years. I may be wrong, but usually its taken EA at least a couple of years to completely digest and destroy a newly acquired development house.

    3. Re:Post-Mortem: Bioware by RogueyWon · · Score: 2, Interesting

      Indeed. To my mind, C&C3 was the best installment in the series since the ground-breaking original (which wasn't a better game per-se, but did basically introduce the drag-click interface that defines the modern RTS). After the turgid, obsolete-before-it-was-released Red Alert 2 and the why-does-this-even-have-the-C&C-name-on-it Generals, C&C3 was fantastic. Very fast paced and very demanding in terms of both reflexes and tactics, with superb production values (yay FMV cutscenes). I'd been expecting Supreme Commander to be the RTS for me this year, but C&C3 was just so much more fun.

      I know that EA-bashing is in vogue right now, but they do still put out some excellent games and there are faint but plausible signs of a change in their attitude towards studios they absorb.

  2. What a shitty article by Anonymous Coward · · Score: 2, Insightful

    Intro: Three guys want to make a game company.

    Next paragraph: They made a game! Next paragraph: They made another game! Rinse, repeat.

    This is merely a listing of each game they've made, not much of a "history" at all. How did they start they company? Who were the early employees? How did they come to work with Pyroteck? How did they raise the capital to start a company? How did they learn the basics of computer programming? What were their early influences? What was the role of each founder? What was their first office like? How did it change as they grew? What was/is the corporate culture like?

    Simply list all the Bioware games, write a quick summary review of each game, and you have this article. History, my ass. Slashdot, why are you wasting my time with this crap? I have better article downstairs in my cat's litter box. Nice pick, there, Zonk.

  3. Re:BioWare No Big Loss For Microsoft by RamblinLonghorn · · Score: 2, Informative

    Sources on these bug reports and reviews? Metacritic score is a very respectable 93. And what does Microsoft have to do with Bioware? They developed 2 games for the xbox. Also for all the people bemoaning EA's acquisition of Bioware, remember that Bioware games were published by Interplay, and they sure as hell outlived that disaster (and came out stronger for it).

  4. EA Cliche by dintech · · Score: 2, Insightful

    The next Bioware game will add the following:

    1) Warning message at the start "It's really not safe to use swords, leave it to the professionals (dude)!"
    2) A menu system that whooshes and bangs through a million options with vibrating screen effects and explosions. That's just for configuring 'invert thumbstick'...
    3) A tutorial system using the voice of an actor/actress from Nickelodeon. Surprised no-one released a fantasy roleplaying game that sounds like a Teenage Mutant Ninja Turtles movie yet?
    4) An attention deficit pop music sound track that alternates every 5 seconds from hip-hop to teenie-bopper punk depending on menu depth. Orcs dig Jay-Z!
    5) Unlock radical new shields, armor and helmets to make your characters uber cool.

    This is the furthest I've ever got through an EA game before I removed the DVD from the console and stomped all over it in fury. So I can't think of any more examples yet...

    1. Re:EA Cliche by RogueyWon · · Score: 4, Funny

      Funny, I don't remember any of those in... say... Battle for Middle Earth, C&C3 or Crysis, to name but a few.

      Of course, had Bioware been bought out by Nintendo, we could have expected to see:

      1) "Lovable" mascot characters running all over every game from the moment the first intro screen flashes up.
      2) Menus that look and feel like they were designed in 1980, with sound effects that appear to have been produced on a cheap keyboard synthesiser of a similar vintage.
      3) Voice acting? What voice acting? All you need is a bunch of random squeaks and twitters. Surprised nobody yet released an epic science-fiction RPG that sounds like the Teletubbies?
      4) A soundtrack that might, just might, have been passable on the SNES.
      5) Mass Effect: Red and Mass Effect: Blue. If you want to see the entire game, make sure you buy both versions!

    2. Re:EA Cliche by StarvingSE · · Score: 2, Interesting

      You forgot the annoying EA logo blaring everytime you load up the game... god I hope they include an option to turn the intro movies off. I always thought of Bioware (and Black Isle) as making "gamer's games." They were what people who really were into computer gaming were playing. Now that they have the whole EA thing going, it just seems so mainstream even if the games stay at the level of quality that they're currently at.

      --
      I got nothin'
  5. Re:BioWare No Big Loss For Microsoft by Das+Modell · · Score: 2, Insightful

    There is a mass of dialog that you end up just plowing your way through with effectively no impact on the actual outcome of the game.

    You seriously expect every bit of dialogue to have an impact on the outcome of the game? In what alternate reality do you think BioWare, or any developer, has the magic wand to make that happen?