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Suit Filed Over 'Halo 3 Incompatibility'

Via Kotaku, a story on the CourtHouseNews site is discussing a suit filed by a CA man against Microsoft over Halo 3. "Microsoft's highly touted "Halo 3" video game, made exclusively for its Xbox 360, causes the Xbox to freeze or crash, ruining the game, according to a federal class-action complaint ... Lead plaintiff Randy Nunez says he paid $59.99 for his game. He wants class certification and damages." Given the lack of widespread note of such crashes, it's going to be hard to prove this in court I think.

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  1. an interesting case of consumer protection by Anonymous Coward · · Score: 5, Insightful

    The case is more compelling than a traditional "it doesn't work" case because it's the same company handling the hardware and the software--thus it is a defect in MS systems. The software is covered by consumer protection laws, regardless of the EULA (and the hardware may or not still be). So, if MS has a knowledge of errors in 1% of the cases, then they'll have to fix it/pay for it. Regardless of knowledge of errors, a court is going to look favorably on the plaintiff because it's like a Ford car dealer selling you brand new spinning rims, from Ford, that don't fit on your wheels as advertised and refusing to take them back. And they ARE saying "tough luck," because a car dealer will at least offer to see what caused the new part to fail, visually verify it, or charge a small restocking fee.

    As to people talking about EULAs, they don't matter in this case. In general, EULAs are scare tactics that simply up the cost of arguing a case--they may or may not be valid in court. In this particular case, you cannot sell someone something that doesn't work--call it fraud, breach of contract, whatever. And you can't sign away that right, at least not in CA. The point of this case is probably to get access to MS testing records during discovery, which will prove whether the issue is known or not. Otherwise there's no way to verify problems beyond the one machine without insane costs. Alternatively, they could be seeking a process for return of the game (similar to a restocking fee). MS should consider that anyway, with a key deactivation, to undercut resells and provide relief for customers who have problems.