The User Experiences Of The Future
Patrick Griffin writes "The way that we interact with technology is almost as important as what that technology does. Productivity has been improved greatly over the years as we've adapted ourselves and our tools to technological tasks. Just the same, the UI experience of most hardware and software often leaves novice users out in the cold. The site 'Smashing Magazine' has put together a presentation of 'some of the outstanding recent developments in the field of user experience design. Most techniques seem very futuristic, and are extremely impressive. Keep in mind: they might become ubiquitous over the next years.'"
Speaking of which, the future needs the following three Star Trek items to solve everything all at once:
- Teleporters (solves all transportation issues)
- Replicators (solves hunger)
- Holodeck (solves sexual ten... I mean, makes simulation much easier. Yes, that's it)
So seriously, science, it only took you like twenty years to catch up to the first Star Trek, what the hell?*mumbles indistinctly about his flying car*
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
My ability to read slashdot at work has improved greatly over the years.
Well, it has never been successfully tested.
You wouldn't notice when you've been terminated, and the other copy would still think that HE is YOU. So how would you tell it? And why should you care?
Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
Arthur: I'd notice the difference. Zaphod: No you wouldn't, you'd be programmed not to.
Well, it has never been successfully tested.
"Keep in mind: they might become ubiquitous over the next years."
Why should I keep that in mind? Do I need to prepare myself mentally to compete in the brave new world? Do I need to worry that people who keep in mind that these interfaces might become ubiquitous will become so much better at operating computers than me that I'll become unemployable? Where can I find a community college course on how to play 3D video games?
But, but, but: the fear factor. They might become ubiquitous over the next years. Maybe. And then again, maybe not.
What if I back the wrong horse? What if I budget three hours a day to do exercises to hone my spatial perception skills to a scalpel-like edge, only to find that the real winners are those who anticipated the rise of olfaction-based user interfaces?
Well, gotta go... time to do my PL/I programming exercises. PL/I, it's the wave of the future, y'know.
"How to Do Nothing," kids activities, back in print!
It would be a good thing.
(user interface techniques don't count as design)
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.