The User Experiences Of The Future
Patrick Griffin writes "The way that we interact with technology is almost as important as what that technology does. Productivity has been improved greatly over the years as we've adapted ourselves and our tools to technological tasks. Just the same, the UI experience of most hardware and software often leaves novice users out in the cold. The site 'Smashing Magazine' has put together a presentation of 'some of the outstanding recent developments in the field of user experience design. Most techniques seem very futuristic, and are extremely impressive. Keep in mind: they might become ubiquitous over the next years.'"
Speaking of which, the future needs the following three Star Trek items to solve everything all at once:
- Teleporters (solves all transportation issues)
- Replicators (solves hunger)
- Holodeck (solves sexual ten... I mean, makes simulation much easier. Yes, that's it)
So seriously, science, it only took you like twenty years to catch up to the first Star Trek, what the hell?*mumbles indistinctly about his flying car*
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
You wouldn't notice when you've been terminated, and the other copy would still think that HE is YOU. So how would you tell it? And why should you care?
Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
Arthur: I'd notice the difference. Zaphod: No you wouldn't, you'd be programmed not to.
Well, it has never been successfully tested.