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The User Experiences Of The Future

Patrick Griffin writes "The way that we interact with technology is almost as important as what that technology does. Productivity has been improved greatly over the years as we've adapted ourselves and our tools to technological tasks. Just the same, the UI experience of most hardware and software often leaves novice users out in the cold. The site 'Smashing Magazine' has put together a presentation of 'some of the outstanding recent developments in the field of user experience design. Most techniques seem very futuristic, and are extremely impressive. Keep in mind: they might become ubiquitous over the next years.'"

11 of 230 comments (clear)

  1. Not sure 3D is always the best by PIPBoy3000 · · Score: 4, Insightful

    They really seem to be pushing 3D interfaces in the article. While that's neat and all, I suspect there's a reason not every book is a pop-up book. Flat, 2D representations of data are typically the most efficient for our brain and eyeballs. For entertainment and representing 3D data, it can make sense. I just don't plan on coding in 3D any time soon.

    1. Re:Not sure 3D is always the best by TheSpoom · · Score: 4, Funny
      I suspect we'll have 3D interfaces when it becomes cheap to manufacture displays that can actually project a 3D interface. Screw 2D projections of a 3D world, I want my VR!

      Speaking of which, the future needs the following three Star Trek items to solve everything all at once:
      • Teleporters (solves all transportation issues)
      • Replicators (solves hunger)
      • Holodeck (solves sexual ten... I mean, makes simulation much easier. Yes, that's it)
      So seriously, science, it only took you like twenty years to catch up to the first Star Trek, what the hell?

      *mumbles indistinctly about his flying car*

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Not sure 3D is always the best by Selfbain · · Score: 5, Insightful

      The Star Trek version of a teleporter is essentially a suicide booth. It rips you apart and then makes a copy on the other end. Do not want.

      --
      Well, it has never been successfully tested.
    3. Re:Not sure 3D is always the best by TuringTest · · Score: 5, Funny

      You wouldn't notice when you've been terminated, and the other copy would still think that HE is YOU. So how would you tell it? And why should you care?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    4. Re:Not sure 3D is always the best by Selfbain · · Score: 4, Funny

      Arthur: I'd notice the difference. Zaphod: No you wouldn't, you'd be programmed not to.

      --
      Well, it has never been successfully tested.
    5. Re:Not sure 3D is always the best by jythie · · Score: 5, Insightful

      I think part of the problem in these various usability debates is that a good UI for learning and bringing in newbies is not the most effective solution once one has greater needs.

      This 'one size fits all' mentality is the issue. We need interfaces that scale from basic to advanced so the basic users doing get slammed with all the advanced stuff and advanced users don't find themselves without the tools they need to actually do their work.

    6. Re:Not sure 3D is always the best by Lijemo · · Score: 5, Interesting

      How would we know it didn't happen this way:

      How do you know you wouldn't just experience being painfully killed: poof, bye-bye, assume afterlife, nonexistence, or reincarnation, depending on your beliefs.

      Meanwhile, the copy of you with all your memories (or, all from before the "teleporter") doesn't realize that you have experienced death-- or even that s/he isn't you but a copy. It would be the same to everyone you know-- they wouldn't be able to tell that you'd been replaced by a dopoulganger. Your replacement, not knowing any better, would assure everyone that the process was completely safe and painless, and that "you" came to the other end just fine.

      The only person that would know the difference is you, except you're not around anymore to know or tell. You're dead.

      I'm not sure how one would test a teleportation system to see whether the person going in actually experiences coming out at the other end, or whether the person going in experiences death, and a copy at the other end doesn't know the difference. Or at least, how one could test it and relay the results to others.

      Then we can further complicate the question: suppose that you die due to reasons unrelated to teleportation. And you last used a teleporter about a year back, but the teleporter saved your "pattern"-- so your grieving loved ones are able to "recreate" you, exactly as you were when you came out the teleporter-- the only difference is that you'd be confused as to how a year had passed since you'd gone in, and everyone else has memories of you during that time that you didn't experience. Is that you? Or not?

  2. Re:The greatest UI was the fax machine by spun · · Score: 4, Funny

    A fax machine's UI is far more user friendly to novices and beginners alike. Is there some reason we don't design GUIs to mimic the fax machine? This, to me, is a substantial failing in modern UI design. Right, so you're sayng we'll have to dial 9 before we open or print any documents?
    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  3. Re:The greatest UI was the fax machine by khendron · · Score: 5, Insightful

    You're joking right? A fax machine's UI sucks. In my experience very few people, when faced with sending a fax for the first time, have managed to do so successfully. They always need help.

    When you approach a fax machine, there is no obvious starting action to take. Do you dial first, or scan the pages first? Do you scan the pages one at a time, or can you put them down all at once? When you dial the number, there is no feedback that anything is happening. No sound of dialing, no sound of handshake. Just some cryptic messages like TX that mean absolutely nothing to a novice. Eventually the machine will spit out a page that, you hope, says somewhere on it STATUS: SUCCESS. If you do run into difficulty, you have to find the dead-tree manual to help you, because the messages on the little LCD display don't help much.

    A fax machine's UI is about as user friendly as a linux shell without man pages.

    --
    Life is like a web application. Sometime you need cookies just to get by.
  4. User experience by Alioth · · Score: 4, Insightful

    AAArrrgh. User experience.

    I don't want a user experience. If I'm having a "user experience", then the application or operating system is getting in my way. I want the OS or app to melt into the background so I hardly think that I'm using it.

  5. The best UI is the one you can't see by petes_PoV · · Score: 4, Insightful
    All these "futuristic" interfaces fall foul of the "flying car" effect. In the past people expected that by now (well, by about 1980) we'd all have given up out automobiles for flying cars. These UIs are the computing equivalent - they take our current limited experiences and extrapolate them.

    In practice anything that involves waving your arms around, a la Minority report will be the fastest way to get tired arms ever invented. So that's the Reactible, Multi-touch and Microsoft surface out of the running. Imaging doing that for an 8 hour shift in your datacentre. Completely impractical, but like flying cars, looks great to the uninformed.

    Let's face it, typing is quicker than mousing - you've got 110 keys at your disposal instead of just 2 (or up to 5 - wow wee!!!) and the limitation is the number you can press is limited by the numberof fingers you can manipulate at once - not the numebr of things you can press. Just try writing a letter by mouse clicks. Typing is even quicker than speaking - especially when you have to go back and change the phonetically (sorry fonetically) spelled words that come out.

    Personally, all I want from a UI is one that doesn't steal focus from my window to pop-up a "Shall I delete all your files Y / n" just when I think I'm, going to hit in a text window. It should keep the clutter off my screen and just show me the stuff I want. Aeroglass is nowhere near this (and probably going in the wrong direction anyway - far too complicated). Let's just keep it as simple as possible, but no simpler.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons