Area 51's Lead Designer Admits Project Was 'F'd Up'
Wired has up an interview with Blacksite: Area 51's lead designer Harvey Smith. Smith is well known for his work on great games like Deus Ex and System Shock, but his latest title is getting a lot of negative press. In the interview, Smith as much as admits the team failed in their quest to make a great game. "'We got hammered so hard [by reviewers], and we deserved it ... Everyone was forced to share tech. It took eight months to get one thing working.' He wouldn't specify what that one thing was, but did note that technical problems set the team back, time and time again. Another of Smith's complaints was 'the fact that we had four days to Orange Box something,' meaning to fix and polish a level. Smith called this 'completely reprehensible.'" Kind of shocking to see this kind of honesty from the games industry.
You should tell them. I hear they have a call center in India you can make suggestions to.
"Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
What?!? You mean all those kids with a degree in 'Game Design' from Devry University really didn't know what they were doing?
"I think this guy should move over this way..."
"Whoa, dude. We should like, totally use that sound effect from the last level..."
"You mean this one?" *bleeerp*
"Yeah, man!" (high fives)
Yeah, that'll happen. The key is to note the word followed by the colon, to the left of the headline. The headline in this case, "Games: Area 51's Lead Designer Admits Project Was 'F'd Up'". The key word here would be "Games". Happy reading.
We willna be fooled again!
I'll see your Gamasutra article (by reading it) and raise you one Derek Smart. I'm pretty sure you should fold though:)