Native Windows PE File Loading on OS X?
ozmanjusri writes "Coders working on Wine for Mac have found that the Mac loader has gained its own undocumented ability to load and understand Windows Portable Executable (PE) files. They found PE loading capabilities in Leopard that weren't there in Tiger. Further dissection showed that Apple is masking references to 'Win' and 'PE' in the dll, which means it's not an accidental inclusion. Is Apple planning native PE execution within OS X?"
I don't think this is intended for Win32 compatibility. Apple has every reason not to do that, because it will mean there will be no more native versions of high-profile applications such as Photoshop. Adobe is probably already pissed off there won't be a 64-bit version of Carbon, which requires them to rewrite the entire UI of Photoshop in Cocoa to be able to release a 64-bit version of it. Giving them an easy way out by offering Win32 binary-level compatibility isn't in Apple's best interest there.
.NET platform for OS X.
However, consider that the PE file format is also used by Microsoft's Common Language Runtime (CLR/.NET). Therefore, I think this is a preparatory move to start offering a native implementation of the
Error: password can't contain reverse spelling of ancient Chinese emperor
> please not - i don't need every windows malware able to run on my mac...
Except windows malware is just that: malware written for Windows. While it could potentially run, malware wouldn't automatically become a problem. You'd have a much easier time accidently running OS X malware than Windows malware. Think of it as WINE for OS X (which is apparently exactly what it is or will be except Jaguar can load the binaries itself). People running Windows binaries via WINE on Linux don't experience the same problems with malware because the expected security flaws in the underlying OS and/or applications aren't there.
In short, if Apple plans to implement a built-in WINE-like ability to run some Windows binaries in OS X, there is no reason to suspect it will cause a breeding ground for Windows malware. Malware only has the opportunity to run if it can somehow get installed.
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Our game middleware products load PE format binaries on GNU/Linux and MacOS. It's like 200 lines of code to load and fix up a DLL - not difficult at all.
The two wins are that we have one binary on all x86 platforms (which usually means testing on one platform is sufficient) and that the MS compiler generates faster binaries. The downside is that when you *do* have to debug on the non-native platforms, you must resort to printf-style debugging.
You also have to replace the default MS crt, because they make a lot of Win32 calls that you don't want to have to emulate. We just have a tiny OS layer for memory, file IO, threading, audio, and video that is native (about 30 functions).
I think Gruber had it right when he said that Apple wants its users to think of Windows as the new Classic, i.e. if Windows apps run inside Mac OS X, they should do so the way Mac OS 9 apps used to run inside OS X: With distinctly different windows, in a separate environment, and a bit glitchy. Users need to be reminded that running Windows apps is not the preferred choice, but merely a last resort.
The idea is to tell users "Yeah, you can run your Windows apps using Parallels or VMWare if you really have to, but if you can, we'd much rather you ran real Mac applications." Running Windows apps quasi-natively by implementing the APIs would send the wrong message; it would put Windows apps on the same or a similar level as Mac apps. That's a bad thing: The Mac relies on Mac-only or "better on Macs" applications; the high quality of software is one of the Mac's selling point. If developers could write Windows apps and they would run on Macs just fine, hey, why not write Windows apps and have five or ten times the market at no additional cost?
Of course, I'd personally love to see something like this; Office for Macs is about to lose support for Macros, so I'll probably have to run Office in Parallels, soon. Come to think of it... Maybe that's Apple's way of fixing Microsoft's Macro Mistake? Maybe the idea is to let Windows Office run natively on Macs?
Anyway, Apple's actions have been extremely hard to predict recently, so I'm not ruling out anything. Maybe they are indeed going to give the Windows APIs the Carbon treatment...