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Family Group Releases Annual Games Report Card

The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play.

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  1. Interesting implication by pembo13 · · Score: 0, Flamebait

    Based on the summary at least, it seems that approximately 75% of the responding parents t 'worry about the games their children play'. So... that means those parents have no control of what their kids consume. We can safely assume this doesn't refer to the games they the kids play at their friends house and don't know about. Maybe they just shouldn't give these kids allowances, or credit cards... or are they afraid that their kids will give blow jobs for cash to buy games?

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