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BioShock Backlash

Via Rock, Paper, Shotgun, a Kieron Gillen piece at Eurogamer about the heavy backlash from PC gamers against BioShock . Gillen tackles all of the most common complaints, including favorites like 'it's too easy,' and 'the ending stinks.' "BioShock is both a more accessible and easier game than System Shock 2. But 'easier' doesn't have anything to with it being 'dumber,' and hating 'more accessible' is just petty elitism from people who'd actually like videogames to be a ghetto consisting of them — especially when some of the things to make the game more accessible can be turned off. As long as point two's not true, then the former really doesn't matter."

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  1. Totally missing the point... by David20321 · · Score: 5, Interesting
    The biggest complaint I have seen about Bioshock is that you never need to make choices in how the player character develops. By the end of the game you will be a gun-wielding, plasmid-blasting tank who is an expert hacker. This causes several key gameplay problems:
    • There is little reason to play again because you will follow the same path in the same way. In System Shock 2, when you play again you still follow the same path, but you have to deal with obstacles differently depending on your character's abilities.
    • Because you have so many different weapons and powers, it creates a paradox of choice. Since you have so many ways to kill any particular enemy, and there is little feedback to help find the most efficient way, it becomes less satisfying because I feel like I could have done it better.
    • The choice of harvesting or freeing the little sisters has very little weight, because you end up with the same abilities either way. This would have been an obvious place to add some kind of character variation.
    Bioshock was also "dumbed down" in many other ways, such as having an infinite inventory capacity for weapons (and nothing but weapons). This adds to the paradox of choice, thus making combat less fun, while also eliminating other kinds of customization. Bioshock is still one of the best games of the year for me, and it raised the bar for story and atmosphere in games, but the gameplay mechanics show several clear design errors.