Commodore 64 Still Beloved After All These Years
techsoldaten writes "CNN is running a story about the Commodore 64 and how people are still devoted to it after all these years. "Like a first love or a first car, a first computer can hold a special place in people's hearts. For millions of kids who grew up in the 1980s, that first computer was the Commodore 64. Twenty-five years later, that first brush with computer addiction is as strong as ever.'"
The C64 was my third computer. I loved that thing. I was 9 when I got a CPM/Pet and was programming it within 6 months. Later I moved on to the venerable Vic-20. Then I got the PC that changed my life - the C64. The article got it right - no PC will ever elicit the same emotions that a C64 did for the owners of them of the time.
When I was 8 my first computer was an Atari 800XL. I grew up on that computer and I really loved computers...until I entered the corporate IT environment. Now I hate computers and the last thing I want to do is go home and use one if I don't have to. To me they are a tool, not a toy. I use them to get work done, do research and lookup information. Yes, I look at the occasional YouTube video or whatnot, but my "love of computers" is certainly no longer strong.
Mine has a reliability issue: heat. After a while, the video output becomes plagued with "waves" that travel vertically up the screen. The machine has zero airflow, and a heat sink inside the machine is inadequate (discovered this by trial and error as a curious 15 year old.) So put a long screw and a nut through the hole in the heat sink, left the cover ajar, and let the screw protrude out the side to dissipate heat. Worked for me...
Had to think of a way to keep the C64 running for a long session of Telengard (loaded from a cassette drive.)
You can have my SIG when you pry it from my cold, dead hands.
Pseudo Code:
10 Randomize timer
20 x=Random Number
20 Poke x
30 Print x
40 Goto 20
You can't do this on today's machines or your hard drive may fail and your OS not boot up. With a C64, its the equivalent of giving your computer drugs and watching it trip. Once I had the screen in 4 sections with some scrolling up and some scrolling down.
God spoke to me.
Am I the only one that thinks PEEKing and POKEing are kind of dirty abstraction labels for a programming language written for kids?
I used to think that was funny as hell when I was one myself...
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Granted. Although I started on the Atari 800XL, not the Commodore (they were too expensive when I was growing up back in Chile), I'm sure the feeling is the same...
What I consider more relevant about those days is that as kids we had to be "creators" instead of "users" as it happens today. The most fascinating idea about the computer was that you could "tell it" what to do, and it would just do it. The potential was endless, but you HAD to learn some form of programming language. The more control you wanted to have, the lower in the stack you had to go. I can't emphasize enough how "mind shaping" was learning assembly language on the 6502 (with only 1 accumulator and 2 registers)...
It is hard to find the same in today's environment. You don't see a lot of 12-year-olds programming the computer any more. We have created a whole generation of "users" and I don't see an easy way to change that...
I had a c64 as my first computer - with the carts it took. I still remember playing various Carmen Sandiago games on it.
Then I got an Amiga 1000; this is the computer that changed my life. 16-bit sound, great graphics, and an OS that loaded from 2 floppies (DS/DD) into 512k of RAM. If you take off the cover, you can see in the mold where all the people that went into building the 1000 had their signatures etched on the underside. All those cinemaware games: defender of the crown, SDI, Rocket Ranger, Lords of the Rising Sun, the 3 stooges. Those were games. Brilliant games. It has always seemed to me that something was lost between now and then. All the games today feel the same, where those older titles each were unique unto themselves.
I also connected to my first BBS on that 1000 with its 1200-baud modem. I still remember being to tell through the speaker what speed I would end up getting when the connection finished. The local store that sold amiga's was the Slipped Disk. Being an 8-yr old kid going through their cases of Public Domain software for hours on end. They also had auctions - real-live auctions every few months where the store would be packed with people bidding on all sorts of peripherals. Joysticks, steering wheels, light guns, various versions of Deluxe Paint and the oh-so-cool Video Toaster.
I can't help but think my reflections on the Amiga are nostalgia because I'm getting older, while a part of me wants to believe that things were really better back then, and that we lost something along the way...
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If you had spent a couple of years using a C64 with a tape drive first, you would have loved the disk drives, believe me.
One thing that many people do not understand these days is why those old systems are still remembered so fondly. People scratch their heads and just don't understand it. As one of the people who got started on computers with machines like the TRS-80 model 1, Commodore PET(4016 and 4032), I like to think I have a bit of insight about what it was about those early days that makes many look back fondly on the games of the era.
If you look back, you see a lot of text based games, or ugly graphics by the standards of today, so it's no wonder that people do not understand. One thing that was true of most of the games back then, they all were NEW, and many really pushed the abilities of the computers of the time. Story, and fun were key, and while many were pretty bad, there was no shortage of good ideas that were different.
The differences are really what stand out in the minds of us "old timers". Think about it, you had a grand total of 16 colors that could be displayed at one time on a C-64, and yet, good games could be written that were not only fun, but had a story that stuck with us. Even into the early days of the PC, there were some really great games in those early days. The original Kings Quest with those really ugly 16 color graphics is an example of that same innovative spirit that makes those early days seem so wonderful. It wasn't the C-64 that was so great, it was the spirit of the game developers that made things seem to amazing.
Trying to say it was the computer just doesn't fit, because the old Apple 2 series had it, in the same way the Amiga had it. It was a love for experimentation and creation, and it seems that these things that made those old games so amazing is all but dead. How much innovation is out there in the game industry these days? New features or abilities added to older games with new graphics will NEVER seem as amazing as the "old days".