The 2007 Gaming Club
Slate has put together a great feature looking back at the entire year in gaming; Slate's Chris Suellentrop chatted with Newsweek's N'Gai Croal, the New York Times' Seth Schiesel, and MTV's Stephen Totilo (all MVPs of game discussion) about the best games of the year, big and small: "Some people have agreed with me that Desktop Tower Defense is wonderful, intoxicating, and addictive in its gameplay. But many have been flummoxed because I did not pick as my GOTY a truly grand, big-budget game. Lots of people seem to think that year-end lists should be reserved for epics like Halo or Grand Theft Auto. But that's not what 'Game of the Year' means to me."
Well, I will admit that CoH/V tends to not appeal to two types of players.
First, those who are all about min/maxxing their characters and power-leveling through to the end. There's really not much point, since the game isn't focused so much on end-game content and pwning other people, though as mentioned, we did get a nice invention system for those level 50's out there to participate in.
Second, the griefers. There are exceptions of course, but most of the folks in CoH/V are generally nice, helpful folks who are thrilled to be part of the community. Griefers generally have a hard time, because the developers have designed it so that there's just not much they can do to disrupt the game for other people, and the community is pretty quick to react and report the people who do.
So yeah, I guess it might be a pointless waste of time to some people, but the general absence of those people in the game and the tendency of those people to quickly leave the game is one of the things that I really like about it. You have your opinion, but from the tone of your post, I think I'm pretty safe in saying that we're pretty happy that you don't like it.